

USAF-Falcon87
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Posts posted by USAF-Falcon87
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1 hour ago, A2597 said:
I get the loading shaders text, but then I can't turn. It on or off, or open the menu. (Home and End) anyone else have that issue?
Are you looking at the desktop window or the headset? The settings only display in the desktop window.
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1 minute ago, Harlikwin said:
Sharpness, also play with saturation to fix colors.
Which of the sharpness options? I have LumaSharpen, prod80_05_LumaSharpen, and SmartSharp
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Hopefully someone can answer a couple of questions I have about this:
1) With a Reverb G2, I see the changes occurring in the monitor window but not in the HMD. Do I need to tell Reshade where/what my headset is?
2) There are dozens if not hundreds of options to choose from. Anyone have the "Cliff Notes" version for which ones to use? Primary trying to get rid of the standard VR fuzziness and maybe make the color pop a bit more.
Thanks!
Ric
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On 5/9/2021 at 7:41 PM, USAF-Falcon87 said:
SEEMS to have been fixed in 5 May patch.
I was incorrect. There are still at least three problems with this (at least on my server):
1) The mission displayed as "Now Running" in the "List of Missions" section always incorrect. Regardless of which mission in the list is running, the mission above it in the "List of Missions" is always shown as "Now Running." (Correct mission is shown in top pane).
2) When you press the "Run" button next to a mission in the "List of Missions", the mission ABOVE that runs.
3) If you highlight a mission and choose to trash/delete that mission, the mission ABOVE the one you chose is actually deleted. This results in an additional problem, in that you can't delete the last mission on the list, since you can't pick a mission below the bottom mission.
I have replaced the "[current]" parameter in serverSettings.lua with "[listStartIndex]" as described above, but it doesn't fix the problem.
Any ideas before I nuke and pave?
Thanks,
Ric
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Anyone? Bueller?
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My flying buddies and I have had the same problem since 2.7, specifically when there is wind. No wind--works great. With wind, it's a miss.
For reference, my friends and I have been flying DCS for years and have dropped HUNDREDS of laser-guided bombs. We know the procedure. We are doing the steps, but with wind, the bombs always miss by 3-5 meters in only 15 kts of wind.
I've heard it explained that the wind saps the energy of the bomb so you have to aim upwind, blah blah blah, but there's a problem with that theory as well--it happens to bombs dropped both upwind AND downwind. If it were energy-related, all upwind bombs would land short (because they couldn't fight the wind), but the downwind bombs should be fine (just more speed to impart to the target).
They are just not tracking correctly.
EDIT: I just noticed that this post was specifically in the Hornet forum (Did my search from "Weapons Bugs"). But this is not just limited to one aircraft--we have had this problem in the A-10C, the F-16, and the AV-8B (haven't specifically tried the Hornet yet).-
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When using properly boresighted Mavericks in PRE mode, the Maverick seeker should slave to the TGP when a point track is achieved or when TMS right is selected (if POINT track already active). This works fine against stationary targets, but with a moving target the Maverick does not slave to the TGP correctly--often several hundred yards off.
In the attached track, I start off targeting the tank at the north end of the runway. Mav centers on the target. I then target the moving tank on the runway and the Maverick is sighted well off target. Targeting non-moving aircraft end of runway works fine. Target tank by hangar at south end of runway--works fine. Try moving target again and seeker is off target. You have to change SOI to the weapon and slew a significant amount to lock the target.
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Looks like the documentation got incorporated into the May 2021 version of the DCS F-16 manual ("E/O sub-mode:Cycles between PRE, VIS, or BORE E/O sub-modes. See theEmployment sections, below, for more information on the different sub-modes. You can also toggle sub-modes using the cursor enable button on the throttle quadrant system (TQS)."), but still only works on WPN page.
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Nope... back to rapid reset....
A WIDE search with a full table should be 49 seconds. It represents after 4 and never detects SAMsthat I can see on my RWR and my Mark I eyeball.
A CTR search sweep is about 13 seconds (I think?). Lasts maybe 3. Same result.
Reduce a TBL down to one SAM model? Constant reset, nothing detected.
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On 5/21/2021 at 4:15 PM, Xavven said:
Good tip -- look up the "Maverick Keyhole" and make sure you have less than 30° of bank angle to ensure the maverick tracks after launch.
Oh it tracks--usually at the trees by the road. Stupid tree owls--they had it comin'......
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My server dashboard page is showing the wrong active mission on the mission list. For instance, if I have missions A, B, C, and D on the list in that order, when mission A is running the "now running" indicator is by mission B. If I click "RUN" next to mission A, it stays the same. To start a mission I have to select the mission UNDER it (which basically means that the only way to run mission D in this example would be to add ANOTHER mission under that).
Bug, or a problem in my setup?
