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About Red Dog
- Birthday 03/24/1972
Personal Information
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Flight Simulators
Falcon BMS, X-plane, DCS
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Location
Brussels
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Interests
Anything that flies
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Occupation
Q&A
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Website
http://www.combatsimchecklist.net/
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thanks, any link to that hoverboard mod?
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one question comes to mind: Should I look into a 2 axis or 1 axis collective? What's the most needed in DCS? I'd go two considering who can more can less but is it really worth it? Thanks
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Thanks mate Kiowa screams at me
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Thanks guys for all your input It will be a separate setup, I'm not going to compromise the F-16 pit. So I'm starting from scratch but the idea is having a quick setup suitable for civil IFR flying with a G1000 probably and helicopters controls for some DCS kiowa fun. So the cyclic and rudder will be for both the helicopter and civil flying. I plan on having a throttle for the civil on the right side and the collective for the helicopter flying on the left side alongside the seat Cyclic will probably be a conversion from a warthog or something simplier The rudder is a very old hydraulic flight link rudder system. I still have plenty of those And the real question id indeed about the collective As I said I can do DIY but I don't have to. I also don't mind getting something simple off the shelves for the collective. Are there commercial solutions for a nice military style collective yet? Force feedback, I should try then but it's really not a critical part of my plan really Thanks again for all the guidance
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Thanks for your input. I already have tested with my setup and it kinda kills it and doesn't reflect the enjoyment I might have. I fly a full F-16 cockpit with an old Cougar modified to a pressure gauges (FCC3) and a real F16 throttle. So flying a chopper in there isn't really accurate enough for me to enjoy it. Even flying a F-18 or an A-10 is on the edge I am building a second setup to get back into IFR flight sim and that setup would be used for flying chopper more seriously than what I did up to now. So I'm looking to invest into specific helicopters controls. Nothing crazy like the F-16 setup but something more easy to use and more flexible. Hence my initial question Thanks I am into DIY but not a big fan of force feedback. I confess it's been a while I haven't tested force feedback but back when I did it was nothing close to what I feel flying for real, so I abandonned that feature long ago.
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Hey guys, old head flying the F-16 might contemplate switching to rotorhead for a while Can't really do that with airplane controls, so what would be the best course of action for specific helicopters control in the HOTAS sim industry these days? I really can't say it will stick so I'm not sure I'll invest high amount, but I'm ready to invest wisely anyway. Any advice, best route of action welcome. I can DIY and 3D print to a certain extend as well being a pit puilder Many thanks for your time
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I doubt it's for the D only. Aviation philosophy is to test everything possible, why would you not be able to test the AR system when flying a single seat aircraft and being specifically able to test this from the rear seat when flying a D. Sorry but from a pilot perspective it doesn't make any sense at all Beside, If that's the case, why do the regular checklists mention the AR check as explained above regardless of C or D model ?
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Red Dog started following Requesting Viper Ejection Seat Bindings , F14 not authorized / antivirus / false positive , Kola Map - ILS Bug with Bodo Airfield and 1 other
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TDOA doesn’t update threat ring for flightlead
Red Dog replied to VarZat's topic in Bugs and Problems
Point 5 is actually partially incorrect. A long TMS left initiates TDOA but a short TMS left displays the coordinates in the DED. Hence making you believe a steerpoint could easily be created if not already Mayve a M-SEL should make that an active steerpoint (untested) like any other markpoint It would be interesting to know if the threat ring would magically appear in DCS for the host if these coordinates are made into the relevant system SPI Logic is much better knowing the threat ring over the network is an error on DCS implementation side. It kinda solves the inconsistency indeed Can't wait to have a solid DTC in DCS because all these lines, PPt and threat rings are dearly missing - even if they are not updated with TDOA -
TDOA doesn’t update threat ring for flightlead
Red Dog replied to VarZat's topic in Bugs and Problems
it has nothing to do with public unclassified evidence It has to do with pure logic and common sense. -
TDOA doesn’t update threat ring for flightlead
Red Dog replied to VarZat's topic in Bugs and Problems
