

Chuls
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DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
hi! I checked again the logs and I think I figured out something new. After uploading the code to the Arduino it complains that avrdude: verification error, first mismatch at byte 0x4a80 That hexadecimal number is 19072 in decimal. I'd say that part of the memory is not working correctly. I found another sketch that is almost as big as this program at 19960 bytes, which should be enough to fail in your Arduino Examples>GSM>Tools>GSmScanNetworks If you try to upload that one it should give you the same error. Anyway, let's hope after you get the replacement it all works fine for you! -
Brunner Force Feedback Joystick Base
Chuls replied to Mozart's topic in PC Hardware and Related Software
weirdly enough yes, I managed to. I think something changed in Windows 10 because I was not able before. What I do is follow the instructions but when it says press a button to go to the next step, I press the brake lever. When it's the turn of calibrating the brake lever itself I move it and then click on next Maybe try checking if there's any Windows update you can install -
Brunner Force Feedback Joystick Base
Chuls replied to Mozart's topic in PC Hardware and Related Software
No worries! I would also prefer if standard DirectX effects were supported out of the box as I play a lot of WWII. I even offered Brunner some help in getting it working but no luck for now. Still an amazing product -
Brunner Force Feedback Joystick Base
Chuls replied to Mozart's topic in PC Hardware and Related Software
I think what Brunner is saying with the gun-shake support is that if the DCS module has it, it's supported by their software. Gun-shake is probably something you won't find in many sims as many people consider that gimmicky and prefer to get only what in a real aircraft would be felt through the stick. Of course, in a simulation we don't have the feel of the gun through the seat so it might make sense to make the stick shake. If you have IL-2 CloD I'd test it with that as I know for sure they do the gun-shake effect. Or maybe just try to search which DCS modules include that so you can check for yourself -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
that's great. I was not sure at all it would but glad that fixed what you were seeing in DCS. I hope I'm not jinxing it now -
Honey, I developed FFB joystick (DIY)
Chuls replied to propeler's topic in PC Hardware and Related Software
I have been working on the firmware for ATMega32UX devices (such as the Arduino Micro or Leonardo) in this repo: https://github.com/jmriego/Fino/ Most of the code online about force feedback firmware seem to have been based on the VNWheel repo so I'm sure you can reuse some of my code. I have tested every single effect and have all of them working as expected. I compared the results against a MS FFB2 for all effects, directions, axis, etc. so I hope this helps! -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
Same here, I'm using a VPC MongoosT-50CM2 Grip and it's working perfectly It seems like the CLS-E base used to have issues with this specific one but they updated it and fixed it -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
that's perfect. Anyway, with the last version I already finished fine tuning all effects and solved any issues so I can work on adding things that would be nice to have. I mostly fly propeller planes and I don't have the need to add further features to this so if anyone wants anything added here let me know and I'll work on that. I guess the two things that people have mentioned are: - more control over the different forces - add a damper to the movement let me know if anyone has any preferences here -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
in that case I don't think you can do much more than that at the moment. Can you describe what you are trying to do? Let's see if there's something I can add to this program. I am not familiar with helos nor with DCS though, but looking at simFFB I can understand the options they have. I can either set gains for different types of effects that are produced in game (things like adjusting spring effect, damper effect, etc. that DCS creates) or I can make BrunnerDX use the DCS effects plus something else added on top. What I can't do is to generate effects that depend on the sim status (things like detect stalls, air speed or similar) -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
hehe no worries! You started using this before that button existed anyway. The only adjustment I have at the moment is the force slider on the options. That scales all forces, not just the return to center. I have been told that there's a good program to use for helos in DCS: That seems to have all kinds of adjustments for spring, damper, etc. Hope this is what you're looking for! -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
Hi @heloguy! Since I created this program I have made some changes so it's a lot simpler now. No need to open Arduino programs, search for the .ino file or anything like that. That message is just saying to click on the "Upload Firmware" button. I'll change it so that it's clearer -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
Also, are you referring to IL2 CloD or BoX? I had that exact issue in CloD and for me the solution was to get unplug my ffb2 but not sure if that's related at all to what you are finding -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
oh and one last thing about CLS2Sim, you need to accept pitch and roll external control: That should be it! Let me know how it goes for you -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
