

gazcrowbar
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Posts
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Flight Simulators
DCS, IL2:COD, FC2
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Location
UK
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The August 2nd Wags Update! Thread
gazcrowbar replied to Silver_Dragon's topic in DCS World 1.x (read only)
If I already own A10C on steam, will this be converted to the DLC for DCS World, or will there be lots of fragmented versions? -
DCS Website FAQ page seems a bit outdated maybe someone could update it? E.g. "Considering the Ka-50 is the only flyable aircraft in DCS v.1.0.1...." EDIT: Been Updated now.
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I sincerely hope that ED can combine all of the next modules into one engine. Having to install and patch 4+ games may be a nightmare not to mention nevada/combined arms (and future upgrades) may need to be installed for each lol.
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Don't wish to annoy, but I found another problem with at static ships, havent tried active ones yet - if i land on a static ship a wingman will try landing on top of me. Sorry if it's been pointed out before. Attached a track showing this happen three times with each wingman: Suicidal Wingmen.trk I am having a lot of fun with the ships so thats why I'm pointing these things out, fixing these would make the ship takeoff idea much more fun.
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Can anyone help with the other problem - ships firing even when ROE set to weapons hold: Ship Takeoff.miz As in the above mission. This track is from an earlier one where I hadn't tried setting ROE, just as an example it shows why i need the ships not to fire: Friendly Fire.trk
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Static ships it is then. Thanks :)
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Firstly in my mission where i just wanted to test ship takeoff, if i start on the oliver hazzard perry then my heli falls off before managing to start up. Ive attached the simple mission: Ship Takeoff.miz (note: no sea level winds, starting on the normandy works as the heli rocks side to side about its starting position, even with some wind). Another thing - if i use the normandy it fires it's tomahawk missiles at target even if i set ROE to weapons hold. At first i didnt realise it even could,let alonde the missile silos opened, and was terrified when i heard the noise trying to start up lol. Can anyone help with this? Thanks. EDIT: actually in this same mission if i swap the ship with the normandy the same thing happens. Might it be the specific movement of the ship?
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Will this be flyable straight away with A10C or do we need to wait for the A10C patch?
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I've just tried the different settings and they appear to do nothing, tried at 15k, and 4k - just for fun. The bombs land ahead of the target at the same distance for each altitude.
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I watched a recent programme about chopper pilots in Afghanistan("Fighting on the Frontline"). It showed lots of footage of taliban being shot by Apaches using missiles and not the gun. Not sure exactly why these were used, guessing to maintain distance, but it shows again that price is of no concern; even if you have cheap weapons to use.
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As this video shows at 4:50 onwards sometimes certain weapons are chosen by the pilots over others - regardless of what the JTAC wishes: Although the reporters prescence may have been a factor too.
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I found it!!! Edit: Or at least part of it
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Thanks, just thought many people wouldn't be shooting their own refuelling plane lol!
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When the KC135 is damaged and an engine catches fire, the fire is not aligned with the actual engine as per this screenshot: Only a small detail, not saying it is remotely important, but thought I would point it out.
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ED should make sure they get the updates included in the steam news feature. It's a novel way of more publicity for those who read the news tab in steam.