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SloppyJoe403

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Everything posted by SloppyJoe403

  1. Anyone know how to fix this? I have the same issue on about half of my custom skins. EDIT1: I found that I mistakenly used a dash (-) instead of an underscore (_) in the .lua filenames of the defective skins. I went through and fixed them all and booted up the game to find that only one of them was actually fixed now. Guess I'll keep staring at the others until I find out what's wrong lol EDIT2: I'm just an idiot. I had another typo in the .lua files for the skin filenames.
  2. Ahh, well good thing I found this thread. I wasn't getting the datalink to work AT ALL. I had no idea you were supposed to select LAT and LONG and press ENT when doing the ILS alignment. When I did that everything worked just fine!
  3. @Rhino, The .lua file in question is written correctly. The problem seems to be with the bort .dds files themselves, as they aren't even recognized by any editing or conversion programs like all other .dds files are.
  4. I think he has bad legs/feet. Or something along those lines. Though in one of his recent vids he said something about getting some pedals donated by a viewer that he's gonna test out.
  5. Actually, I just booted up the game to see for myself and I am having the same issue. Opened up the .lua file and it seems like everything is the way it should be. I'll do some more digging and see if I can figure it out. I'll post an update if I find anything. UPDATE: It seems as if the bort number files are corrupted or invalid. I can't open them in any editing programs like I can with other bort numbers. Even renaming the file extension to .bmp or .png won't allow me to open them anywhere. I guess if you wanna use that skin, just put "empty" in the .lua decal line and set to true to not have any numbers at all. Unless some else has a fix for it.
  6. Most likely there is an issue with the .lua file. First of all, make sure all the textures AND the numbers are in the skin folder. Then open the .lua file and make sure the skin file names in the .lua file matches the actual file names exactly. Then, make sure the files that are contained in the skin folder are set to false, all others should be set to true. So as an example: {"F18C_BORT_NUMBER_NOSE_L_100", 0 ,"your_SKIN_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_L_100", DECAL ,"your_NUMBERS_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_L_10", 0 ,"your_SKIN_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_L_10", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_L_10", DECAL ,"your_NUMBERS_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_L_01", 0 ,"your_SKIN_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_L_01", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_L_01", DECAL ,"your_NUMBERS_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_R_100", 0 ,"your_SKIN_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_R_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_R_100", DECAL ,"your_NUMBERS_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_R_10", 0 ,"your_SKIN_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_R_10", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_R_10", DECAL ,"your_NUMBERS_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_R_01", 0 ,"your_SKIN_file_name_here",false}; {"F18C_BORT_NUMBER_NOSE_R_01", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_R_01", DECAL ,"your_NUMBERS_file_name_here",false}; First line tells it how to find the texture (false means it's within the same folder as the .lua file) Second line tell it how to find the diffuse texture (I think) (true means it's outside of the folder that the .lua is in) Third line tells it how to find the numbers file NOSE_L/R_100/10/01 means left and right side of the nose 100s, 10s, and 1s places for the bort number. This example covers only the nose section, there should be more for the wings and tail numbers, but those are handled in the same way. Also, if you don't want bort numbers, type "empty" instead of "your_NUMBERS_file_name_here" and then set it to true. I hope this helps, I know I had a hard time with it when I started making custom skins :thumbup:
  7. I've learned pretty much everything about the Hornet from Cap and his buddies. Good information and good humor!
  8. I'd imagine so. I don't see ED just throwing it on there. Unrealistic is the opposite of their goal.
  9. Maybe the server you were playing on was still 2.5.5?
  10. The new lighting looks great! Can't wait for the Steam version to get sorted out so I can see for myself! :)
  11. I haven't been able to see the update myself, but other users seem to be reporting a loss of FPS with the new SSLR setting. I'd assume it's under the graphics options so maybe try finding that and turning it off.
  12. Are you using the Steam version? I guess they rolled back the update for Steam users due to bugs. I have the same issue, no TPOD on station 4. I checked game version and it's still 2.5.5 even though it updated this morning. It must've rolled back as soon as it was finished updating lol
  13. A very good possibility. I have no problem waiting longer for patches and updates, as long as it means giving the team the time they need to get (mostly) everything sorted out. People are just too impatient sometimes.
  14. Ahh, that explains why I started the update and came back three hours later to it only being about 35% completed despite it saying it would take just under two hours lol. I must've come back after it had finished updating and already started to revert. Also explains why there was no TPOD on station 4 available for the Hornet :smilewink: I was wondering what was wrong lol
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