Thanks,Ric
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Some tips I've learned:
- If you can't get the AUTO handoff to complete, switch stations (NWS/MSL STEP button) and come back and it will usually work.
- Though the purpose of the handoff is to align the Maverick's seeker with the TPOD, if there are several targets within the seeker's view, it will NOT necessarily pick the exact one you had selected on the TPOD. You may have to tweak the targeting a bit by changing SOI to the Maverick and selecting your target.
- When boresighting the Mavericks, try to pick a fairly distant target. If you are a few inches different at 100 Yds, you are several feet or more off at 5nm.
- If you are passing over a target, even if it looks like the Maverick is locked it may not be--they sometimes go off into la-la-land after launch if the downward angle is too high. Try to be pointing the nose as close to the target as possible.
Good luck!
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Good.
Seems to be working.
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On 5/18/2021 at 2:58 AM, Florence201 said:
Timer will reset if you change a value THEN hit RS to reset to new values
I’m aware of that. But the timer is resetting even without touching or changing anything.
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I am having the same problem. TImer should reset if you change something, like WIDE to CTR, or if you change tables, but it is resetting within about 5 seconds in WIDE and within 2-3 secs in CTR. The result is that it is not searching for all radars.
For example, I see an SA-10 Big Bird radar on RWR. I turn toward it and choose TBL 1 and WIDE. Timer starts at 49 and goes to about 45 then resets. Never detects BB, even if the SA-10 fires. -
SEEMS to have been fixed in 5 May patch.
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The WebGUI for my server shows a different mission than the one actually running. For instance, if the mission list on my server shows A.miz, B.miz, C.miz and D.miz, with B.miz being the "Now Running" mission, the mission actually running is the mission above that (A.miz).
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I've had (an am still having) this problem. Not fixed yet.
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For some more detail, I can get the TPOD to get a point track, but once I try to switch to the Maverick to launch, it drops the lock and wanders off into Kansas somewhere as soon as I'm not in TPOD HOTAS most.
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On 4/21/2021 at 8:57 AM, Xpendable said:
Yep, I knew about the waypoint increment requirement. I also found that if I drop below a certain altitude the TPOD would be obscured by my aircraft before the bomb hit. Dropping from a higher altitude solved that problem. I was dropping on Tonopah Test Range from about 11,000 feet, which is only about 5,500 AGL. That's too low, apparently. Dropping from 13,000 or above (8000 AGL or more) gave the TPOD more visibility after overflying the target.
One technique I use is to break hard to the left or right just after the drop, hold that heading for a few seconds, then turn back the other way. That keeps the aircraft from masking the pod.
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On 4/23/2021 at 4:07 AM, LastRifleRound said:Note that you're going to get a bit of a curveball with a moving target. I reported it in bugs though truly it may not be, but as soon as you leave TPOD HOTAS the TPOD will revert to INR. This is fine for a stationary target, but if you had a PTRK going, the second you SSS down twice, the reticle will fall behind a moving target. When you SSS forward to take control of your IRMV, you may have to reposition the mav to re-obtain the target, which can be be pretty tricky with they way the Harrier handles direct Maverick control.
This is exactly the problem I have been having. I can lock up the target just fine, but once you change out of TPOD HOTAS control, the lock is gone and the TPOD wanders off into Kansas somewhere.
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Thanks, but I've been through that...
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Hey everybody,
I am having a tough time getting the TPOD to lock moving targets. I am in MT track, I move the cursor over the target... no luck. Maybe one time in 20 can I get it to lock.
Didn’t seem this bad in the previous generation LITENING pod. Anybody got any recommendations?
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Hi,
I’ve recently started flying the Su-25T again while helping a new pilot learn the game and I’ve noticed a weird behavior with aircraft heading. While inflight, after I check my F10 map, the aircraft heading on the HUD and HSI is off by 40 to 70 degrees when I come back to a cockpit view. For example, if I am flying due north then switch to F10 view, when I return the headings would read something like 050. The plane’s heading as displayed in the data block on the f10 view is correct, but the heading indicators remain inaccurate until I change aircraft.
Doesn’t necessarily happen the first time I hit F10, but it happens eventually.
Any ideas?
thanks!
Server dashboard shows wrong active mission
in Multiplayer Bugs
Posted
Been over a month and this is still an issue. No matter which mission is selected, the second mission is shown as running. Whatever button you click, the mission ABOVE that is the one that runs. If you try to delete a mission, the mission ABOVE the selected mission is the one deleted (making it impossible to delete the last mission on the list).
As a workaround, I have found that if I want to delete the last mission on the list, I add the SECOND to the last mission (which will be the new last mission after the delete) to the bottom of the list, then delete the last and next to last missions. So if I have missions 1, 2, and 3 running and I want to delete 3, I add 2 again to the bottom of the list, delete 3 and the second #2 (last on the list), and the list will then read 1, 2.
Anyway, this is a pain and isn't how it is supposed to work.