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onslope

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  1. Motion Compensation solved for WMR There is a new Motion Compensator for Steam. Confirmed working on Reverb with it's own included WMR controller mounted in front of you. Motion Compensation: https://tinyurl.com/motion-compensation Good luck and enjoy!:thumbup:
  2. Have used/I am using Xsimulator but I figured maybe someone just made it possible here. I made some test and I am getting closer. Using OpenVR Input Element to match the HMD of the WMR to the Vive space. Shifted the vive satillites to be behind and 90deg off make the tracker feel correct in motion compensation. Just have the problem of getting a grey screen whenever I activate the tracker in DCS.
  3. **UPDATE** Confirmed working on Reverb with it's own included WMR controller mounted in front of you. Motion Compensation: https://tinyurl.com/motion-compensation Also support FlyPT Mover as a Virtual Tracker Hey! Searching for answer if anyone have solved how to motion compensate a WMR headset when in a motion rig? I used to have a great setup with my HTC VIVE but the WMR compensation is not working that great. Currently setup the VIVE tracker with the WMR Reverb but it throws me outside of the cockpit everytime a maneuver.. Currently have the HP Reverb and the resolution is just another thing. If there is another thread please link it below because I couldn't find it. But without motion compensation my P3 DOF Reality rig is off. And that sucks big time.
  4. If you would like to reproduce, it's always been original missions after a series of high load evasive turns. I will test a high load drive recovery to see if it's something with the damage model in the AJS. It's even more strange if I am the only one encountered this ghost missile. I will post my Tacview file when I come home.
  5. Just a thought.. I always find the that TACVIEW show correct track. The data in that export could maybe be imported to an addons in DCS that only show "track"-data without input from AI etc. Just pure track, event data. This could then be used as rewind, slowmotion etc. . This way you could see all interactions by user(s), AI etc in the environment of DCS. I know that, DCS, users, third-party have this programming skills. Addon is the key I believe.
  6. Sorry I missed to save the track but I will as soon as it happens again and post it here. The missile just appear in front of the planes track as seen in the tacview.
  7. Anyone experienced the same? 3 times for me with different missions. Only in the AJS Viggen though.
  8. No trace nothing.. the other missiles show clear track-tail but this is stationary.
  9. I have played some missions and once in a while I am shot down by ghost missiles. Dont see where they come from or any other trace of their origin, they just appear in my flight track. See this clip (just scroll to 1:30 as I missed to edit clip:music_whistling:) Different missisons have the same ghost missiles. DCS Beta version Any thoughts? Experience?
  10. Thanks for the info and track RagnarDa! Will try it out. Yep I understood it to be using the B1-B9 :) I fly 100% VR, try to be "in" the real atmosphere and I just love the Viggen. It's amazing going low level missions and the SAM's tries to light your 37.. amazing work!
  11. Well, I found this MOD made by #funkyfranky for the kneeboard and it could be a start for everyone trying to learn procedures on ajs37. http://forums.eagle.ru:8080/showthread.php?t=185454
  12. Hi all! I hear SPA target transfer is buggy but is there any chance someone could show a video or make a training mission where all the SPA (reconnaissance) procedures are shown step-by-step? Plot and Track targets etc Or is module to broken? Really hope we get the required update, as a reconnaissance mission to plot sea targets and then send in the attack would be great wolf-like mission in MP. /Onslope
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