Jump to content

kaba

Members
  • Posts

    161
  • Joined

  • Last visited

Everything posted by kaba

  1. Resurrecting an old thread because I think the bugs have recurred in this mission. As Fedduk described, the 'midlevel' events start playing immediately upon switching Strike while on the ramp. This is because of a bad trigger. There are also a couple of debug messages in two triggers that should be removed, I think. Here's the bad trigger - and a suggestion on how to fix it (first image, red markup), Blue markup (both triggers) where the debug messages could be deleted. null I played through the mission without any issues after making these changes. Baltic_dragon I can send you the .miz if helpful. null
  2. Mission 5 - don't receive any push order. All flights call rendezvous except for Enfield 2 - who have already gone RTB by the time i get to the hold. they land on the carrier shortly after. So possibly something is stopping Enfield 2 going to the holding point, which then prevents the Push?
  3. Thanks for looking into it so quickly. I would personally rather no statics and active directors. But appreciate that might not be to everyone's tastes...if it even fixes the issue. I'll disable the directors for later missions if needed. for now I skipped M01 and moved to M02. The issue didn't re-occur on M02.
  4. Mission 1, supercarrier deck crew enabled, after player takeoff 2 hornets and 1 tomcat (all AI) land. The 2 hornets block the deck and the tomcat cannot taxi out of the landing area. Subsequent AI have to wave off their landings, player never gets signal charlie (and besides couldn't land anyway because of the foul deck)
  5. Thanks. This is definitely happening on the version I recently uploaded here? This is one of the bugs that I fixed and tested for, so it is surprising and a bit annoying it has returned! Do you have a tacview or a track file by any chance? If not don't worry, but these are very helpful for bugfixing! I will look into it soon.
  6. Thanks - they've started doing the same on my side! not very good AI there. I hope this didn't prevent you completing the mission? Try this fix attached. It sorted it for me. I'll share the same with Heatblur. F-14B - Caucasus - CTB 2B - CARGO.miz
  7. Big patch going to Heatblur for a future update. Changelog below. Also attaching the files here so you don't have to wait for an update - just paste over the existing files in your campaign folder (e.g. - DCS Install folder \Mods\aircraft\F14\Missions\Campaigns\Operation Cage The Bear) https://drive.google.com/file/d/1NLt-uaMmAhRnKuPmBk8No5Q8J-HW_NoQ/view?usp=sharing Of course if you guys are having further bugs with this version, let me know. I'm going to keep future releases to just the one, hot start version to make sure I can keep up with bugs over time. Changelog: Mission 1 Stennis - added Link4, ACLS options, adjusted statics Weather set to Scattered 7 so as to get first red wave out of the clouds Adjusted trigger logic (weapon in zones, trigger for backfire launches) Adjusted settings for backfires (no AI override attack, 1 MISSILE EACH) Adjusted friendly AI (bulked up their firepower, set to search and engage for RF CAP, also removed wingman call out contacts) Adjusted BLUEFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 2 Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Tidy up of triggers Adjusted BLUEFOR loadout Adjusted BLUE SEAD / Strike settings to ensure they engaged Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 2B Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Set side numbers for player flight Adjusted BLUEFOR loadout Adjusted REDFOR loadout Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 2C Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 3 Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Replaced SA-6 in the hope that this addressed some hard crashes that seemed linked to the SA-6. Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 4 Tidy up of triggers Added a failsafe for TARPS mission - if he dies on RTB not your fault Adjust ARCO altitude to avoid weather Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Adjusted ARCO position to be closer to AO Adjusted REDFOR settings - more aggression, less AI nonsense, and fixed where they lacked loadouts. Replaced static F/A-18s with the more modern lot 20s Mission 5 Made mission complete trigger speed more lenient Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Tidy up of triggers Adjust ARCO altitude to avoid weather Moved AWACS track closer to AO to pick up targets Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 6 Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Set side numbers for player flight Made mission complete trigger speed more lenient Tidy up of triggers Added some helicopter traffic to reflect landing