Ups, wrong simulation
After moving to Win7 x64 I tried the renewed stereo-feature of the NVidia cards.
The most easy way is with red-blue glasses (anaglyphic). It works with every monitor.
The effect in the Blackshark cockpit is stunning. Ever had problems estimating the distance to ground while landing ?:music_whistling: Not with stereo anymore.
But one problem is still there (as it had been in Lockon): the depth plane in which the HUD is displayed. In real HUDs it's somewhere in a distance of 10 to 20 meters, to be in the same focus plane as the objects you're shooting at.
In Blackshark cockpit it's still in the distance of the HUD-reflector. If you do not use stereo, this ist no problem, but with stereo, you have either the HUD as double image or the exterior.
Maybe I can do a screenshot that shows the problem. Different from shutter stereo with anaglyphic stereo you can provide one screenshot.
Of course, this is a luxury problem, but it would a nice feature to work as expected:D