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Admiral189

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About Admiral189

  • Birthday 12/08/1967

Personal Information

  • Flight Simulators
    DCS World, Farming Simulator 2019 and Call Of Duty Wildlands.
  • Location
    Florida
  • Interests
    Gaming, 3D Modeling and Animation
  • Occupation
    Retired

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  1. Wow, Ggrewe. Nice to see the amphibious vehicles. It always gives me more motivation to keep going no matter how I feel. When I first created the LCU I think I was able to simulate tanks and soldiers going ashore using the scripts. Almost sure the script is still floating around out there. I do wonder at what point ED will release the new soldiers for DCS. Maybe they will release them with the CH-47. It seems the Amphibious ships and small assets are the most requested vessels for DCS. I assume it's because of the missions that can be created with them. Whenever you all create an Amphibious assault mission in DCS. Please share it. I would love to see it. Also Ggrewe, I appreciate the coffee. Thanks for contributing to my 3d AI Ship modeling efforts. I appreciate it. Thanks. --Short Sea story. While stationed onboard my first ship. The USS Spiegel Grove LSD-32 or building 32 because we were always in port broke down. They used to wake us at dark 30 to conduct Welldeck Operations. We would launch the LCUs, LCMs and LARCs with marines. They would be gone for a good while so we used to sleep on the Wing Walls in those big Kpok Lifejackets for hours. The Wingwalls are where we handle lines for the small vessels. As sailors, we slept wherever we could lay our heads. On our first deployment to the Mediterranean Sea, an LCU hit the left side of the ship entering the welldeck so hard that it sent us to the shipyard in Athens, Greece for a week or more for repairs. That was the best liberty I ever had. The good ole days. That was in 1987 BTW. Thank you Buur. If you can find some Russian amphibious assets I can bring them to life in DCS. I see there are a lot of Russian ports on the Kola Map. That's a pretty long channel to transit for the ships though.
  2. Thanks, Beldin for your assistance. I mentioned to Beldin there's another Knox Class 3d model in the works. Much cleaner model. Hey RWC, if you're asking will I be creating those mods? The answer is yes but as you know it will take time. The San Antonio is a very detailed mod with a welldeck. The problem with that is it's a pretty good size 3d model file and it's a little difficult to work with in 3DS Max at the moment. I'm trying to shrink it so it's manageable. Once it get to a manageable size it won't take long to get it back in DCS. After I finish the next batch of 3d model ships I will start working on the Amphibs again. I'm also reworking the LCU. The LCM-8 is pretty much ready to sail. Lots of work to do but i don't mind doing it when I'm able.
  3. Hello Everyone. I found some good entertainment for you all. Well deck Operations. Enjoy!!
  4. Hello everyone. The RoughMet Material issue has been solved thanks to CH and feedback from EightBall. CH took the time to get on a quick call and show me how it's done. Another task checked off my list of things to learn. I will work on finishing up the Italian ships for DCS. I am keeping the texturing simple concerning rust and weathering. I will create more hull numbers for the ships. I think they're too large. One of the downsides to creating 3d models using SP is creating liveries. So I will create all four versions of the Comandanti Class Frigate. Stay tuned. Thanks for your patience.
  5. Thanks, Beldin, I mentioned to him I'm creating a new model of the USS Bowen. Much cleaner version. Thanks for your assistance. Supersylph, I will upload the LCU-1627 to the new site and notify you all once it has been uploaded. Something that caught my attention is the ability for a vehicle to drive into the back of the new CH-47 that will be released next month. I'm hoping they can make that possible for ships as well. It's one reason I have held off on releasing the new LCM-8. I would like to add that feature to the LCU and ships also. I've tried adding a collision model on the ramp but it still doesn't allow vehicles to load. Italian Frigate update. Texturing is complete on the Comandanti. However, I would like to include RoughMet material but I can't find clear guidance on how to create it. If any of you know how to create a roughMet and or know someone that does please PM me. CH sent me a link but it seems it's more to it than that. Otherwise, I will texture, code, and make her sea-bound this week. Thank you all for your support and assistance.