ops Turned off wingman calling out contacts - to avoid radio spam Replaced static F/A-18s with the more modern lot 20s Mission 7 Stennis - added Link4, ACLS options, adjusted statics Tidy up of triggers Added backup trigger to kill SAMs after 15 mins of vuln Adjusted BLUEFOR loadout Adjusted REDFOR loadout Adjusted BLUEFOR AI settings - now SEAD actually engages Set side numbers for player flight Turned off new DCS evade ARM feature for targets Adjusted tanker escort altitude Turned off wingman calling out contacts - to avoid radio spam ALL Replaced static F/A-18s with the more modern lot 20s Mission 8 Stennis - added Link4, ACLS options, adjusted statics Adjusted BLUEFOR loadout Adjusted REDFOR loadout Set side numbers for player flight Turned off wingman calling out contacts - to avoid radio spam Wingman infinite fuel Adjusted BLUE SEAD / Strike settings to ensure they engaged Replaced static and AI F/A-18s with the more modern lot 20s
  8. Thanks all for the recent bug reports. Keep them coming please! I am doing a big overhaul of the various bugs that have crept into the campaign over time.
  9. Yep. I have updated both versions. So whichever campaign versiom you are playing, these should fix.
  10. Hello. I've sent the fixed missions to Heatblur. In the meantime and so you do not have to wait for an update, you can use these attached. Replace the files under the same name in your F14 campaign folder (DCS\Mods\aircraft\F14\Missions\Campaigns\Operation Cage The Bear) F-14B - Caucasus - CTB CS 5 - INTERCEPTION.miz F-14B - Caucasus - CTB 5 - INTERCEPTION.miz
  11. Thanks for flagging this - sorry it's taken me a while to respond. I'll look into this and get a fix over to Heatblur when I sort it out.
  12. Thanks - looks like my issue, collective curves stopped me hitting full down - sorted and mission 1 completed!
  13. Hi there, this is a really cool premise - I can't seem to progress in M01 though. After the secondary tasking, I've landed at the helipad next to the incident, but the mission doesn't progress further. I don't get any acknowledgement that I've landed. I looked at the triggers and the only thing that I can think might be causing this is the cockpit argument trigger you've got on the landing. Not sure what this one does - but I was stationary, inside the trigger zone, so can only be that I think?
  14. Hi all, this may have been fixed in today's patch, heatblur made an update that hopefully addresses the crashes. Please try and let me know if it works now. Thanks for bearing with it.
  15. After a long break from the editor - A few new missions for you good folks. Download here: https://www.digitalcombatsimulator.com/en/files/3312020/
  16. Thanks - I've flagged to Heatblur as it seems linked to a few different missions rather than just this one. Apologies as I'm not able to do much else immediately - but please do skip that mission on the campaign menu so that you can move forward and play the others.
  17. Thanks for trying - shame that it didn't work. Any chance you can share the dcs log file for the crash? Maybe a clue in there. Edit - does this sound like the same issue?
  18. I was able to reproduce this only once after about 10 tries - very strange! I've made some changes to what I think may have caused it. Would you mind trying this version please? Can overwrite the existing file in DCS\Mods\aircraft\F14\Missions\Campaigns\Operation Cage The Bear\ F-14B - Caucasus - CTB CS 2B - CARGO.miz
  19. Hi, I've tried to reproduce this and can't - runs fine on my system. Afraid I cannot open the track you attached, it looks corrupted perhaps during the crash? Can you try and open it on your side? Can I check whether you have the same issue on any other mission?
  20. Yeah I can reproduce - ED are still tinkering with the AI flight models so they can be a bit off. A kind soul reported this here, and is hopefully corrected in a future update. I don't think this should prevent you carrying on with the mission, but let me know if it turns into a bigger problem!
  21. Hi Ashby thanks for the kind words Good feedback here too, I can certainly look into these in the next round of bugfixes where feasible.
  22. Thanks, let me look into this further. I need to update this campaign to the new weather etc so can look at this bug in tandem. Thanks again.
  23. Now updated for 2.7! New clouds and lighting combined with the Caucasus updates (including a makeover of Nalchik, your home base in the campaign) has really breathed some life into this!
  24. Just as an FYI for anyone following this, the campaign with 2.7 weather (and some bugfixes, thanks for reporting guys!) has been included in the recent openbeta updates. If it's not already on stable version, it should be soon!
  25. Hi there - shame to hear it, can I ask why?
×
×
  • Create New...