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Admiral189

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About Admiral189

  • Birthday 12/08/1967

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  • Flight Simulators
    DCS World, Farming Simulator 2019 and Call Of Duty Wildlands.
  • Location
    Florida
  • Interests
    Gaming, 3D Modeling and Animation
  • Occupation
    System Administrator

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  1. DCS Ship mod glitch and or ED Update. So if you see the harpoons showing outside the Harpoon launchers it's because the below Harpoon Lua line item states True. It's the same line item used on the Perry Class frigate. It's the reason the missile appears on the fwd missile launcher. To resolve the issue add the below line to the Harpoon lua entry as shown below. I placed it under the ammo capacity. If its false the missile's disappear. GT.WS[ws].LN[1].show_external_missile = false --Harpoons ws = GT_t.inc_ws(); GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_HARPOON ) GT.WS[ws].area = 'ZA_HAR' GT.WS[ws].center = 'Rocket Point' GT.WS[ws].LN[1].depends_on_unit = AIGES_TRACKERS GT.WS[ws].LN[1].ECM_K = 0.65; GT.WS[ws].LN[1].PL[1].ammo_capacity = 8; GT.WS[ws].LN[1].show_external_missile = false GT.WS[ws].LN[1].BR = { {connector_name = 'Rocket_Point_70', drawArgument = 257}, {connector_name = 'Rocket_Point_71', drawArgument = 258}, {connector_name = 'Rocket_Point_72', drawArgument = 259}, {connector_name = 'Rocket_Point_73', drawArgument = 260}, {connector_name = 'Rocket_Point_74', drawArgument = 261}, {connector_name = 'Rocket_Point_75', drawArgument = 262}, {connector_name = 'Rocket_Point_76', drawArgument = 263}, {connector_name = 'Rocket_Point_77', drawArgument = 264}, } This is my motivation for creating Navy Ship Models. RIMPAC or Rim of the Pacific. Happens every year in Hawaii. Enjoy!
  2. DCS Ship mod glitch and or ED Update. So if you see the harpoons showing outside the Harpoon launchers it's because the below Harpoon Lua line item states True. It's the same line item used on the Perry Class frigate. It's the reason the missile appears on the fwd missile launcher. To resolve the issue add the below line to the Harpoon lua entry as shown below. I placed it under the ammo capacity. If its false the missile's disappear. Xeno i think you may have mentioned it a while back. GT.WS[ws].LN[1].show_external_missile = false --Harpoons ws = GT_t.inc_ws(); GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], GT_t.WS_t.ship_HARPOON ) GT.WS[ws].area = 'ZA_HAR' GT.WS[ws].center = 'Rocket Point' GT.WS[ws].LN[1].depends_on_unit = AIGES_TRACKERS GT.WS[ws].LN[1].ECM_K = 0.65; GT.WS[ws].LN[1].PL[1].ammo_capacity = 8; GT.WS[ws].LN[1].show_external_missile = false GT.WS[ws].LN[1].BR = { {connector_name = 'Rocket_Point_70', drawArgument = 257}, {connector_name = 'Rocket_Point_71', drawArgument = 258}, {connector_name = 'Rocket_Point_72', drawArgument = 259}, {connector_name = 'Rocket_Point_73', drawArgument = 260}, {connector_name = 'Rocket_Point_74', drawArgument = 261}, {connector_name = 'Rocket_Point_75', drawArgument = 262}, {connector_name = 'Rocket_Point_76', drawArgument = 263}, {connector_name = 'Rocket_Point_77', drawArgument = 264}, }
  3. The US Navy Tugboat is about 101 feet / 30.48 meters.
  4. Hey Guys, I normally try to track down the original size of the Tugboats and ships and scale them to size in 3ds max so they're near the original dimensions of the vessel. Tugboats come in all sizes but it's the horsepower and Ballard pull that determines its worth. The U.S. Navy tugboats were 2,000 HP but I have seen Tugboats HP as high as 10,000 HP. I have more coming! As mentioned before I'm always working on something!! Noted Morpheus!!
  5. Hey ElvisDaKang, It's the model Tugboat I released some time ago. It's also the one Razbam released as well. I think you can see where I'm going with this. 13: USNS Patuxent & Harbor Tugboats: https://www.dropbox.com/s/n930h2lt5te4vr7/USNS Patuxent_Harbor Tugboats.zip?dl=0 -- 4.4.2021
  6. Hello Cympak, I have since done some research and found out what weapons the ships really require. I will update her per Wikipedia. I also have the weapon mods as well. I have to animate all the missile hatches to open and close. It's a little time-consuming!! https://en.wikipedia.org/wiki/Russian_frigate_Admiral_Kasatonov Patpatpowercat, when ships are at sea their engines are always running unless they're connected to shore power. Something to remember. The Game Engine controls all animations of ships in DCS. We just add the code for the animations. I honestly don't like the dark smoke. I would like for it to look like the exhaust from a jet engine. Clear but looks more like heat rising. As you can see in the photo below.
