Feature request: Off host scene rendering
Hey,
I personally would like to see the graphics engine placed in a wrapper that allows it to sit on a second (or multiple) machines, with their own camera config, and just render the world. i.e. Instead of one super rig, you could have three lower-end machines rendering three camera views for wrap around views. These cameras would not need to render the cockpit.
It takes a hell of a machine to fill 3 HD screens at high detail AND play the game. If the renderer could be run on multiple external machines, and receive world/position data across a network it would be much easier to use multiple screens - especially for pit builders.
I'd imagine this wouldn't be too implement, the graphics would have to be one of the more mature parts of the DCS engine, right?
Interested on thoughts.