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MrBiggs

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Everything posted by MrBiggs

  1. Been doing some testing and noticed the most recent changes were not taking effect so removed all textures from mod folder & dcs/modelviewer still show the model with textures that are no longer in the dcs directory? Has anyone else had this? :mad:
  2. Tried this from an earlier post but no luck.. device_init.lua: creators[devices.EXTANIM] = {"avLuaDevice" ,LockOn_Options.script_path.."externalanimations.lua"} created externalanimations.lua and entered the following: local RUDDER_STATE = sensor_data:getRudderPosition() / 100 set_aircraft_draw_argument_value(17, -RUDDER_STATE) devices.lua: devices["EXTANIM"] = counter()--7 Or is the only way to do it to create the hydraulic & elec systems etc from scratch?
  3. Have managed to animate some of the cockpit and works fine while testing in sim but external model animations do not work, do we have to write them into the .lua from scratch or would it be possible to use/copy some code from existing aircraft? Thanks.
  4. Found another way, works now thankfully...
  5. Hello, Trying to animate visibility for external cockpit but am having a few issues, after adding a visibility track and the arg based controller for some reason it will not allow me to add any keys. I can add them before assigning the controller but after that wont let me place any. Appreciate any help.
  6. You could check the alpha Chanel in the image that it is not white should be grey - black or might be a good idea to take the stock tf 51 cpt texture for example copy it to texture folder of your AC rename it & give that a try then go from there..if still no transparency then must be in mtl setting.
  7. When you created the mtl did you check 'make cool' and apply to model before export?
  8. Have tried setting cockpit_local_point = {0.0, 0.0, 0.0} in wunderluft example but for some reason 3d model always locates to same position and won't change not to {0.0, 0.0, 0.0} or any other position. When desired position is entered into the existing tf51 for example the 3d model goes straight to the co ordinates i need it to. Much appreciate any help..
  9. Works perfectly thanks again :thumbup:
  10. Thanks for your help, the images show how the mtl edititor is currently set. So if i understand correctly layer 1 - refl.dds, layer 4 - dam.dds, layer 6 - diff.dds. Which ones do oil splatter, dirt & normal go in? Much apreciate your help.
  11. Opacity working fine now but would be grateful if someone could confirm if the .refl textures has to be dropped into the mtl editor or if the sim calls for it automatically by name. Thanks.
  12. Hi, currently learning the import process but have run into a problem with glass for wip vc.. Nommatter what i try there seems to be no transparency. Have selected glass for the mtl attributes in the editor and have tried the stock p51 .dif & reflect .dds to make sure is not an issue with the textures. Currently have diffuse selected for diffuse color but was not sure if the refl or opacity slot had to use the refl texture or be left unchecked? all other textures work perfectly only have an issue with glass. Thanks
  13. Hello ops slider, for some reason after editing the views lua the aircraft fails to load not sure why?
  14. Hi, for some reason when i edit the views lua the aircraft no longer shows up when loading the game. I have set the mainpanel.init cockpit_local_point to= {-0.000, 0.000, 0.0} after which the aircraft is still selectable and cockpit model is in correct place and also in the views file but at that point it won't load? Just done a small test and if i change even a single digit within the views lua to another value then save and load the game the aircraft is not there but after changing the value back and re saving again it is..My aim is to have the new internal cockpit model set to cockpit_local_point = {0.000, 0.000, 0.0} and change the view position as opposed to moving the whole vc model to different co ordinates for export every time. Thanks if anyone can help.
  15. Hi, thanks Fisherman82 i had a look but those particular settings don't seem to change anything for a new vc model. Looks like nobody knows :helpsmilie:
  16. Hi, does anyone know if the eye point is set within the model file via a dummy for example or if is set by the configuration files? Thanks
  17. Hi, when creating a new aircraft cockpit from scratch how do we set the players eye point? I have been experimenting using a stock aircraft folder to test the model but the eye point always seems to be set at 3dsmax world center? Was not sure if it would be a dummy within the scene or set in a config file. I found cockpit_local_point within mainpanel LUA which seems to set the cockpit model position but nothing for eye point. Thanks in advance for any help..
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