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Crayfish

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About Crayfish

  • Birthday August 20

Personal Information

  • Flight Simulators
    DCS World 2.7.x
  • Location
    Australia
  • Interests
    Emergency Medicine, Aviation, Philosophy
  1. My issue relates to the 2D window displayed on the screen when using VR. No matter what resolution I set in the display settings page the 2D window looks stretched as per my upload below. I am currently running 3 screens at 5780x1080. I am using an NVIDIA GFORCE RTX 2080 and an Oculus rift VR Headset. My DCS is currently running the latest updated version of 2.7.4 as of this morning. Is there some setting I'm missing here?
  2. My crash.log also have a lot of errors and warnings relating to clouds. dcs.20210417-065411.crash
  3. Well, this worked for me even with my rustic system. I also changed my DCS.exe and UPDATER.exe to "RUN AS ADMINISTARATOR" in their respective properties. I defer to those who have the knowing and the doing of these things. S! System: CPU : Intel Core i7-3770K, 3.50Ghz 4 Core Motherboard: Z77 Extreme6 RAM: 32 GB DDR DCS Drive: 465.76 Gb SSD C: Drive: 222.08 Gb SSD Storage Drive: 1.82TB SCSI GPU: NVIDIA GeForce RTX 2080 8Gb DDR
  4. Greeting all, After being away for some weeks due to work I fired up DCS. It did it’s usual update. I loaded a QuickStart mission for the P-51 “Cold Start at Vizani” and proceeded to fly some aerobatics. I noticed that when I changed altitude rapidly such as zoom climbing and diving I would hear a high pitched tone which would last for about 15 seconds if I level out immediately. The other engine and environmental sounds would be dampened down. The only description of this sound is that it’s similar to what you would get when exposed to sudden loud noises such as an explosion. I experienced this myself on several occasions while I was deployed in Afghanistan and Iraq. Is this meant to simulate the effects on hearing with rapid air pressure changes due to altitude changes? If so is there some virtual chewing gum to help mitigate this? LOL :P
  5. VR head tracking rates/speed. Greetings All, I've been using Oculus Rift now for some time. One setting I cannot find is the Head Tracking Rate or Speed. When using TrackIr you can easily change the speed of head movement in the GUI but this doesn't seem to be available in the Oculus software or in the DSC World settings. My problem is that I have a neck injury, so my head movement is limited and painful, therefore checking six is nearly impossible for me without taking my hands off the controls and moving my whole body out of position. Has anyone been able to alter this setting yet?
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