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Everything posted by Admiral189
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey HighMaintenance it doesn't crash for me. Did you try changing the coding in any way? I shared the mod I'm using in DCS. Try removing your other mods to see if you have a conflict. Usually, conflicts arise if you have two mods with the same weapon scripting. This is a simple mod so you shouldn't have any problems. The Manpad Missile launcher does work but it uses RIM116 at the moment until I can get it corrected. That's why I disabled it. Yesterday, I corrected the AK230 weapon firing arc. Still working on the Styx missile launch. Thanks, Tone. Happy to hear you like it. It's another great addition to DCS. PM me if you are still having problems HighMaintenance. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I'm sure it melted the deck paint and everything else on deck. That's some serious fire coming from the booster. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Tripod3. I'm aware of some of the issues you mentioned. This is a BETA Version. There will be another update coming. So when it comes to configuring the missiles to launch. Either they are too strong or not strong enough. At the moment they're configured at Mach 0.95 so if I increase the launch speed it will be faster than the specs. So it's a give or take. The issue also is the missile is launched at I guess about 20 deg angle. The minimum distance entered is 500 meters and the max is 80 km. If you make the minimum distance too short the OSA will be hit. I will further configure the turrets on the next release. So just a little 3D modeling education for you all to know. So below is the starboard launcher with a helper and or pointer added just to the bottom of the launcher. (The arrows) If I raise the helper it will make the missile stick outside of the top of the missile launcher. I will try configuring the missile launch configuration again but not sure I will be able to stop the missile from hitting the launcher itself. In real life, they are on a rail. Only so much we can do in DCS. Also, keep in mind the DCS Game Engine controls the missile launch. Looking at the photo below. I'm not sure how the missile was launched as you can see it's launched at a steeper angle. Thanks for your feedback Tripod3. On another note all. At the moment I will be working on older and recent AI Ship models in the Shipyard. I'm going backwards trying to fix some of the issues that have come about. It will take some time but I will get it done. Thank you all for your interest. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning & Afternoon to you all. Thank you all for your concerns. I really appreciate it. Modeling is my medication so as long as i'm modeling i'm doing ok. Thanks again. Thanks Freddie. I wasn't aware of that. The Russian flag has been update. Thanks. The OSA Missile Boats has been released. Thanks to HawaiianRyan for providing the 3d model and Marroux for creating the Encyclopedia file & wake mod. Enjoy!! I disabled the Manpad surface to air missile launcher onboard OSA Two until i can declare a proper surface to air missile file. The Project 205 Moskit[(mosquito) more commonly known by their NATO Reporting Name Osa, are a class of missile boats developed for the Soviet Navy in the late 1950s. Until 1962 this was classified as a large torpedo boats. The Osa class is probably the most numerous class of missile boats ever built, with over 400 vessels constructed between 1960 and 1973 for both the Soviet Navy and for export to allied countries. Osa means wasp in Russian, but it is not an official name. The boats were designated as "large missile cutters" in the Soviet Navy.- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Tromp. Since releasing that post i have slowed down a bit. Still modeling just not a mach speed anymore. The OSA Missile Boat AI Boat mods are complete. I will release them soon so i can move on to repairing the older ships in the Shipyard. This will be BETA release until i can declare the proper script for the SA-N-5 Grail and add hull numbers. Below are the countries currently operating the OSA Missile Boats. Whether they are in operation i'm not sure. Each OSA Mod has livery flags for each country. Weapons: 2x AK230s 30 mm CIWS along with 4x Styx Anti-Ship Missile Launchers. I installed a Manpad Launcher onboard OSA Two but i'm currently using a RIM Script to launch the SA-N-5 Grail Missile until i can declare the proper script for it. DCS has a way of not liking the names we use for the missiles we declare. No matter what i tried it didn't work. The Missile has the proper specs for the SA-N-5 though. OSA One -- GT.Countries = {"China", "Egypt", "India", "Germany", "North Korea", "Poland", "Romania", "Syria", "Yugoslavia", "USSR", "Russia", }; OSA Two -- GT.Countries = {"Algeria", "Bulgaria", "Egypt", "Cuba", "Finland", "India", "Iraq", "Libya", "Russia", "USSR", "Syria", "Vietnam", "Yemen",}; Stay Tuned, Admiral189- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hello Android, as mentioned after the release of the OSA Missile Boats I will be working backward to repair and or update a lot of the older mods as their weapons are out of date. It will take some time but I will do what I can. After a certain update a while back it seemed like the flags on all the ships flipped upside down. You can try flipping the flag in Paint and in some cases, it will fix it. And yes, I have the USCG Sentinel Class WPC in my inventory and will be released at some point. I really like the smaller coastal patrol boats. I will make note of your observations. I will reach out to you when i do update the USCG Vessels. Thanks. Thanks, HighMaintenanceB, I appreciate it. You know being a Navy Vet we all feel like there's nothing we can't accomplish or achieve but sometimes I think we all push ourselves a bit too far. I know my limits though and yes I really need to rest. Something I don't get enough of. Hello Pepin1234 it appears OSA Two has a Manpad launcher. I'm trying to incorporate it now but not sure it will be working on release. It will be added though. It will not be a soldier for the moment. The SS-N-2 Styx Missile is very powerful in DCS. It sunk an aircraft carrier with one hit. If they get within a couple of hundred feet of any ship. That ship will be sunk. The RIM Launchers appear to be more effective at close range than the other weapons in DCS and that includes the CIWS. The OSA CIWS works very well also. The Carrier weapons need some serious updating as they are weak at the moment. I guess that will be up to us to do it though. Thanks all for your feedback. I appreciate it.- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks, FlyingscotsMan. I know the feeling. I can't sit, stand or even drive for extended lengths of time. My back usually tells me when enough is enough and believe me i listen. After I release the OSAs I will rest. Sometimes it's hard to pull away from what you love doing though. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Tripod3. Thanks for asking. Sorry i been absent guys. I had a back procedure this past weekend so i have been down a bit. Next month i will go in for another back procedure in the hopes of getting some relief. Pain can get the best of you if you let it. So 3D Modding for DCS. One thing about 3d modeling. You HAVE TOO be able to concentrate on the model your working on. Any distractions will slow you down and take away your interest in modeling. It's not always easy to create models when your being nagged by pain so i do what i can when i can. The OSA Missile Boats are complete with the exception of livery flags for the countries that operate them. The OSA Boats are simple mods. Nothing really technical about about them other than declaring the Styx Missiles for it which I have the hang of now. The reason I have been slow to push out more mods is because I have been spending a lot of time in Substance Painter trying to create better textures for the mods. One thing about SP is you can create different textures and save them for future use and or use the textures that are provided. So i can use one texture set for the ships hulls and use it on all the AI Ship mods. The good thing is you can go back and tweak as needed. Below is an example of what can be accomplished in Substance Painter. Eventually i will get the hang of it. One main thing about modeling is being able to understand 3DS Max and Blender. I always use 3DS Max. I'm currently using 3ds Max 2023 at the moment. I learned Max on my own along with help from other modders which is how i got started and i'm still learning. Youtube can be your best friend when it comes to 3d moddling. So with regard to creating mods for DCS. There are a few things that are time consuming when it comes to creating AI Ship Mods for DCS. 1. Animating - Animating Missile cell hatches and weapons will take time and its one thing you have be motivated to do. It can take hours and hours to animate your mod for DCS. Its one thing you have to be focused on. 2. Textures - Creating texture are easy if you just want to apply textures to mod and release it which is what i have been doing but i want to change that. That's why i've taken the time to learn Substance Painter. However, texturing can take a lot of time because you want to make sure the textures are at least presentable. 3. Coding - Coding is the most important part of creating mods. No matter how long it takes to animate a mod for gaming. If the mod isn't coded properly for weapons, props, radars and so forth the mod will not work properly. Coding takes time because you have to make sure the codes are 100% correct otherwise the mod won't appear in DCS or your animations won't work properly. 4. Testing - The DCS Game Engine will determine whether your coding is scripted properly. If it isn't DCS Game Engine will let you know right away something is wrong. I spend hours and hours in and out of DCS to make sure the mod is operating properly. No matter how good you are at moddling you will always miss something. That's why i always send the mods out for another opinion. 4 eyes is always better than two. These are just some of things you have to do to successfully create a mod for DCS. This is the reason ED has a team to create their mods. If i'm focused and motivated to create a mod. I can easily create a mod in three weeks or less. It's not hard anymore but as mentioned you have to be motivated. Have to be. Sometimes it gets frustrating when you can't get something to work properly but no matter what I always solve the issue. I hope this gives you all a somewhat clear picture of what it takes to create 3D Mods for DCS and the time it takes to create them. I do want to thank you all for your interest in the mods otherwise I probably would have stopped releasing them. I still have a lot of mods to release and that includes ai aircraft and armored vehicles as well. If you all have any questions about modding just shoot me a PM and i will get back to you. Stay tuned i will be releasing the OSA Boats by the weekend. Thanks again!- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Guys for assisting Oban. OSA One and OSA Two twins are both in DCS. Making final adjustments.- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks, Chen, you will be seeing them soon. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Guys, Thanks for the feedback. As mentioned after my next release I will be working backward to correct a a few issues with some of the AI Ship mods. To include FPS drop on the USS Oak Hill, Blue Ridge, and San Antonio. I will add Allure and CPL Shipping to the list plus many others. It's known that the FPS drop is due to the Collision model created for the USS Oak Hill which I will replace. My Shipyard will be busy. I forgot to mention. Thank you, Flag02004 for sharing the wake files with the community. I really appreciate it. I've found the wake files don't look good on the smaller Corvette size vessels. Project 205 Moskit OSA 1 and OSA 2 are next to be released. Still a WIP!- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I will PM you Slyfa! