Hi all.
I've got a strange probleme regarding the carrier takeoff:
If I start the carrier takeoff quickstart mission, takeoff is really easy: Throttle to full, no breaks, and the plane is securely flying when the ramp has been passed.
But currently, I have created a small mission:
- Start from carrier
- First engage a Spitfire (gun and small range fighting training)
- Second engagement: F18 with no weapons (long range training)
- Last engagement: A fully loaded A10-C (evasions, ECM, Flares, ... training)
- Return to carrier
The problem: I can't take off the carrier if I use the starting position.
My procedure:
1. Check if jet blast deflectors are up
2. Breaks to carrier mode (doubled force)
3. Throttle to full with second level afterburner activated
4. Release the breaks when 2nd stage afterburner light goes on
5. Leave the ramp with about 130km/h and crash directly into the sea.
It happens with normal missile loadout and without missiles attached.
If I cancel launch procedure, turn around, and start somewhere near the landing ropes, I normally can do a successful launch.
Can anybody tell me what am I doing wrong?
I didn't find any keybinding to enable the carrier's wheel blocks normally used on the Admiral Kusnezow. What can I do to launch with full loadout?:helpsmilie: