Jump to content

heloguy

Members
  • Posts

    618
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by heloguy

  1. It would be nice if the Mission Editor showed a waypoint list for the selected route in whatever grid format you choose.  This would allow easy sharing of exact routing between different airframes in multiplayer.

     

    I haven't seen a way to do this without hovering over each waypoint and copying the grid down in the mission editor, unless I'm missing something.

    • Like 1
  2. 6 hours ago, Calvin.Pimax said:

    Please try reinstalling—it should resolve the issue. We’ve already had several DCS users test this hotfix patch.

    I tried re-installing the latest Pimax play through the app, and then re-installing MB's Quad Views Foveated 1.1.3, and DCS freezes at the menu screen.

     

    Edit:  Disregard.  I misunderstood a previous post that made me think the hotfix installed through the app.  After the manual download, and re-install of Quadviews, everything is working now.  Sorry for the misunderstanding.

  3. On 6/22/2025 at 11:41 AM, MilesD said:

    Repost from discord
     

    Hey guys,
    Apologies for the not being on here. I recently have been dealing with a medical issue, and PointCTRL may be going away.  I will do my best to take care of any current issues, but right now I'm not sure what what the future holds for it, and I don't know when I will be back on here to respond.

    Thanks,
    Miles

    Miles,

     

    Miss ya bud, get well, and know what you've done with this little hobby has brought a lot of joy to people.

  4. I haven't seen any other threads about his, so it might be just me, but I have not yet been able to open Iraq in the mission editor.  The splash screen shows about 60% on the loading bar, and just sits there.  I opened Task Manager, and see my physical memory sitting between 75-83%, with about 13gb worth being DCS.

     

    The last time I tried, I let it sit for about 2 hours while I was away from the house.  Came home, no change.  Have to "End task" to close DCS.

    Other than this, I've been able to play the Iraq instant action missions for the 64, which is the only other thing I've tried.

    Any ideas?

  5. Resurecting this thread to see if anyone has a solution.  Forgot I'd even done this thread, and spent all morning trying to get Knobster voice to work, only to discover, I've been down this road before.  Getting old is stupid.

     

    Anyway, I don't really care if it's Knobster voice, I'd just like to use the thing with DCS.

  6. 36 minutes ago, MAXsenna said:

    No, he's not. Unless one did what I did, bound it to a two position switch that is synced at start, and always forget about it. emoji6.png

    Sent from my SM-A536B using Tapatalk
     

    Confirmed, I don't have Bob bound to anything, so, not a factor.  Re-confirmed I have FFB enabled in the settings, and trim option for the CH-47 is set to Default.

    • Like 1
  7. 24 minutes ago, Raven (Elysian Angel) said:

    Perhaps it’s just unexpected behaviour because of DASH and LCT now being implemented? No idea - I flew yesterday and today and didn’t have any issues.

    Nah.  The force gradient should go away on the Rhino while I have the "CD Release" button pressed.  I have it bound, and I can see it animated as pressed, and the force gradient remains.  If I move the stick to a new position, and release the button, it does not re-reference.  It centers right back to default, which is wrong.  Hopefully it's a local problem, and not a bug, but, after my repair is done, I'll report back.  Has nothing to do with DASH and LCT.

    • Like 1
  8. 4 hours ago, Raven (Elysian Angel) said:

    It works well enough for me. I do use TelemFFB, but that shouldn't make any difference in this case since I don't use the Hardware Trim option.

    Huh.  Well, I'll try a repair then, and report back.  I tried using the trim in the UH-1, and AH-64, and everything worked fine.  Just doesn't work in the 47 for me, for some reason.

  9. Native FFB trim doesn't seem to be working with this update on my Rhino.  I have the "centering device" interrupt bound on my stick, not using TelemFFB, only native FFB, trim mode is default, and I have the trim hat bound for beep trim in all directions.  I can see the correct buttons actuate on the 3d model in the cockpit, but force gradient remains when I press the CD interrupt, and the stick does not move when using the beep trim hat.

  10. Fishing for others experience here, as an hour of searching has left me with conflicting answers, mostly buried in endless Reddit posts.  For reference, I run OpenXR, and Quad Views with eye tracking turned on for the performance boost.

     

    I've had my Crystal for a few months now.  When I first received it, I watched this video:  

     

    If you watch at 2:38, there is now a voice over that wasn't there the first time I watched it.  Originally, the video explained that you ONLY plug in the blue USB 3.0 plug if using the provided USB hub, which I am.  The video furthers specified that the USB 3.0 plug must be plugged in on the side as he demonstrates.  Now, there's a voice over that specifies that the USB 2.0 is OPTIONAL, but if used, must be plugged into the provided USB hub.