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks, Slyfa, yeah I see I added one too many zeros. Distance is actually 30 km at Mach 3. Please try the attached update below and let me know what you all think. PM me your thoughts. Thanks. Project_956_Admiral_Ushakov SA-N-11 Update 1.0.1 https://ln5.sync.com/dl/f79b603f0/j5ybxcvd-9ucwqeut-iy85d54s-j7g2gee2 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Tripod3, what vessel and missile are you referring to? Thanks. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks, Eddie and Marroux, it does seem weird by the placement of it but I see it on my end as well but it has been corrected. It was a stray object. See below. Thanks for checking checking for me. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Flag, Honestly not sure where those foreign objects are coming from but as mentioned she will be recreated. I will check mine to see if I see them as well. Supersylph, Thanks for that update. Cattmury has been working on an updated version of her. I will take her down and upload the latest version. After I release the next AI Ship Mod. I will start working backward on the older mods. Thank you all for notifying me of the Mod issues. You can also PM me if you have issues. Below is a Taiwanese version of the Kidd. A few of the Kidd DDGs were sold to Taiwan. The USS Kidd, Callaghan, Scott, and Chandler. I will also create a Spruance version of the model as well. Everything that's colored will be removed from the Spruance Class and replaced.- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I see i'm not the only one that eat P & J Sandwiches. That is kind of weird place for a sandwich to be though Eddie. Thank you Rudel. I appreciate it. I will keep creating them as long as i'm able. Thanks Flag02004. I do realize i need to work backwards and update some of the older AI Ships i created. I am working on a couple Missile boats that will be released in the near future. Once i'm almost done i will post some photos here. I will give you all a hint. Their Nick name is Mosquito. Thank you all. Stay Tuned! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I see you guys are active over here. Thanks for your continued interest in the AI Ship mods. I really appreciate it. We have a long way to go with regard to building a NATO and Russian Fleet but we will get there one ship at a time. Thanks HawaiianRyan, I appreciate that. You all's contributions can go a long way with regard to creating more great mods. Thanks for the Liveries Urbi. HighMaintenance also created some beautiful Chinese and Russian Liveries as well. Some samples of his work is below. HighMaintenance, if you like you can post your work here as well to share with the community if you like. Thanks. Thanks ggrewe, I normally add the script at the very bottom of the ships main lua file just above add_surface_unit (GT); -- Also, if for some reason a mod doesn't appear in DCS. Check to make sure the add_surface_unit (GT) has been added. GT.Countries = {'China', 'Russia', 'Argentina',}; Rudel, happy to see you worked it out. bbtbmb the USS Kidd is being reworked as we I write. I found a much better 3d model with better bones. The Kidd at the moment is a Sketchup model. It was the best model i could find at that time. When the Bowen and the Kidd was created I was still learning how to create mods. Still learning. Thanks everyone.- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Your welcome Gogi12. Happy to know we could fore fill your wish. I do hope it was everything you wished for. With that said. I would like to give a big thanks to HawaiianRyan. His contribution played a big part in bringing another great mod to DCS. He also gave me some valuable feedback with regard to some of the mod features and specifications. Thanks again Ryan, I appreciate the assistance. I would like to also thank the other contributors out there. Your donations keeps me pushing ahead. Thanks. Thank you all for your continued interest in the AI Ship mods. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Your Welcome guys. Thanks, i really appreciate it. I'm happy to hear you all like the Mod. I still have a few more Russian ships to create so you will see more them. Thanks again!- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I have uploaded the Livery update for the Russian destroyer Nastoychivy. You can download it if you like or follow the above instructions. Thanks. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Nick for catching that. All please go into the livery folder and update the Material # to 26 within the description.lua. The Nastoychivy "Persistent" Livery will appear in DCS once you have made the changes. Liveries\Admiral Ushakov\Nastoychivy I will uploaded the updated Livery for download as well. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning, Good Afternoon Everyone. I have released the Sovremenny Class Destroyer Admiral Ushakov. Features are listed below. I forgot to add livery of the Russian destroyer Nastoychivy. I think you all will enjoy the newest AI Russian Ship addition to DCS. Admiral Ushakov Admiral Ushakov is a Sovremenny-class destroyer of the Russian Navy. Previously she was named Besstrashny before being renamed in 2004. The project began in the late 1960s when it was becoming obvious by the Soviet Navy that naval guns still had an important role particularly in support of amphibious landings, but existing gun cruisers and destroyers were showing their age. A new design was started, employing a new 130 mm automatic gun turret.- 3410 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Nick and Tromp, I will be releasing the Russian Destroyer Admiral Ushakov later today or tomorrow morning. Just a few more adjustments. Stay Tuned. I want to thank HawaiianRyan for his assistance with the Sovremenny Class Destroyer.- 3410 replies
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Hello, Does anyone know how SP and DP is incorporated into the Chinese Submarine Model 093? I created a Russian Destroyer Ushakov Sovremenny Class Destroyer and i noticed the SP & DP was somehow incorporated into the mod. However, i don't know what i done to create it. I created a 688i SSN Submarine based off the Chinese Submarine 093 but it doesn't appear. Is it a foreign vessel thing or what is it? See examples below. Thanks. Admiral189