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Everything posted by Panthera_Tigris
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Well, I'll be importing mine form Canada then! Will probably have to use a freight forwarder and pay local taxes. How much are local taxes btw? :)
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Another review on the Reverb form our friends over at IL2 forums: https://forum.il2sturmovik.com/topic/43948-reverb-new-offering-from-hp/?do=findComment&comment=781289
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I am not sure about the DCS PD vs SteamVR SS thing. ED would have to tell us if there are any differences but I just assume PD just applies the factor to both the x and y axes meaning 1.4 PD is 196% more pixels. While SteamVR SS simply adjusts that final pixel number. There might be some other differences but I don't know about them. Regarding the Reverb default values, like I said it may be to achieve balance. You have the headset, did you notice any barrel distortion at 0.75x? If not, then maybe the manufacturers decided that value is fine for most users. Like I said, even small changes to the lens can affect all of this. Secondly, its also possible that 0.75x is not the correct final value. We know for a fact that some value are bugged in Windows latest version. Maybe it is to be fixed with the next patch? Maybe it is a limitation of SteamVR where Steam doesn't know the ideal value to apply for a Reverb? These are just possibilities and guesses. I think that even Pimax has values less than 1x (based on reading other comments).
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Only the manufacturers know what the ideal number should be. But the thing is they have to balance it with user hardware also. Let's assume the ideal number is 1.4x but that will kill frame rates. So they might make 1.2x the default which fits most users and then give you the slider to increase or decrease it based on your GPU. There are also some bugs and keep in mind this is a brand new release and maybe the values will change with software patches. Knowing all of this is good if you are curious but honestly at the end of the day,you should just try to find a balance between FPS and resolution that YOU are happy with. YOUR tolerance to barrel distortion or dropped frames might be different than mine. This is not an exact science because biological processes are involved which can be imprecise.
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That 1.4x factor does NOT need to be the same for every headset. Why you essentially need that 1.4x SS in Vive is to achieve barrel distortion which is a counter to the inherent pincushion distortion issue in headsets. I have talked about that before here (in a reply to him only apparently): https://forums.eagle.ru/showpost.php?p=3940596&postcount=1279 All of this depends on the physical shape and type of the lens in the headset. Some headset need more correction, some less. And therefore this 1.4x SS need NOT be the same for every headset.
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Thanks for another nice review! Can you test with MSAA 2x? The reason I ask is to see if AA can get rid of the shimmers as that is what AA is for. Also, 1.7 PD in DCS is 289% SS in SteamVR! But I doubt you are actually running at that res and most likely are locked to a much lower number because of the windows bug.
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Damn, now that's a show stopper.
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Thanks for the nice review! I am wondering if I should wait for Index reviews to also come in now since the Reverb isn't the slam dunk that youtube reviewers made it out to be. I was totally sold on it before.
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I am not sure about that. At 188% SteamVR SS, it will be rendering at close to native res. I think what you are referring to is the extra internal SS that is applied to some headsets to compensate for the corrective barrel distortion which itself is a counter to the inherent pincushion distortion issue. The extent of this effect differs form headset to headset since it is based on the physical shape of the lenses in the respective headset. So the extent of corrective barrel distortion might be higher in some headsets compared to others. I don't own a WMR headset so I am not sure how that works?
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Just a friendly reminder than you need 188% SS in SteamVR just to get to the native resolution of the Reverb (because SteamVR subsamples it by default). Since you tested at PD 1.3 in DCS that comes to 169% SteeamVR SS so you were below the native res. My conclusion are based on the resolution values shows in this video using fpsVR:
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Thanks for your review of the Reverb! Going to buy it as soon as avialable! Yes, DIRT Rally is an Occulus exclusive but it is my favourite driving game in VR - better than PC2, Asetto Corsa etc. All you need to run it perfectly in SteamVR are just two things: 1. A software called Revive 2. Two .dll files form Occulus software: Took me less than 5 minutes to get everything set up.
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How is the VR performance improvement?
Panthera_Tigris replied to Rakamora's topic in Virtual Reality
Its possible that the memory leak fixed helped you. Especially if you are running slow/ DD3 RAM. -
Here's another video review for the Reverb: Not really a good review as he makes some mistakes and even gets the versions wrong (pro vs consumer). So only watch it if you have nothing better to do. He did say gauges look perfectly incredible/ readable in DCS though (14 min mark).