     

    I ran the Crystal for awhile according to the original video (only the USB 3.0 cable plugged into the hub).  When I attempted a battery swap during play, I followed these instructions:  short press the power button, wait for the screen to turn off (almost immediate), then swap the battery within 60 seconds, and press the power button to turn the screen back on.  I conducted the swap within about 10-15 seconds, as I had the new battery waiting.  Almost as soon as I removed the battery, the headset shut down.  I could hear it disconnect from my PC.  DCS froze.  Once the new battery was in, I short pressed the power button, and saw the screen turn on.  When I put on the headset, I could see only a battery icon, indicating a full charge.  Further short presses of the power button did nothing, and Pimax Play indicated that the headset was not connected.  I long pressed the power button to turn the headset back on.  After about 10-15 seconds, my computer crashed, and conducted a hard reset.

     

    After the above episode, I had a fellow DCS player tell me that you are supposed to run both USB cables plugged into the hub (not sure where he received this information, but as we can see in the above video, it's optional now, so shouldn't hurt, right?).  I've been running this for a couple months.  In that time, I've attempted a battery swap twice using the same procedure I outlined above.  The only difference is that I have both USB cables plugged into the provided USB hub.  The first time ended with DCS crashing.  The second time ended with another computer crash, and hard reset.

     

    At this point, I'm trying to confirm two things:  the correct/optimal connection process using the provided USB hub, and the correct battery swap process that will result in me continuing to play DCS.  I have already submitted a support ticket, and will report back here when I get some guidance, but again, just wanted to start a conversation here, and see if anyone else has experience with this.

    • Like 1
  11. Appreciate the work on this.  I'm trying to get the elevation data, but this link"https://dwtkns.com/srtm30m." doesn't seem to be working anymore.  I did register on the NASA site, but I only get "404 NOT FOUND" when I use the link.

     

    I also don't have a telegram account, so I don't seem to be able to download from your page.

     

    Edit:  Disregard.  The link indeed doesn't work for me, but if I do a web search for a 30m SRTM tile downloader, I'm able to navigate to the page.  Thanks again!

  12. On 8/31/2024 at 3:50 PM, Floyd1212 said:

    I think this has been discussed here before, and the suggested practice is to truncate the last digit.

    I think it had to do with how some grids are actually slivers and not an entire square. In most cases rounding up will do no harm, but in other cases it may be a problem.

    Maybe someone else has a more concrete example of this... 

    Funny, this discussion was just being had in a Discord channel.

     

    MGRS accuracy is based on how many digits.  A 10 digit grid is accurate to 1m.  An 8 digit grid is accurate to 10m, and is what the 64 receives on the KU.  Whether or not you decide to round depends on how accurate you care to be.

     

    Example:  37SDA2667733703 is the actual location on the ground you want to nav/slew to.  If you round, the grid would be input as 37SDA26683370, which is 3m off in northing and easting.  If you don't and just truncate, it would be 37SDA26673370, which is 7m off in easting, and 3m off in northing.

     

    Obviously, if there's a 5 on the end, it's pretty much a toss up on which is more accurate, but, my OCD makes me round.

  13. 8 hours ago, Reflected said:

    You only get 100 if you make it back or you’re rescued. You’ll find more details in the campaign documentation pdf

    Thanks, I understand that.  I'm wondering if the fact that the sim's 3d world froze, but would still let me access the menu via the escape key is related to the bug mentioned in your previous post that the original poster was talking about.

     

    Basically, is it worth continuing to play, or is this going to happen on every mission until the bug is fixed?

  14. Just started this one and played through MSN 1.  Had a pretty big FPS drop when the bomber formation spawned that lasted until after we turned back to base.   After dogfighting, and getting a couple of kills, we were formed up and RTB’ing when the sim froze.    I was admittedly accelerating time.   Oddly enough, I was able to hit escape, and get to the menu.  After trying to ‘RESUME’ a couple of times, only to have it freeze, I ended the mission.  My kills were registered, but I only received a score of 50 for not making it home.  Is this related to the issue described above?   Or related to me using time acceleration?

  15. On 8/26/2024 at 2:50 AM, mcfleck said:

    Hi Amarok,

    don't know if you are aware, but with a little bit of tinkering it is possible.
    You will have to add a couple of lines to your controllers "default.lua" in order to create all the keybindings you are interested in.
    In my opinion the following are nearly mandatory:
    - Control TADS FOV
    - Switch between TADS TV/FLIR
    - Enable automatic/manual LST mode

    There are two ways to achieve that.

