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Agarves

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Everything posted by Agarves

  1. I was about to post the track file, but i watched it first and there were major discrepancies. Uzi reported target not destroyed and i swear during my run i had all the kills and confirmations. Also i never requested "What is my target" and the track file had it. So the fail seemed legitimate on the track file but had little in common with my sortie. So i flew it again and this time managed to complete it. Uzi had another target, so 3 requests in total i believe plus 1 for Moonbeam. Another weird thing is after destroying the third target for Uzi he starts with "Type 3 in effect" only to follow it with "No further tasking available". In the end i managed to successfully complete the mission.
  2. I finish the mission with the failed to destroy all targets message despite lead confirming target one being destroyed and Moonbeam and Uzi telling me to depart after i destroy a moving AAA, a moving SAM and AAA and a stationary AAA. After the last AAA the lead calls playtime over. Are there any other targets to look for to complete the mission successfully?
  3. Ok, so i can confirm that Uzi responds on 125.7 if anyone needs this as a workaround. Also, the Mission Data Card also states the frequency as 127.5, only the briefing states 124.
  4. I have completed the practice mission and Uzi responds on 124, however, for me it does not respond in the proper campaign mission on that frequency. I'll try to test 127.5 today when i get the chance.
  5. I have checked the mission editor and the radio frequency for Uzi in the proper campaign for mission TAC14 SEAD Tasking is set to 127.5, while in the practice campaign it's set to 124. Both briefings state 124. Can i safely correct this or will Maple Flag do it? Don't want to break anything.
  6. I'd have to go with the Apache. The possibility of pilot-gunner multiplayer coop missions is just irresistible :)
  7. First of all I'm new to this forum, so hello to everyone here. I've had Lock On for some time (years even, haha), but never really got into it. Recently I started playing it a bit more extensively, and after watching the excellent training videos from Flanker training I'm finding this game more and more satisfying, then I saw Black Shark videos and my passion for simulations was rekindled, but enough of this, to the problem. I'am unable to refuel in the air. I'm using the 1.02 version of Lock On, and as far as I know the whole process after connection has been made is supposed to be scripted, is that right? Well, in my case the F-15 pulls up as soon as I connect and crashes into the tanker. On the Russian side the Su-33 does exactly the same, except there I can fight the controls with my joystick to keep the plane levelled and connected to the flexible hose, plus there is more room behind the tanker's wings. But it takes a lot of effort. Failing that, both planes jump up about 20 metres up. I kind of gather that at the moment of connection the altitude and velocity holds kick in, except, the altitude hold makes the plane jump up 20m first. Anyone had similar problems? I have posted this problem on the Lockonfiles forum, but had no answer yet. Help, anyone? I tried the A-10, and have some more details on it. As soon as the tanker announces the connection, there's "PATH HOLD" on the HUD, which after about two seconds changes to "ALT HOLD", there's no fuel pumping sound,and the plane slowly increases its altitude. At which point I have to disengage the altitude hold, the velocity hold and try again. With the same result. I've tried it now with a vanilla install of Lock On, and patched to 1.02.
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