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Additional tactial controls for VR
Panthera_Tigris replied to Thunderchief2000's topic in Virtual Reality
I have a Warthog as well and tried looking for something like this but there isn't really anything that fits. Eventually, I just ended up using a modifier for my Warthog (the pinky lever). I keep the same control for each aircraft so it is easy to remember. For the MFD's in the Hornet, I just use the head look of the VR headset as mouse and a button on my HOTAS as left click. Its actually faster than using an actual mouse AND you don't even have to take your hands off your controls. -
Like I said, you can verify it for yourself in SteamVR. I just posted a screenshot with my values. Also, I am not sure if you are talking about the interal SS OR the recommended SS for your GPU. They are not the same things and its the latter which was changed by Steam. If the former was also changed, I am not aware of that.
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Yes, there is some amount of super sampling that happens by default. When SteamVR is at 100%, it is actually NOT at the native res. For example, my Vive should have a res of 1080×1200 per eye but it is actually at 1512x1680 without any super sampling applied anywhere. You can try it yourself. Reduce the PD in DCS to 1 (or test with any other game) and reduce SS in SteamVR to 100%. Your resolution will be different than the native res. The exact amount of this default SS differs form headset to headset. This is done to counter distortion.
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Even imacken's number is a bit low. Please see my post : https://forums.eagle.ru/showpost.php?p=3934357&postcount=960
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For anyone still apprehensive about performance on the Reverb, I am just reposting this. Here are the per eye pixels for a Vive that I already use with DCS: At 100% SteamVR SS you have = 1512*1680 = 2.54 million At 200% SteamVR SS (or about 1.4 PD in DCS) you have = 2136*2376 = 5.075 million The Reverb is 2160x2160 = 4.6 million All figures for one eye, just double for both eyes. The reason these figures are much higher than the actual Vive resolution is because of internal SS which is necessary to counter edge distortion. With the Reverb, you just get actual pixels instead of super sampling. So why worry about performance? If you look at the video posted here earlier, you can see the guy is playing Reverb at native res without issues. And even if you have a weak GPU, you can just downsample the Reverb to, say, 1800x1800 till you upgrade your GPU or the software gets performance patches. It will still look better than anything else. Linking proof for the resolution figures form my original post. You can verify this for yourself. https://forums.eagle.ru/attachment.php?attachmentid=210861&d=1559025205 https://forums.eagle.ru/attachment.php?attachmentid=210862&d=1559025205
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VR is not Close enough to spend more money on yet!!!
Panthera_Tigris replied to Targanon's topic in Virtual Reality
I see some low level trolling going on here. If VR tech is 30 years away, what are you doing in a forum literally called "Virtual Reality". Come back in 2049 maybe? :lol: -
Yes, me neither. His earlier videos were ok so I tried and lasted 17 mins but still didn't hear anything even remotely relevant. There is a very high correlation between video length and youtube ad revenue apparently. But as we all know, correlation does not imply causation. :D
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VR is not Close enough to spend more money on yet!!!
Panthera_Tigris replied to Targanon's topic in Virtual Reality
I am pretty sure no one really cares. You are fully entitled to your opinion. Not everyone has to like everything. I mean I can go into a forum about guitars and say, I don't like guitars and explain why. But that would a pretty useless thing to do. Why even bother? I can just.. you know... not play the guitar and that's that. I don'd feel the compulsive need to tell guitarists why I don't like it! -
Its up for sale on the US HP store as well now. UK went live yesterday. https://store.hp.com/us/en/pdp/hp-reverb-virtual-reality-headset-professional-edition
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I am on the same boat as you but backwards. I already have lighthouses setup from my Vive so the Index is a cheaper option for me. But I really like the Reverb's res and I mostly play seated sims. The only non-seated sim I play in VR is Beat Saber and I can continue to use my Vive for that. But I am apprehensive about making the switch to WMR because people keep saying it sucks and coming from SteamVR I don't want a worse experience. If the Reverb was a SteamVR headset, instant buy for me. But most likely, I will still buy it.
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I think we should be fine after the VR performance patch. But even if aren't, please note that the Reverb is sub-sampling by default and still looking good. Therefore, you can pick any res right up to 2160x2160 to get the performance that you need. Lets say your GPU can only push 1800x1800. You can do that with the Reverb and it would look MUCH better than an Index/ Rift super-sampled to that 1800x1800. Because super-sampling does NOT really add any pixels. It just changes the algorithms to determine what colour the existing pixels should display to improve the clarity. So right now I run my Vive at 2000x2000 with some supersampling. I would be MUCH better off running the Reverb at 2000x2000 with sub-sampling. Please keep this in mind.
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Looking at that video, there is one important thing to note. It seems the Reverb is sub-sampling natively! Which is why his resolution was close to native with 180% SS. Some people were objecting as to why he used 150% SS when he did his AMA. It seems 150% SS would still be less than the native Reverb resolution due to in-built sub sampling. You need to be close to 180%SS to be close to native.