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Posts posted by 71st_Mastiff
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8 minutes ago, silverdevil said:
hello
long load time? the DCS.LOG you shared does not show anything past line 32.
i see you are opening the shortcut in bin-mt folder.
2025-08-22 22:00:26.570 INFO EDCORE (Main): Loaded S:/DCS World/DCS World/bin-mt/edWebViewBrowser.dll
make your shortcut
"S:\DCS World\bin\DCS_updater.exe"
retry. you need to wait until it gets to main menu.
well it is the launcher that was taking up to 3 minutes, but after a reboot from hyper thread disabled, its now loading quicker. don't understand why you want me to not run MT, it more efficient.
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just occurred to me to check the bios for hyper threading and turn it off.
made no difference.
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just occurred to me to check the bios for hyper threading and turn it off.
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for some reason DCS opens up how many time just to start?
It's A PITA! when starting in VR. up to 3 minutes.
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the new windows 11 24h2 update mess with the long load time for DCS World latest update? I keep getting logging and load menus saying busy loading.
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its fluid, just like body-boarding and surfing, the underside get sucked up. creating a vacuum. you would think surfing would of given them the idea of how to make a wing?
Surfing (Water Dynamics):
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A surfboard moves across the surface of water, especially on the face of a wave.
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The wave face acts like a ramp of moving water, and the board uses gravity to slide down it.
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As the surfer moves, hydrodynamic lift is generated beneath the board — water is deflected downward, creating an upward force.
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The rail (edge) of the surfboard acts like a control surface, similar to an aileron on a wing — allowing turns and adjustments.
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Planing occurs at high speed — where the board skims across the surface, reducing drag, much like a hydrofoil or a speedboat hull.
A Wing in Air (Aerodynamics):
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A wing generates lift by moving through air, a compressible fluid.
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Air moves faster over the curved top of the wing, creating lower pressure there (Bernoulli’s Principle), and higher pressure underneath — lifting the aircraft.
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Wings operate on angle of attack, similar to how a surfboard's nose and tail adjust pitch in the wave face.
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Control surfaces on wings steer the craft — like a surfer shifting weight on the board.
Surfing and Flight: Why Didn’t One Lead to the Other?
1. Surfing is intuitive, not analytical
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Early Polynesians mastered surfing hundreds of years ago (possibly over 1,000).
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But surfing was practiced and passed down as art and tradition, not through formal physics or mathematical modeling.
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They understood how it worked through feel, not theory — which is very different from the scientific method required to understand flight.
2. Water and air behave similarly — but not identically
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Both are fluids, but water is ~800 times denser than air.
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Lift in air is harder to generate and requires more speed and larger surfaces.
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A surfboard gets obvious lift at low speeds on water, but a flying wing in air requires precise shaping, high speed, and aerodynamic understanding.
3. Lack of tools and materials
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Polynesians and early surfers didn’t have the materials to build light, rigid, curved wing shapes.
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Even in Europe, serious work on flight didn’t begin until balloons in the 1700s and aircraft in the late 1800s, when aluminum, engines, and fabric wings were possible.
4. No need or incentive for flight from surfing cultures
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Ancient cultures that surfed (like the Polynesians or Hawaiians) were seafarers, already mastering navigation across huge distances by canoe.
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Flight wasn’t seen as necessary — their needs were met through water, not air.
In short: Surfing had the knowledge, but not the frame of mind, tools, or scientific culture to translate it into flight.
AI answering my questions.
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ah , good I'm in a middle of a move.
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its Urga media, BigNewy has nothing to do with it.
I turned off Shadows all of them. and this fixed it. So its a shadows issue.
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The last update has made this map worse, I'm getting from 70fps in In the Crystal to now any where from 28 to 6 fps.
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yea might be a little OP to start a fire, should only get like maybe 25% damage not 70%?
The Mk 82 bomb is a 500-pound class general-purpose bomb.
Key Specs:
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Weight: ~500 lbs (actual weight varies slightly depending on configuration)
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Type: General-purpose, unguided (but often used with guidance kits like JDAM or Paveway to make it precision-guided)
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Length: About 87 inches (2.21 meters)
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Diameter: 10.75 inches (273 mm)
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Filler (explosive content): ~192 lbs of Tritonal (standard fill)
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I noticed it also, splash damaging vehicles 150ft to 250ft, away and its smoking. Ill make a track from the AV8B for comparison.
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just so the VR guys know, it doesnt work for VR. well at lease not for mine.
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lids open? nozzle 20 degrees? 60% Fuel?
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same, VR very unflyable, when planes appear.
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is pylon for center bomb I arm left and it drops left and center bomb.
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It feels as if its stuck in gaming mode?
trim characteristics are way over done?
FM seems like a little turbulence causes it to go way out of whack?
some missions seem to be stuck in unlimited rearming is (on)?
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as it states..
Huge desync issue with the module and WWII map. Especially in VR.
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Yes, you need to ride the starter switch while moving the mixture at the same time and then it’ll kick on.
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ok, you have to ride the start button, then move mixture up.
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well , i noticed it works in MP with no issues when you first join, then if you crash or respawn and select role and spawn in the MP desync occurs.
I have to leave server then rejoin to smooth out again.
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my mixture control, and prop controls act like switches instead of an axis when using them.
F4U - 01 - Startup.miz_20062025_14-21.trk
virpil t-50m
plane will not start, worked fine yesterday today will not start.
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9 hours ago, Convoy said:
Roll back to version 1.36. Newer versions cause stutters.
you mean PiMAx play?
Unacceptable performance in VR
in Bugs and Problems
Posted
Any word on the VR performance, Afghanistan, GermanyCW, Kola, Mariana’s Normandy is horrible. Only mediocre VR performance in Caucuses. VR PiMax Crystal V1. OG.