    1. The manual method:

    • Go to your "DCS World\Mods\aircraft\AH-64D\Input\AH-64D_PLT\joystick" folder
    • add the following lines below the line "join(res.keyCommands,{" for additional keybindings and bind them in DCS afterwards:
      Reveal hidden contents

    {    down = tedac_commands.RHG_LT_SW_A,                    up = tedac_commands.RHG_LT_SW_O,                        cockpit_device_id = devices.TEDAC,    value_down = 1.0,    value_up = 0.0,        name = _('RHG Laser Tracker Mode (LT) Switch - Auto Else Off'),            category = {_('TEDAC'), _('Right Handgrip'),_('Special'),_('CPG')}},
    {    down = tedac_commands.RHG_LT_SW_M,                    up = tedac_commands.RHG_LT_SW_O,                        cockpit_device_id = devices.TEDAC,    value_down = -1.0,    value_up = 0.0,        name = _('RHG Laser Tracker Mode (LT) Switch - Manual Else Off'),            category = {_('TEDAC'), _('Right Handgrip'),_('Special'),_('CPG')}},

    {    down = tedac_commands.RHG_LT_SW_A,                                                                                cockpit_device_id = devices.TEDAC,    value_down =  1.0,                        name = _('RHG Laser Tracker Mode (LT) Switch - A (Automatic)'),            category = {_('TEDAC'), _('Right Handgrip'),_('Special'),_('CPG')}},
    {    down = tedac_commands.RHG_LT_SW_O,                                                                                cockpit_device_id = devices.TEDAC,    value_down =  0.0,                        name = _('RHG Laser Tracker Mode (LT) Switch - O (Off)'),                category = {_('TEDAC'), _('Right Handgrip'),_('Special'),_('CPG')}},
    {    down = tedac_commands.RHG_LT_SW_M,                                                                                cockpit_device_id = devices.TEDAC,    value_down = -1.0,                        name = _('RHG Laser Tracker Mode (LT) Switch - M (Manual)'),            category = {_('TEDAC'), _('Right Handgrip'),_('Special'),_('CPG')}},

     


    2. Easy method using the Quaggles command line Injector Mod:

    I prefer and highly recommend using this tiny, but very handy mod.

    It basically uses a file including your custom commands and APPENDS them automatically to your original default.lua without changing the original file itself. That means in case of an update by ED, you won't have to redo the changes.

     

     

    ---------------------------------------------------------------------------------------------------------

     

    A couple of closing words:

    • I created different bindings for the LST, a version for switches that stay in their position (... Else Off) and one more suitable for button commands
      Chose whatever you prefer and fits best to your desired controls. I have mine on the Warthog throttle boat switch (the "... Else Off" binding) and it works fine.
    • In order for the LST binding to work, the frontseater should be in TADS mode. You can easily achieve that by slaving the TADS with George to any random position like you would normally do searching for targets
    • There are a couple more commands in my attached default.lua, that I needed and you may find usefull (again depending on your controls and layout). You will find all of them in the category "Special" in the controls editor.
      • Control TADS FOV
      • Control TADS TV/FLIR mode (TV has way more zoom)
      • Pilot NVS 3-way switch binding -> I use the Pinky 3-way on the throttle for that
      • Power lever Idle/Off commands -> I use the ENG OPER switches. Center in my case would be OFF, forward (spring loaded) engages the starter, aft switches the power lever from OFF to IDLE
      • EXPERIMENTAL: Binding for storing targets
        George has his TSD in NAV mode by default, so if you would use the "STORE" function, you would create waypoints. In order to create target points, youll have to switch his TSD to ATK ONCE. There is also a binding for that, so you won't need to jump in the front seat for that.

    It is really not that hard and expands your AH64 experience, so I would encourage you to give it a try.

    Please let me know if you encounter any problems, I will be glad to help you out.

    default.lua 4.9 kB · 2 downloads

     

    First of all, thanks for sharing this. 

     

    I'm having a hard time getting this to work.  I'm using OMM to install.  I have Quaggles injector installed in \Saved Games\DCS\Scripts\Input, and I have your default.lua installed in \Saved Games\DCS\InputCommands\AH-64D\Input\AH-64D_PLT\joystick.  I'm not seeing a "Special" category, or a "CPG Con" category as shown in the .lua.

     

    Edit:  Nevermind, figured it out.  I was installing the mod to the Saved Games instead of the main folder.  All good now.  Thanks again!

  16. Since the last patch, really appreciate the smoothness of the TADS and PNVS at night, but it looks like the original bug of them being roll stabilized when you tilt your head is back.  See attached track.

    You'll notice that when I look at the extreme right or left with the PNVS, there's a point where the behavior is correct, but then it reverts to being roll stabilized.

    AH-64 PNVS_TADS Roll Stabilized.trk

    • Like 3
×
×
  • Create New...