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Kula66

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Posts posted by Kula66

  1. External view is distorted and not good for angle determination. Do NOT fight from external view.

     

    Hmmm ... theres a great paper over on SimHQ written by a pilot who makes a good argument to the contrary ... Outside views are best for judging angles and rates of turn, positional advantage etc ...

     

    The only problem is its banned on most servers .... so don't get used to it!

  2. Heaters will have 'launch without lock' capability removed - though the MICA IR should keep it.

     

    So, if you lock at 20miles with an ET and fire it will still work ... I thought we'd come to the conclusion it didn't have mid-course update? So how does that work?

     

    I thought IRs could be fired without a lock - and if you happended to be in the way, tough ... or is this just a quick fix to get around the ET bug? Surely we need to cripple is FOV - I thought that was why it wasn't used this way in RL.

     

    James

  3. I will really love a land sim based in Lock On engine

     

    We haven't got enough CPU power to run the level of detail required for a land sim plus LOs A2A and A2G environment.

     

    Have a look at SteelBeast Pro ... a fanastic sim, good AI, great terrain engine (even got grass!) and great support from the devs too!

     

    James

  4. here is the track:

     

    http://flanker-argentina.com.ar/vs_2F15_solos.trk

     

    Comments are preciated

     

    I've just watched your track ... very interesting. Has anyone else notice the apparent problems with AMRAAM and 9M fuses?

     

    You have at least 3 missiles fly past you, all very close, certainly within the length of a 27, and not go off!!!! I know the US has historical problems making fuses ... but really!

     

    Are all fuses modelled the same? Or are there differences for each missile?

     

    That ET is certainly an uber missile ... launched BVR and starts tracking at over 4Ks ... and boom! Any news if this will be neutered in BS?

     

    James

  5. Dont be sad, after al the 90's stuff right now is pretty much inferior to the 80's stuff in LOMAC. ;)

     

    True enough - definately a classic decade ... now its all systems!

     

    Most modern stuff is way too complex to model the cockpit systems accurately! As well as being super-secret!

     

    James

  6. I guess it's not the sparrow I'm questioning. It's the F-15's radar and ability to keep a lock. For example, I'm facing the enemy and have lock, I turn maybe 30-40 degrees, anything beyond I lose lock. In an Su-27, seems like I can turn almost 80 degrees and still maintain lock.

     

    Maybe I'm missing something.

     

    Something just occured to me ... how are you measuring that 30-40degrees? By the scope or by an external view? If its the scope, remember its a B-scan which distorts everything!

     

    James

  7. That had always been my understanding but I guess I stand corrected. Thanks.

     

    Rich

     

    It would seem much more sensible to pick a time point and stick to it ... more unclassified data available and you don't end up with the silly situation of modelling an engagement where one a/c has a an early 1980s missile v an opponenent with a late 1990s missile ...

     

    But, hey ... that discussion was lost ages ago :(

     

    James

  8. I'm not interested in any more Russian aircraft or their variants. I would like to see some focus on western aircraft and improving those already in the sim as well as adding one or two.

     

    I'm with you enigma ... I'd pay for AFM for all the current a/c, 6DOF cockpits + WAFM or perhaps some 80's planes where the info is available and accurate.

  9. Be great to see this modelled ...

     

    "The Fulcrum doesn't have the crisp movements of an F-16," Sparrow continued. "You need to be an octopus in the MiG-29 to work the avionics. Those German pilots have it tough. Just to get a simple lock on and fire a missile may take a half dozen hands-off switches or so. We can do the same with a flick of the thumb while we are looking at the HUD. F-16 pilots also have a significant sight advantage. "

     

    At the moment it's modelled the same!

  10. What about the issue the way a/c go invisible at about 2-4miles as the level of detail changes from a black dot to a render aircraft (LOD). This distance is critical in dogfighting and to loose visibility at this point is just a pain.

     

    Anyway this distance can be changed to say 1mile ... at which point the rendered image would be visible.

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