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simflight

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Everything posted by simflight

  1. Looking to add the VNAO T45 I have seen UH-60 reply not sure how to go about adding the T-45 to the simshaker.lua
  2. I fly VR and built a modular frame plans here, http://www.webuser.com/SimPit.pdf
  3. Arg now getting black screen, has been working perfectly until yesterday !! :( :( firmware 1.8.1 app version Oculus app version 1.39.0.272909 (1.39.0.272909) have done the reinstall etc no luck. have had no issues previously
  4. ok I have vjoy setup and working fine but in CLS2sim I'm getting a A blocking operation was interrupted by a call to WSACancelBlockingCall any ideas ? and yes win fwall is off
  5. play around with Pitch-Roll (internal units) 1-9 at 100 200 400 600 1666 3333 3333 3333 3333
  6. My recent discussion with them was that FFB DCS is now on their roadmap but of course your right the priority could bump it down the list NATOPS lists the forces, 2.8.2.8 Pitch rate and g (NZ) feedbacks improve pitch characteristics and g control at medium to high airspeeds. Air data scheduled pitch rate feedback improves maneuvering characteristics and provides increasing stick-force-per-g at low to medium airspeeds. AOA feedback provides increasing stick force with increasing AOA above 22°. In the takeoff and land modes, AOA and pitch rate feedbacks are used to augment inherent airframe pitch damping and stability. The computer nulls the difference between the trim AOA and actual AOA. In turns, pitch rate feedback maintains tight pitch attitude control. 11.1.5 Stick Force. In maneuvering flight, there is a light but constant stick force per g (about 3.5 to 4.5 pounds/g). Unlike many other aircraft, maneuvering stick forces do not vary significantly over the entire operating envelope as long as the AOA is less than AOA feedback of 22°. Where AOA feedback is active, maneuvering stick forces are increased significantly. So the current static profile i have as an inner ring at the light but constant with an outer ring at 70% deflection which ramps rapidly up to the max this enables the nice constant feel with a big pull at limits so faking the lack of FFB for AOA and G, simple but currently it feels right
  7. Sure have a few more rounds of refinement with pilots planned once that's done will share, prob about 6 weeks
  8. I am running a motion rig and found that to be an issue with joystick creating PIO pilot induced oscillation, I was also lucky enough to have a fast jet pilot to give feedback, setting up the profiles to your liking will take you a while but once you do its worth it. This is a big improvement my profile is able to replicate the ramp in stick force so you get a much more natural force and need to progressively pull as the Gs and aoa increase, without the motion base introducing unwanted movement i am now able to pull to a G very accurately. Trim is working very well feels much more natural becomes second nature to nail on speed aoa. Brunner have said they are working on DCS FF support so will be even better when thats out. Very happy with this a very positive addition and cant go back.
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