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Posts
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Community Answers
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Vakarian's post in DTC - Saved profile not available in MP was marked as the answer
It's not in the dropdown as that specific DTC profile (or any in this case) isn't added to the mission file.
You can still import your own profile with the "Import" button and select whichever DTC file you wish from your PC and use it in MP sessions.
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Vakarian's post in Setting up the throttle axis for the Huey (VPC rotor plus) was marked as the answer
You sure about that? I've completely reinstalled windows few days ago and redone all of the cockpit which includes updating firmware to the VPC peripherals. Flashing new firmware clears all config and once I've done that I still had the button functionality meaning it's not something I've added on my own.
One thing to note is, that button (Button 1 in VPC software) will register only when you need to unlock the full travel back to the off position as that's the only point where it depresses enough. If you are anywhere else in the travel range, it won't reach the button.
Bottom line is, that is a logical button by default. If it's not on your end I'd double check the firmware.
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EDIT: As far as Kiowa goes, it works out of the box with absolutely no fiddling in software both on VPC or DCS end. Just ensure that the special options for the throttle for Kiowa is set to fuil range (don't know the exact wording by memory)
Make sure to check this post out. I haven't checked Huey lately but unless something's changed in DCS since then, this tutorial is the way to set it up for the Huey
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Vakarian's post in Cannot fire HVAR & Tiny Tim rockets in Training Missions was marked as the answer
At least in the Tiny Tim tutorial, they aren't even loaded so that's the issue.
As for the HVAR, make sure you have correct controls bound. For some reason there's rocket release and weapon release. I could launch HVARs on the training mission
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Vakarian's post in How to fix/workaround TPOD not working after rearm? was marked as the answer
Cycle the hardpoint power switch, that should fix it
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Vakarian's post in FFB forces are controlled by last started DCS process (game or server) was marked as the answer
Sorry it took a bit after the update to test, I was too busy flying the KW 💪
This issue seems to be fixed. I just tried to reproduce and I couldn't. Thanks for the fix
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Vakarian's post in ME, aerobatics, CLIMB does not stop at set altitude was marked as the answer
Could it be that the final altitude is in meters? That would roughly equate to 22k-ish feet.
IIRC few of the elements are in meters unless stated otherwise
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Vakarian's post in Mission editor, problème altitudes was marked as the answer
IIRC that altitude is in meters, not feet so you need to account for that
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Vakarian's post in Ship launched tomahawks turn back like a boomerang was marked as the answer
Known issue, AFAIK should be fixed in the next update
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Vakarian's post in New S-3B Model not in refueling type menu was marked as the answer
From the changelog...
NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
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Vakarian's post in How do i get back the original sounds for the f14? (alternatively how do i reset the f14 module) was marked as the answer
Running the repair should redownload all modified/missing files and restore original functionality
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Vakarian's post in Can we have a Speedbrake on else off? was marked as the answer
It's not a control to bind, rather the button option.
When you for example bind speedbrake on to "BTN_69", you can bind speedbrake off to "BTN_69_OFF". That "BTN_69_OFF" is in the dropdown menu which you need to select.
That way when you move your switch to on position it will deploy the speedbrake and then when you move the switch to off position it will retract it.
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Vakarian's post in BRU-42 with 3x MK-82 clips through FT600 Fuel Tank was marked as the answer
It's a "bug" but in a way it should not allow this loadout
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Vakarian's post in 2.8 upgrade Options and Control Screens now full page in size. was marked as the answer
This was intended change
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Vakarian's post in CMWS "Missile! Missile!" warning triggered by other Apache's Hellfire shot ? was marked as the answer
CMWS sees a missile launch and it warns you. It doesn't know if the rocket plume at the back of the missile is from a friendly or enemy aircraft. That's why it's important to call your shot before you shoot so if you call "rifle" and then your friendlies CMWS starts yelling, there are good chances it picked up your launch.
This is working as intended, not a bug.
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Vakarian's post in A10 II Skin Template was marked as the answer
You do understand that you have to extract files from the archive first, no? You download a .rar file, you extract its contents somewhere (.psd files) and then you will be able to manipulate them in Photoshop.
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Vakarian's post in Weapons view ... was marked as the answer
F6, subsequent presses will scroll through all launched weapons