

Fox_one
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Sounds interesting, could you please elaborate on that ? what exactly did you have in mind ?
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Humm this happened a bit faster then expected ;) 169th Bullseyesystem V2.1.1.2 is out .... Server now forces it's export.lua so no cheating with lua anymore.. For download link see first post in this thread !! USAGE : This program should come with an "export.lua" file copy it to lockon/config/export directory (it's only in use in offline flying) !! Single PC with 2 monitor procedure : Start the Bev2.exe and leave it running on the second monitor Lockon will start export to it as soon as you enter the cockpit ! Single PC with a character LCD display on a com port : Start Bev2.exe and configure the LCD display then hit the "send to LCD" checkbox, It's now transmitting to your serial LCD Lockon will start export to it as soon as you enter the cockpit ! 2 Pc's usage : Start the bev2.exe on the second PC and leave it running Start the "BevForwarder.exe" on the pc running lockon and enter the IP adress of you'r second pc, then press connect and you should now see a green connected light in it, and on the bev2 on the second pc it will now say something like "bevforwarder connected" Now start lockon and fly online :) MIND YOU !!!! This will only work if the server has the export.lua that comes with the program installed !!!!! THX AND GREETS To 169th ICE for the kind use of his maps ;) HELP wanted : If any of you users know how to make an overlay like the Fraps framecounter that would be of great interest, as it would make this system more accessible for those not fortunate enough to have two PC's or screens etc... If you know how and feel like contributing contack me at the panthers forums.. DISCLAIMER : Use at own risk. It works for me and a number of fellow Panthers, this does not mean it will work for you, only tested on WinXP SR2. It will NOT work on W2000. (sorry) If anything happens to your hardware/software it's entirely your problem I can not be held responsible for any problems !! 169th Fox. 2005.
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After doing some test's tonight the Bullseye system will be somewhat modified or rather it's going to get a small app in addition wich will reside on the Client pc connected to the server, this app will forward the exported data to the bullseye application, this way you can put the export.lua enforcing back on the server and allow the clients ONLY to export what you want them to I am doing it this way because 1. cheating in LUA is off since server pushes it's export file 2. if you do not have 2 monitors and want to use a 2nd pc you need a way to get the exports from "localhost" to your bullseye system So this will be the way to go for a 2 pc setup : run the forwarder app on the Lockon pc, then run he Bullseye thingy on the second one... go back and run lockon online server will ENFORCE export to localhost only and only the data in the servers Export file will be exported.. For a 1 pc 2 monitor set just run the Bullseye app on the pc running lockon Work is started on the forwarder and hopefully I'll get it done by the end of this week.... Hope this will be to everyone's satisfaction ;)
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It's not a finished app yet, and yes display will be sizeable and more configurable eventually.. About the locked TGT info well some might consither that a cheat, and therefore I'm NOT going there as of yet.. But as the idea is out let's wait and see what the community thinks about that.. There is ONLY one way as far as I know to make this work for all run app on same pc that runs FC and set the Server export file to serve the export.lua in the archive with host set to Localhost, that way you may export to same PC but not to a second one and you will have to use the same export as the server as it's forcing it on you, only other way right now is disable server export restrictions.. OR I would have to write a small export server wich can forward the locked export from lockon to a second PC in your local area netw. As i see it now That is the solution to the CHEAT hysteria going around this bullseyesystem right now, So what i need to do is : let Lomac servers use my export.lua file with host set to localhost (any client has to use that export file i.e. no cheatings) write a TCP server app to forward the exported info to a second pc, if that is where you want the system to be runned, Or just use the system on same pc if two monitors (no need to forward pacages then) Hmm I suppose I strayed a bit off here :) LOL I was set to answer you'r quiery but started rambling on about my ideas :)
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Good idea, I have been looking for a way to make this into a overlay system like the Fraps frameratecounter, to make it accessible to everyone, not just those fortunate enough to have two monitors, or two pc's or for that sake those who can afford and LCD character display...
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Thx GGTharos :)
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Good question ;) I have one of those too, but I do think it really would screw up the x-52 programming system....
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As the author of this utility I am somewhat biased, of cource who woldent be :) As for cheaters, yes as long as the export possibilities is open, there is a possibility of some sorry individuals taking advantage of it and cheat, but who do they fool ? I'd say if they want to cheat that bad, to sit down and code a prog for cheating, let them.. it will soon be apparent who it is, and well who would want to fly with someone like that ? (not me) if it were my server i'd ban him for life ;) As for the USE of it, it was nicely explained a few posts above ! A pre briefed reference point is set called Bullseye... Every pilot on the same team refers his position from this point when needed to. The way to do this in Locon is sadly corrupt, because the moment you exit NAV mode the HSI will no longer display correct heading to nav points.. So when in heat of combat, you are engaging a bandit, who has the time or want to switch to nav mode to get a position fix to realy to his buddies ? With this prog you will know your position relative to bullseye, and can easily relay it to a wingman to get some help... Used with a printed map and some estimating you may even if good estimate a bullseye position for a contact and relay this to you'r wingie as well... But as you guy's I too hope ED will fix the export issue so that any participant can export ONLY what realtes directly to his own aircraft and systems.. This way Cockpit builders too can fly online with custom cockpits etc.. Not like now, if you make a cockpit with instruments etc.. its only usable offline... That's not the idea behind LUA export is it !
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What tools do u require ? C++ or is Java the thing ? I'm just asking because there are a few free tools of both floating around out there ! Regards 169th_Fox
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Another solution might be... In a Online game where all players on each side takes off from one airfield each there should be the possibility to do something like this : In Export.LUA at the start send the players initial position to the ext. app and use this as Bullseye, would be the same for all players on the same side since all team mebers take off from same airport. Then in export after next frame section update the players position and send to ext. app, wich in turn calculates and display both to/from heading to bullseye and distance, this would work just fine for both sides given all tem members take off from same airport ! AND it would not depend on the bugged NAV mode since all bearing and distance calculations are done in the external application.. In other words : A simple Bullseye system with a degree of flexibility... I beleive the option to export players lattutude and longtitude is already present in the current LUA setup.. (correct me if i am wrong) Regards 169th_Fox
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You could manage with just an HSI and using NAV mode set to say a specific waypoint for all team members.. If i am not mistaken this HSI info is avail for export in the current version, all we need is some app to display a HSI on a second PC or monitor....
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Hi ! I just wanted to add to this thread some facts... I am from Norway and a member of Fungus's Squad and as discussion goes between us we are all wanting to buy V.1.1 when released... Altso I have spoken to a number of ppl. from my former community of 9th AWACS and they are altso stating they want to buy it, so people from all over Norway, Sweden, Denmark England, Holland and Germany to mention some, is eagerly awaiting the 1.1. release, and the videos recently showed from it. made me want it even more ;) So I have only one thing to say to the dev's. keep up the EXELLENT work, and know that a lot of people will want to buy the finished product from you, even if it means buying online & spend some time to download it ! Again a salute to ED for an exellent sim, My hat's off in awe, Best SIM since Falcon 4..! Regards 169th Fox