ey thanks for sending those instructions! I'll update the README so people don't see the Python method as easily and try the hard way -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
you probably will get more familiar with what Brunner and CS can do when you spend more time with it. I can always modify this program to add some stuff, not really connecting to DCS, but things like adding configuration for dampening the movement or similar should be doable -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
yes, that's it! It all boils to what's better, the effects that Brunner created or the effects created by the devs of the game/module you are playing? So it all really depends. In which for which there's no Brunner plugin, it's obvious this is useful (I use it for IL-2 Battle of Stalingrad). Brunner seems to create plugins with effects related to air speed, taxi, and engine rumble. They don't seem to add other effects from what I've noticed so far. From what I have read from other people using this, I thought Heatblur already implemented hydraulics failure and I think ground rumble as well, so you might still be lucky and get all effects you're looking for. It seems like some people are giving feedback about those effects in some threads here: https://forums.eagle.ru/forum/258-dcs-f-14a-amp-b/ Basically this program will make the Brunner work the same as your current G940 but obviously with much better motors and joystick -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
I'm sure you're going to love your Brunner joystick even more It would be really difficult to get the blend effects to work. The main issue is that CLS2Sim only allows marking "external control" yes or no. There doesn't seem to be a way to connect to DCS and at the same time allow external control. I guess the most logical way would be if the Brunner DCS plugin was open sourced so we can run something similar that blends with the normal FFB. Another option could be trying to make a device that CLS2Sim believes is a Brunner joystick but I guess for that we'd have to reverse engineer the device communications -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
To me that has happened a lot when playing Elite Dangerous. Basically because there are many times in which you have to push the joystick at max deflection. What I did is lower the strength of the joystick by going to CLS2Sim and setting a higher hydraulics value. It seems to work but not sure if it's the best solution I have just uploaded a newer version of this tool that sends back to DCS the status of the FFB joystick. If we are lucky that might solve the issue. When I manage to get a GPU I'll do some debugging in DCS -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
No worries! Glad to see more people using it I really don't know what might be causing this but I'm working right now on some changes to the USB communication. I found out that Windows was not receiving the current status of the effects. So it was able to play some forces but Windows didn't know if they were working or not. When I upload the new version you will see a link to it on the log window. I have no idea if that will fix this DCS issue but let's hope it does! -
Honey, I developed FFB joystick (DIY)
Chuls replied to propeler's topic in PC Hardware and Related Software
this is such a good job! you must have spent ages doing this what are the motors you are using? I'm trying to google for APS5063 but nothings comes up -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
Thanks! Glad to hear to you are enjoying it! I didn't know you could change the mapping that way, that's a really good solution. I was having that issue too because while this program is running you have the Brunner and the Arduino moving at the same time so when trying to map the axes in IL-2 it detects the first one to move. I have added another solution for this in the new version with a delay parameter. The idea is that it will introduce a delay between your Brunner moving and the Arduino moving after a few seconds. You set it at let's say 5 seconds, go to IL-2 and move the joystick, then click on the control you want to map. It won't detect the Brunner because you are not moving it but after a few seconds the Arduino will move so that's the axis that will be mapped. Besides that there's also some improvements with the speed of transfer with CLS2Sim and some forces so it just feels a bit smoother in general -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
Thanks @Lynchsl62! No, I didn't yet as I'm not sure Brunner will really like this existing as they have been saying they will eventually work with DirectX, but I'll post it and see I still have some effects like friction and joystick damper (similar to hydraulics) to improve, then I'll investigate adding some adjustments tabs. Enjoy! -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
I have made huge changes to the way this works and it's now a proper app instead of a script. Hope this is going to make things easier for anyone who wants to try this! I have done lots of testing with IL-2 Cliffs of Dover and Battle of Stalingrad but I am going to keep on working on it and improving it little by little. Let me know if you find any issues! https://github.com/jmriego/brunnerdx -
DirectX adapter for Brunner FFB Joystick ready
Chuls replied to Chuls's topic in PC Hardware and Related Software
yes, that sounds like it's doing what it's supposed to do. By down I mean 6 o'clock, or towards you (that would move the nose of a plane up). Up would be 12 o'clock, away from you (nose down). Sorry, I'm not sure I understand the problem then. The correct thing to happen is that 0 degrees moves the yoke towards you, nose up. Not sure if that would be the original file or the new one I sent you to test