  7. Xeno, I think it's time we had a chat about 3D modeling lol. As we have been lately!! So over time most of the models I created will have some issues. Most are old and outdated and it seems each time ED pushes an update it affects the model's performance. With that said. If you see any issues send me a PM and I will correct them when I have time. It's not a problem for me to work backward and correct the issues but it will delay any future projects I may be working on. Admirals DCS 3D Modeling education: To correct the issue of seeing through the texture of a model. We just add two sides to the texture in 3ds Max but that will slightly increase the size of the model file. "D650 Aquitaine, the missile covers do not have any polygons on the underside, so when the doors open you can see through them." Weapon spinning! The weapon may have incorrect Arguments. For example, if the Center Tower, Point Gun, and draw arguments are not the same as what was entered in 3DS Max or Blender. The weapon will spin or point up or down. GT.WS[ws].center = 'CENTER_TOWER_02' GT.WS[ws].drawArgument1 = 3 GT.WS[ws].drawArgument2 = 4 GT.WS[ws].LN[1].BR[1].connector_name = 'POINT_GUN_02' LCU props just need to be re-animated and that will correct that issue. I have learned that if you give a prop an extra 90 deg turn animation. It will spin faster in SIM. So one prop may have one extra animation than the other. Easy fix. Regarding the Oak Hill! I have already corrected all the issues with her and updated the model. I just haven't released it. So I can go on and on about how to fix all the Modeling issues you presented but I think you all get the idea. Easy fixes but they take time. At some point, all the model ships need to return to the shipyard for upkeep and maintenance!! Hope this smidget of information helps you all understand some of the issues the models may have.
  8. Admiral Gorshkov-class frigate is coming along well. I will be working on the animation of the missile hatches next. That will take some time as I need to animate all missile cells. There are 24 cells. The other weapons will be easy to animate. I'm hoping to be finished by month's end!! Stay Tuned!!
  9. Speaking of the Kaiser Class Supply ship. I caught her live on the San Diego, CA webcam this morning pulling into port. USNS Kaiser!! You can see her halfway through the video. Also, I found a better model of the Kaiser Oiler so I will be creating another model. https://www.youtube.com/watch?v=o5JuKS__CXQ&ab_channel=SanDiegoWebCam
  10. Thank you Arrow! I try although i never had any formal training on creating models. I had some great teachers though. I have a model ship for most countries coming to DCS. Japanese, Korean, Neatherlands, UK, Australia and russian just to name a few. I have enough models to create that will go well into 2023. Both old and modern. Looks good Eddie! I can easily throw a UK flag on her. So we operated 5 of them in Yokosuka, Japan. Our call sign was Tiger 1,2,3,4 & 5. They have since been decommissioned and taken over by Zero Turn Tugboats.
  11. Thanks, Guys! Hey Rusty, I laid the mast down like that as we never had it up on the Tugboat I operated. I added the missing textures. They will be in the next update! Sac sitting lower in the water. I may have to adjust the textures because if I drop her any lower the black waterline disappears. I will play around with her before the update. I have completed the Sacramento Class Liveries! Still a WIP. Updates coming!
  12. Happy Friday Guys! I have released the USS Sacramento AOE-1 Supply Mod. ! Happy Friday Guys! I have released the USS Sacramento AOE-1 Supply Mod. !
  13. Happy Friday Guys! I have released the USS Sacramento AOE-1 Supply Mod. !
  14. Happy Friday Guys! I have released the USS Sacramento AOE-1 Supply and the US Navy Tugboat Mods on Page #1 -- #25 & 26. PLEASE IGNORE THE HULL Textures as they are being UPDATED! I will also make liveries for the Sacramento Class as well. Enjoy!!!!
  15. Thanks Rusty! If you can post the issues in the shipyard forum and i will correct them! That's a simple fix in 3ds Max! Thanks for posting! I really appreciate that Citizen! Thanks for noting that. I do this because it's what I enjoy doing. Thank you all!! I will run some tests on her now and release the Sacramento shortly after.
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