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Schnarre Aggro

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Posts posted by Schnarre Aggro

  1. Soooo ....

    i think i need to clarify.

    getting a little cocky here - please dont take it personally.

     

    I probably have around 20-30 hours in the DCS Module "assigning buttons and setting up controls" ... i started DCS when it was Blachshark only and we had to do our controls new after every update.

    that said ...

     

    What i tried:

    I pressed "button 4" (pinky lever on the Warthog stick) and nothing worked.

    I checked controls - it was assigned

    I switched to a different control (like another button) and then pressed "Button 4" which brought me back to the "AP disengage / Glimiter bla bla"

    I thought - ok ... maybe some systems changed and i set up my plane "wrong", which wasnt the case.

    I then assined a key (namely "x") to the funktion "AP disengage..." - It worked.

    I thought - ok ... maybe there is a hardwareproblem with my Warthog.

    I then checked my Hardwaresettings under windows - evry button (including Button4) worked.

    I calibrated it and checked DCS again.

    In the "controls" the "button 4" is recognised - but not in the Fa18 ingame cockpit.

    I repaired DCS.

    I tried again - no difference.

    I read up on some post i found on the www ...

    I checked all my auxiliary programs like Discord, SRS, Ts3 etc etc with which i maybe have "Button 4" mapped to some function - clear

    I updated my warthog firmware

    I checked again - still same Problem

    the "button4" is recognised in the controls, i can assign it to a function by pressing it, works under windows, BUT NOT in the actual ingame cockpit

     

    so ... now that u guys know ... im up for further suggestions ;)

    (In the meantime i use a different button as a workaround which doesnt make me very happy)

  2. Gentlemen ... WTF ... i was asked to land OR jettison my CBU105 within 5min ... right after takeoff i got the message and selective jettisoned them right away BUT ... i blew up !!!

     

    well restricted weapons - all good and so BUT if u give the pilots the order to land OR EITHER jettison them, its not fair to blow them up on jettison.

     

    I guess that need to be fixed ;)

    P:S: I want that life back ;)

  3. ... , I would suggest there is no effective way to prevent vulching other than player airstarts.

     

     

    true ... that would be the ONLY way to "fix" vulching ;)

     

    to make it more pactical, just add 5-10 airstartslots ... preverably a little behind the current airfields.

    so if there is vulching over an airfield, the vulched one can just take an airstartslot and start with an altitude advantage over the vulcher.

     

     

    btw ... all that AAA placing doesnt help ... i took out about 7 of the 40mm bofors before one hit me ... so - if i wantted to vulch , id sacrifice a plane and soften up the AAA

    It just doesnt work

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