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MrFickles

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Everything posted by MrFickles

  1. Bingo! This was it. Removing the navy equipment mod fixed it!
  2. It happens on any mission, including the ones supplied by ED. Further information, I believe my issue has started since the AH-64 update. I remember not being able to find the ship for the deck landing qualification mission. C-SUPERCARRIER-HORNET-CASE I RECOVERY.miz C-SUPERCARRIER-HORNET-CASE II RECOVERY.miz C-SUPERCARRIER-HORNET-CASE III RECOVERY.miz C-SUPERCARRIER-HORNET-COLD START.miz C-SUPERCARRIER-HORNET-LAUNCH.miz Persian Gulf FA-18C Carrier Cold Start.miz Persian Gulf FA-18C Carrier Takeoff.miz Persian Gulf FA-18C Case III Carrier Final Approach Landing.miz Persian Gulf FA-18C Case III Carrier Landing.miz PG-SUPERCARRIER-HORNET-CASE I RECOVERY.miz PG-SUPERCARRIER-HORNET-CASE II RECOVERY.miz PG-SUPERCARRIER-HORNET-CASE III RECOVERY.miz PG-SUPERCARRIER-HORNET-COLD START.miz PG-SUPERCARRIER-HORNET-LAUNCH.miz
  3. After updating to the latest open beta 2.7.12.23362, no combat ships show up in sim. I can place the ships and do everything in the mission editor as per normal, but the moment I load up the sim, nothing shows up. When starting up a mission that starts on any carrier or ship, the aircraft immediately explodes in the water. in mission editor F10 after starting To be clear, it is ALL combat ships, whether bluefor or redfor ships, supercarrier or not. Civilian ships such as the cargo and tanker ships are not affected and will spawn in normally. I have already done a full repair of my installation with no issues reported. Short of reinstalling DCS as a whole, is there anything else I could check out?
  4. I'm sure the missing JFS door animation is already known. Other things that I've noticed are missing are the FLCS BIT pattern, and manual pitch override. The speedbrakes closes too quickly, it should be taking a few seconds to close from the full open position. Fuel needles are also moving too quick, should slow down when approaching the indication, rather than snap to the indication as it is now. Exhaust nozzle doesn't seem to be anything other than 0% or 100% now, even a tiny bit of throttle brings the nozzle to 0%. Betty keeps calling 'altitude' after touchdown.
  5. For me, the ground crew are perfectly fine hot loading wing tanks and bombs but won't go anywhere near the chocks as long as the engine is running.
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