  6. HM, I can receive messages. I just sent out a message to someone and received a reply so it's working. I will send you one.
  7. Thanks, Hawaiian. I think I linked it under the Livery vice the Encyclopedia File. It's there now. Thanks again. Way too much going on. Highmaintenance, please send me the files. Thanks. A lot of you are talented when it comes to 3D Modeling. We need a central place where you can upload your work. I was thinking of creating a new Forum just for that. Along with Modeling errors and so forth. For now, just PM me what you have and we can go from there. Thanks.
  8. Hey Andyo, please PM Beldin and he may be able to assist you with the Hermes as well but I think that's Joey's Mod. Reach out to the Author of the Mod Joey as well. Thanks.
  9. Thanks, Ivan-Avanov-1902, I will add the OSA Styx file to the existing lua file. The Russian destroyer Admiral Ushakov Encyclopedia file has been updated. The ship's name was incorrect. It needs to be the same as the Main.Lua file name. -- The Admiral Ushakov Encyclopedia file has been uploaded for download. Hey Andyo, the AI helicopter landing spot works fine but I will adjust the location as that's the vehicle loading area to the far right. Thanks, Beldin, I just saw your post. I will update the existing Mod file and upload it for everyone to download. I know some people are not tech-savvy. Thanks again.
  10. Hey, I love you, you have to make sure the ship is in Deepwater or it will not move. I didn't create a collision model for the Rebel ship. I will create one for it. No worries. All I'm back and back to work. I enjoyed some quality time with the family.
  11. Thanks, Beldin for your great photos. I was looking at the USS Bowen the other day. She needs to be reworked. Yep, older ships are coming. I didn't know much about texturing when I released the older vessels like the Bowen and Bainbridge. I will add Bowen to my Shipyard list to be worked on. I improve the textures. Every day I practice texturing ships in Substance Painter to stay busy. I've found that texturing ships in SP reduces the time it takes to create ship mods. However, I need to work on reducing the number of objects that need texturing because the more objects the more textures. At least 6 textures per object. It adds up after a while. Last night I worked on the USS Farragut. Just practice. With that said. I need to fix the amount of objects being textured before releasing the Italian ships. *** On another note I will be away from PC from now until Apr 29th. So I will not be responding to any comments for a few days. Thank you all for your continued interest in the AI Ship mods.***
  12. Hey Toni, I have a model of the USS Belknap but unfortunately, I can't release it. The original artists asked me not to share it. In short, it was stolen and sold online by someone. There is another one sold online that is half-price right now. It's not great but it will due. I will send you the link for it if you like to acquire it. I will look at what work needs to be done to the Farragut once I start working on the Virginia Class. Thanks, Roobarbjapan for answering Toni's question. Thanks.
  13. Hey Flyingscotsmans, thanks i appreciate it. I'm happy to know most of you are still interested in my AI DCS Ship mods I put out. the Iranian warship doesn't have any surface-to-air missiles but if get close enough the guns will take you out. She's a sitting duck when it comes to anti-ship missiles. So progress on the Italian Frigate is coming along well. However, it has come to my immediate attention that the USS Forrestal Battle Group has a lack of Warships to defend her. I will fix that. First up will be the USS Virginia Class. I will work on her as I'm working on the other mods. She will be released in the immediate future.
  14. You are very welcome HighMaintenanceB. I really appreciate it. It keeps me going. Thanks. Last night I spent some time in Substance Painter playing with textures on the Italian Frigate Comandante Cigala Fulgosi. Rust and weathering will be added later. I'm just trying to figure out which textures work best on the model. I think I have ironed out the best Hull and deck textures. WIP!! As mentioned before. I will not set a release date. Stay tuned. Thank you all.
  15. Alvand's coding error has been resolved. That's what happens when you tamper with the mod before release. Thanks again Mmarques. Iranian Frigate IRIS Alvand
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