@Lord Vader I understand what you're saying which is indeed logic. But I'd like to know from an operational point of view how the mechanisation of what you explain is efficient from a SEAD pilot perspective.... in DCS Starting a SEAD mission, we don't know where the mobile or hidden SAMs are. And that's expected. We love that So I understand that the SAM rings are not accurately placed. Matter of fact they are not placed at all since we do not have DTC allowing us to place PPT, Lines and SAM rings on the HSD But When a guy locates an emitter with the HTS pod He doesn't get the SAM threat rings. But if he sends that emitter through the network to his wingmen, then these guys have the SAM threat rings For the guy having sent the position of the emitter to have the SAM threat ring, a wingman who has received the data through the network has to send it again to the original guy. Then the original guy gets the SAM rings in his aircraft. Or is there something I didn't get? Realistically thinking, and with the danger of SEAD business, Do you guys really think it's been planned like that in the real F-16? It seems very dangerous, quite unefficient and way too long to avoid being shot down. Food for thoughts . -
Doesn't work in DCS - you cannot test AR on the ground as when you do it, the NWS button doesn't disconnect but enables the nose wheel system... This is mandatory if you want to refuel on the ground as it depressurize the tanks and allows to fill them correctly Failure to open AR door in DCS before refuelling on the ground will provide abnormal fillup which is indeed a good point
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I'm not a VR user but I do have mouse related issue in DCS as well. I think I found the solution. Might be interesting to you guys The issue I have is that my mouse cursor is erratic when I am in the UI of DCS. It doesn't happen all the time, just sometimes for no particular reason. When it happens the mouse cursor slighly oscillates and drift for a very long time before stopping (withou me moving the mouse) When the mouse cursor stops drifting, it's not where I placed and I have to move the mouse to get the cursor on the UI button I want, and the problem starts again. While that happens, DCS in the task manager is using a lot of ressources and is red coloured, which is not the case when that particular issue doesn't happen. I'm sure you can imagine that setting up a mission is a nightmare in such condition. particularily in MP Anyway, I have been searching issue for this for a long while and only whne I read this post I realised it might be a mouse setting. I have a Razer Basilisk V2 mouse. You can adjust the mouse cursor speed with specific mouse buttons And yesterday I found out that the issue is only happening when my mouse cursor is too fast. When I decrease my mouse cursor speed with the Razer settings, the problem in DCS disappears. Slow mouse speed = OK in DCS Fast mouse speed = NOK in DCS For records, I do not have such problem in other sims (FS, Xplane, BMS etc it's only in DCS and I run multiscreen in all of them I haven't found the specific mouse speed threshold yet but you guys indeed might want to decrease the mouse cursor speed to avoid the framerate hits Hope that helps and hoep that ED looks into that mouse cursor speed issue
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TDOA doesn’t update threat ring for flightlead
Red Dog replied to VarZat's topic in Bugs and Problems
I'd say it doesn't happen for TDOA Master. Not specifically flight lead but rather the guy initiating TDOA -
Is there a binding for ELEC/PNEU and ADI adjust switch
Red Dog replied to Red Dog's topic in Controller Questions and Bugs
I can't find that one either LeCuvier, at least not in the default. It's one that you have to custom add and redo after every update. It would be great if all of these indeed could be added in the default install. - PNEU/ ELEC (currently assigned in my system as a DX entry) { down = alt_commands.ELEC, up = alt_commands.ELEC, value_down = -1.0, value_up = 0.0, cockpit_device_id = devices.AAU34, name = _('Altimeter Mode Switch ELEC/OFF'), category = {_('Instrument Panel')}}, { down = alt_commands.PNEU, up = alt_commands.PNEU, value_down = 1.0, value_up = 0.0, cockpit_device_id = devices.AAU34, name = _('Altimeter Mode Switch PNEU/OFF'), category = {_('Instrument Panel')}}, - EJECTION SEAT ARM/SAFE (currently not assigned (left empty) -- Self added Sept2024 { down = iCommandPlaneEject, pressed = iCommandPlaneEject, up = iCommandPlaneEject, name = _('Eject (press once)'), category = _('Systems')}, { down = cpt_commands.EjectionSafetyLever, cockpit_device_id = devices.CPT_MECH, value_down = 0.0, name = _('Ejection Safety Lever, SAFE'), category = {_('Systems')}}, { down = cpt_commands.EjectionSafetyLever, cockpit_device_id = devices.CPT_MECH, value_down = 1.0, name = _('Ejection Safety Lever, ARMED'), category = {_('Systems')}}, { down = cpt_commands.EjectionSafetyLever, up = cpt_commands.EjectionSafetyLever, cockpit_device_id = devices.CPT_MECH, value_down = 1.0, value_up = 0.0, name = _('Ejection Safety Lever, ARMED/SAFE'), category = {_('Systems')}}, - FUEL QTY TEST momentary (currently assigned in my system as keyboard "CTL ALT w") {down = fuel_commands.FuelQtySelSwTEST, pressed = fuel_commands.FuelQtySelSwTEST, up = fuel_commands.FuelQtySelSwTEST, cockpit_device_id = devices.FUEL_INTERFACE, value_down = 0.1, value_pressed = -0.1, value_up = 0.1, name = _('FUEL QTY SEL Knob - TEST Button Special'), category = {_('Instrument Panel')}}, Please ED, do something about it.