Jump to content

SAB0T

Members
  • Posts

    4
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    DCS- every modules except the trainers with exception to l-39
  • Location
    out in the sticks
  • Interests
    Veteran Non-Profit volunteer, musician and songwriter, fishing, hunting, backpacking and bushcraft
  • Occupation
    Farm work

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Gunfreak Yessir..... I've seen rockets, mortars, AT4s and missiles impact in real life, sometimes was on the receiving end. They are WAY TOO BIG, and WAY TOO MUCH FIREBALL. Hell I don't even think I've ever seen any of them even have a visible fireball or flash during the day time. Just a bang and a cloud of smoke and dust. It's really my only gripe about immersion breaking effects. I'm not sure how many people here have actually got to play with this stuff in real life.....But OMG would it be awesome if they could be the first to make it look actually real. Those DCS guncam youtube vids would be a lot more convincing lol
  2. Rockets currently have an unrealistically large fireball effect when impacting, same for tows/rpgs/s8/ and so on. If you were to take the effects from something like the apache 30mm, and upscale it like 300%, increase the smoke and you would have a much closer representation of what it looks like in real life. Little quick flash...lotta smoke, sometimes no flash. The current rocket effects would definitely be realistic as-is for a thermobaric warhead IMHO. I know this is probably much easier said then done to do
  3. With a player gunner the missile tone disappears after pressing launch ATGM, the Missile loaded/ready light goes off but no missile launches. If I switch to the gunner seat while player moves to the back seat or door gunner, I am able to launch missiles. This was reproduced with multiple players from different regions.
×
×
  • Create New...