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KIO1606688872

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Everything posted by KIO1606688872

  1. "You don't win wars by killing the enemy one at a time at 30,000', you win by killing them by the thousands." You'll likely see a healthy mix of both on a full scale campaign, the hornet is capable of doing both and assumed the role of primary AA fighter (alongside the rhino) when the tomcat left. The beauty of it is fight your way in, fight your way out, as seen in The Gulf War. While its primary job while the tomcat was in service was attack, it's a very capable fighter. In a large scale war you'd likely see a lot of AA missions in the beginning, then gradually shift to AG as air superiority is gained.
  2. Except velocity vector placement will never be exactly the same, it will change based on environmental conditions. Calm winds with the boat making its own wind will look a lot different than high natural winds. Try to put the boat 3* down with the boat making wind and you’re asking for the burble to ruin your day. Pitching deck will also create false didn’t pictures and get you into trouble if you’re spotting the deck. Irl you can even run into hud boresignt issues, basically meaning that your velocity vector will read incorrectly. Airspeed is checked once to ensure aoa is working correctly. Other than that, your mantra is meatball, lineup, aoa
  3. IRL when you come to a complete stop on a trap, only then will you go idle. No brakes, as the ground crew signals to pull back the wire. It is a little jolt backwards, then the ground crew stops the pullback and the aircraft continues aft till the wire is released from the hook, then they signal for you to go hook up, power up to stop your aft momentum and then taxi off. Brakes aren't really used in the LA. If you time the power to idle right (NOT right at touchdown, just really a feel thing just before you fully stop), the tension of the wire will pull you back enough to get the wire to drop off, in which case the ground crew will tell you to hook up and taxi. If you raise your hook and the wire didn't release, they tell you to lower it again, then do the pullback, raise, thing again. It's pretty accurate, you just don't have a cooperative ground crew helping you get clear in DCS.
  4. You don't have to launch from far away, just out of range of the amraam is deadly enough as is. Evasive maneuvers at range aren't really usefull, considering you'll likely still be within NEZ if the attacker was smart. It's a bigger stick, it will gain respect quickly. The ones launched in combat were duds, doesn't mean it's a garbage missile, it just means it was a dud. Extremely small test sample in combat, but obviously worked well in testing/training. Iran had success with the Phoenixes provided to them, at least 78 victories on MiG 21s, 23s, 25s, Mirage F-1, Super E, and also including shooting down two anti-ship missiles. It was also the first missile to kill a 6G maneuvering target.
  5. Because you've never been on a carrier deck
  6. Incorrect. Differential breaking is used on the carrier deck frequently to assist high gain NWS for tighter turns.
  7. Biggest couple notes with this, CNATRA is training command and "normally" is not a shall. Just make the timing work, then get smooth.
  8. Near the end
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