Jump to content

kaba

Members
  • Posts

    161
  • Joined

  • Last visited

Everything posted by kaba

  1. Hey, Mission objectives do not depend on the wingman hitting his target. You do not have to hit all parked bombers to pass the mission, just a couple. Make sure you report in to Focus (radio > F10 option) when getting out of there. Am I right in understanding that you hit some of the targets, make it back to the boat, but do not get the mission scores to pass the mission? Thanks
  2. Unless this is a new bug, in the version included with the module, the hornets WILL kill the SA-10, either with the HARMs or with some creative triggers. As long as you push on time, that is.
  3. Should be of no issue as long as this does not result in spawn positions that collide with static objects. Would welcome your feedback on the changes you make too!
  4. You can skip campaign missions by editing the logbook file out of game. Or you can play the later missions as single missions. Can I ask what it is that goes wrong for you in the Maykop mission?
  5. Thanks for flagging - I'll double check this is not occurring in the current version of the cold start mission. This is possibly due to the Stennis spawn points being a bit unreliable, especially with a busy deck.
  6. Glad to hear that you're looking forward to the coming versions of the campaign. An updated cold start version is going through final testing and should be ok for beta release soon. The CoOp version needs some thinking - mission triggers and scripts need to be revised for proper CoOp operations, and additional features need to be scoped, set up and tested - I'll let you know when I have concrete info to give you. In the meantime, it'd be great to get your thoughts on exactly what features you'd like to have in CoOp missions. How many craft, cold or hot starts, additional features, etc. - the Restart/Next/Prev mission comms options are a great suggestion! Thanks
  7. That's really bizarre and I can't see anything in the mission (editor or in game) that should be doing it, nor can I reproduce. Is it possible it's a local issue? Keen to squash this one if possible, and without removing the SAMs/AAA - can't have a strike mission without air defenses!
  8. Sorry to hear, sounds annoying. Not something I've ever noticed. Could you please send me a track or (preferably) a tacview?
  9. Thanks for the feedback Gianky - I've never had the issue with AI not dropping their bombs so will log the issue. Maybe it's something brought on in a new version. Worth noting that this mission is intended to be a self escort strike after the SEAD flight turns cold. Ideally I'd like to keep the wingman as a striker as planned. However if DCS bugs prevent that then your suggestion of a TARCAP role is good. Glad that you did make it through the mission in the end, thanks again for the feedback and do let me know if you have any further comments on the rest of the campaign.
  10. Tacview files are even better - it sounds like an issue with the hornets zapping the SA-10 and will need to be adjusted. Please bear with me as it will be a couple weeks before I can start on the cold start version.
  11. Hey Gianky - any chance you can provide a track file please? At some point I will need to update the cold start versions, it would be really helpful if I can see what is leading to these issues as they are not occurring in the hot start version.
  12. Hey, thanks for the messages. I'm out of the country for a while so can't update anything right now. I'm keen to update the original hot start version for a couple of minor things, then would like to update the cold start version and include with the download. One thing that would really help me here - could you please let me know which bugs persist in the cold start version in the current openBeta? Thanks
  13. Thanks for the feedback - I'll check what's going on with those trigger-happy AI. Cheeky of them to ignore the ceasefire. Yeah sorry about that - weird bug for AI Tomcats with the new update. Hope the rest of the campaign goes smoothly for you.
  14. Ok, sounds as if both issues with takeoffs are as a result of new bugs in the update. I have updated the file on the user files section - please download and try: https://www.digitalcombatsimulator.com/en/files/3305079/ M04 TARPS flight issue - I've made the TARPS flight spawn in the air after you take off. Hopefully this avoids the bug until Heatblur/Eagle can fix the core issue. Please let me know if similar problems exist on other missions? Cold start issues - I am unable to address this due to the very limited number of carrier spawn points. We'll have to wait for Heatblur/Eagle to fix. Apologies that this affects the cold start version.
  15. Thanks for all the messages guys Weird - must be an update change. Will have a look this week! This is just on the cold start version? I'll take a look this week. If AI spawn with open wings, this is a DCS bug that I won't be able to fix I'm afraid. :( Think this comment relates to another campaign? Thanks all again and please let me know of any other comments
  16. Hi, How were you ordering your wingman to attack? He is supposed to hit the airfield when ordered to Engage Mission target, but wingman success is not mandatory to win the mission. Never experienced the issue with AG mode- worth leaving Heatblur a bug report if it can be replicated?
  17. Hi Boagord, thanks for flagging this. I've updated the campaign to remove the non-english localisations. Would you mind downloading the updated version: https://www.digitalcombatsimulator.com/en/files/3305079/ Please let me know if this does not resolve the problem.
  18. Hi, thanks for the campaign. I'm having CTD issues too I'm afraid - had a repeated crash on one of the helicopter interception missions, and now a recurring crash on the SAR mission. This one has occurred 3 times at a similar point in time - I splash one group of hostiles, the SAR helicopters report that they are RTB, then I get a crash engaging the second group of hostiles. I've unbound PAL/PLM so isn't related to that. The similar timing makes me think it might be script related? Thanks
  19. Ok, give this a go - I've tried to make this timing-neutral (generally the relevant craft will spawn after you take off). I've not playtested these missions - can you please feed back any issues you find? https://www.dropbox.com/s/vxt625y3yutca06/F-14B%20-%20OPERATION%20CAGE%20THE%20BEAR%20-%20COLD%20START.rar?dl=0
  20. I can make a quick attempt to modify to cold start, as long as you would be kind enough to playtest and feed back? From cold start to carrier launch, how many minutes would you normally require?
  21. Hot starts through all. Can probably edit to cold starts however this would throw off some of the mission timings. Could maybe do a cold-start version in future release, TBC.
  22. Hi, sorry to hear you're having trouble! I've looked at the mission to see if I can replicate but can't spot any issue: Briefing images are present Push time is mentioned twice in briefing text Push time is also mentioned by Focus upon leaving the carrier, and then a push message is given at the time of push. See images attached. It's possible that whatever edits made to the mission to change to multiplayer has broken something - can you give me a bit more information if you're still struggling? Thanks
  23. I've updated the campaign missions 1-3 with an additional tanker - hopefully this helps!
  24. Thanks and glad editing to co-op works ok! Good to know on the static craft causing low FPS - I don't play VR so didn't know this.
  25. Audio & subtitles (shows up on top-right corner of the screen)
×
×
  • Create New...