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kiwikiller

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Everything posted by kiwikiller

  1. Salut a tous, La 06 continue de recruter, Si vous aimez le transport avec le Uh-1 ou le mi8, le groupe buffalo vous accueillera a bras ouvert pour vous former et approfondir vos connaissances machine et theorique. Si c’est la partie combat qui vous botte plus, Nous avons de la place sur mi24 mais aussi sur apache avec initialement une spécialisation pilote ou cpg (nous n’exploitons l’appareil quasiment que en multicrew). bref, rejoignez nous!
  2. Hi, Is there a way to know where your fuel consumption tables for the apache are coming from? Because we have 20% difference between an official manual and the dcs fuel flow? for exemple: 18000lbs 20°C 120kt MSL --> 1350lbs/h in DCS, but real manual give us 1180 lbs/h (with 8 hellfire config) thks Kiwi 06th MHR
  3. Hi, I confirm, with my team, we encounter the same bug since the last update. It is impossible to select a point as ACQ source, so unable to slave on it
  4. One more question, Since the last update of the stable we have the M134 gunners on the UH who don't want to shoot in many situations. Did you get feed back about that? It seem to be really often. We have perform one mission 1 week ago, and the gunners did not shoot (free fire) on vehicules, or soldier on ground (group of 5 Uh-1). Same issue few days ago, on the multitraining mission, the UH is unable to shoot at target on ground. If I edit the mission, tu set a soldier for exemple somewhere else on th map, the UH-1 will shoot. For exemple I do a test with on the right side of the UH an area with news target, and on the other side the targets we were using before the update. In the situation, the uh-1 only fire on the new target.... One more info: We have statics objetcs on ground nearby the old targets, and small farp Can you confirm your v1.0 was created using DCS 2.5? --> Not sure, I don't remember the date of the 2.7. It was created 1 year ago I think?
  5. Hi, No idea about how it get in initial version 1.0 .... I absolutly don't remember using the failure tool (It was the first time I saw this failure table, when looking to solve the issue). Same Answer for 2.2, this is mad. The only point that I can mention, is that we think that the first time the issue appear to us (at 2.1), Slyvenne just added a script on his dcs editor (so on an other computer) and save it at 2.1. Then I did edit some version before we realised something was wrong. I use stable, I think slyvenne too for editing? We have test again this CSAR script, and it don't seem to be the origine of the issue, as it is now re-included in the mission without issues.
  6. Here are the files, bug start a 2.0 if I remember well. multi training 06 V1.3.miz multi training 06 V1.4.miz multi training 06 V1.2.miz multi training 06 V1.1.miz multi training 06 V1.0.miz multi training 06 V1.5.miz multi training 06 V1.6.miz multi training 06 V1.7.miz multi training 06 V1.8.miz multi training 06 V1.9.miz multi training 06 V2.0.miz multi training 06 V2.52.miz multi training 06 V2.53 back up.miz multi training 06 V2.54.miz 2.2-2.5 with bug multi training 06 V2.2.miz multi training 06 V2.3.miz multi training 06 V2.4.miz multi training 06 V2.5.miz 2.53 was an 2.0 with modification so see if it work, same for 2.54 i think
  7. I mean in your answer: Look for ["enable"] = true occurences and replace them with ["enable"] = false with what dou you open it in this case?
  8. I am only using DCS editor to edit the mission. Which soft do you use to edit the mission file?
  9. Hi Flappie, I am playing in the same team than Slyvenne. I am the mapper. So after many check, regarding the failures, it seems that there is a bug in the editor... let me explain what I did: -I took the mission with ka50 failure, go to ka50 group to check failures and get this empty table: If I look at every aircraft on the airport, it is the same, I don't see the table with the failures. So I manage on a unique Uh-1 to change it to player then IA then player then "client" (multiplayeur). When I performe this, at a point, the failures table appear. I go back to the ka50, and the table is shown, I see no failures on, but I click the left bouton to set failures, then reset it with the right one, reset failures. On our last check after saving these changes, the ka50 did start perfectly. Just to confirm, we had never touch anything about failures from the begginning on the miz file... I keep you informed if we discover more about this....
  10. Thanks for your answer. With your config here is what I have: It is close to what I want, but I want to avoid this distortion on left and right screen. With this config, everything is leaning, You don't really see it in the picture but every thing seem to be zoom in a bit and leaning a 30°. I modified my file like this: Working but it is as shown above , on left and right screen I have an important angle moving when I look up or down.
  11. And one more question, is there a way to avoid this angle of view on left and right screen? I tried to set the config in one screen, I have no more angle like this but the images are poor quality and distorted
  12. Hi everyone, I am still trying to have the best screen configuration, and trying to understand how to make it work with 3 screens + a 4th one under the primary. First I tryied to make it work with 3 screens. What is strange is that this config is working good: But, when I try to set it with the real values, the Aspect is impossible to catch. It is always bad, When I set 2,0 , it is to narrow, when I set 1,9 it is to wide... I try to make it work this way, in order to be able later to have the game launch with this 3 screen plus one below the center one. But I want this one to be dark, in order to export MFCD. Can someone help me with that? Here are my screens: SCREEN 1 / SCREEN 2 / SCREEN 4 MFCD's Screen 1 1600*900 screen 2 1440*900 screen 4 1360*768 (but I will soon remplace it by a 1440*900) MFCDS 1024*768
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