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Everything posted by Matt Glover
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F5E Remastered is giving missions a false tag
Matt Glover replied to Matt Glover's topic in Mission Editor Bugs
this seems fixed after last upate -
#BAFG - British Armed Forces Gaming Server
Matt Glover replied to Matt Glover's topic in General DCS Squadrons
Running Foothold Syria cold war -
F5E Remastered is giving missions a false tag
Matt Glover replied to Matt Glover's topic in Mission Editor Bugs
still an issue but can confirm people still see me in the F5 -
F5E Remastered is giving missions a false tag
Matt Glover replied to Matt Glover's topic in Mission Editor Bugs
Quick update: If I disable the Remastered module it doesn't tag it. I save the mission then re enable the remastered and reopen the saved mission. the f5e is no longer in the units list. iIf I then open the original with the F5E remastered enables its tags it again. its like it thinks the Remastered is a Mod or "required module" and not just a default part of DCS -
solved F5E Remastered is giving missions a false tag
Matt Glover posted a topic in Mission Editor Bugs
after yesterday's update it seems the F5 remastered is giving all missions saved with it present/installed with the: ["requiredModules"] = { ["F-5E 2024"] = "F-5E 2024", } This only started happening after the update and I do know that I can manually remove this by editing the mission file in the .miz but why has this started happening to a DCCS core module? Also if I do edit it out manually I run the risk of other who only have the base DCS not seeing the F5 AI/external module I'm in an instead it getting subbed in for the usual SU33. Example attached but its all missions edited after the update MA_Foothold_IR CAVOK DAY.miz -
any chance of sharing how to make it standalone?
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#BAFG - British Armed Forces Gaming Server
Matt Glover replied to Matt Glover's topic in General DCS Squadrons
We are still gong strong always looking for fresh meat. currently we are rotating through Foothold, pretence and Training missions. https://discord.gg/VxqhuJYtq4 -
Military Veteran Gaming Community Looking for DCS Members
Matt Glover replied to Amrak's topic in Squadron Recruiting
Sorry to Hijack this post but for anyone interested we have a UK armed forces DCS community which is supported and founded from the RAF Navy and Army gaming networks. https://discord.gg/VxqhuJYtq4 -
#BAFG server has this issue for quite a few users we run foothold on different maps
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Dramatic FPS drop in VR with the last patch
Matt Glover replied to scorpion80's topic in Bugs and Problems
5950X and 4090 here CH47F unflyable in Syria. Track too long to upload. was fine in Gazelle and apache right before jumping in CH47F. dcs.logDxDiag.txt -
Dedicated server not showing up
Matt Glover replied to Matt Glover's topic in Multiplayer Server Administration
inbound rules for DCS.EXE its not that hard to find. -
Dedicated server not showing up
Matt Glover replied to Matt Glover's topic in Multiplayer Server Administration
it was a DCS entry in the firewall is all -
Dedicated server not showing up
Matt Glover replied to Matt Glover's topic in Multiplayer Server Administration
yes -
Ill get back too you but its a CDU page somewhere. Think the same page you tupe in the tacan freq on the left starts TR then click the LSK to change
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wrong there is distance readout if tuned right and on T/R
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Dedicated server not showing up
Matt Glover replied to Matt Glover's topic in Multiplayer Server Administration
Update. The latest version added a new line to windows firewall and blocked it by default. Fixed by unblocking it. -
It did for us but had radio issues.
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to add contrast we don't have the issue with the UH-60L but haven't tried a load in other mods yet. sure your dynamic spawn are set up right?
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Dedicated server not showing up
Matt Glover replied to Matt Glover's topic in Multiplayer Server Administration
So I have run into a slight issue where dynamically spawning the UH-60L causes the radios not to work. May be the same with other mods I haven't tested. Its fine if I use a traditional spawn. -
Using a weapons mod already in the user files I modded further: Made sure the A10A.lua is the current version. Added more options to carry. Extra Mavs. Extra rockets and different types of launcher. GBU10. GBU12 1/2/3. The LGB's automatically set themselves to code 1113 you need a JTAC or buddy lasing 1113 your Pave penny pod will pick the and lock the lased target in the HUD you just got to switch to CCRP and fly the line. Process to use LGB: Select A2G Select weapon CCIP or CCRP doesn't matter at this point Make sure buddy/JTAC is lasing target on code 1113 Fly so the Pave penny pod is pointing roughly at the lased target and wait. The Pave Penny will lock onto the target and display the lock in the HUD. Switch to CCRP and fly the line to release as normal. Buddy/JTAC will guide the bomb in so you can disengage and prepare for the next run. WARNING: install using OVGME and will break IC