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About Sprool
- Birthday November 2
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Hmmm, I do adjest aileron trim in special settings. What i dont understand is if the oystick axis is set to standard curve the diamond is always offset, if I change joystick axis to slider it can be set tot he middle by tweaking the user curve
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Same issue as the Viggen, needed to double-click the mouse scroll wheel to toggle coickable cockpit. Annoying but fixable. in DCS/Mods/aircraft/FU-4D/Input/Mouse/ create a backup of default.lua file then add line 14 and disable or delete line 13
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Is the Val a 3rd party mod?
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With the last dcs update (of course...) the new cockpit texture folder got overwritten, so ive now made a copy in saved games path. Yet to test it but fingers crossed it wont get overwritten again with the next update. [edit]ok did not work, but worth a try! As reported earlier the cockpit texture files only seem to be read when they are in the main dcs directory path, but at least I have a copy here to transplant back over when the next update wipes them again
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Are there any WW2 aircraft I can use that the ai can get to take off from the carrier?
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thanks i will give that a try... [edit] No change, the planes fly about 55ft abouve the water, nose up, struggling to reach more than 65 kts
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Apologies if this has been posted and discussed before, I jumped into the BF-109 yesterday after quite a long absence and noticed constant rolling to the right. Now I know the rudder trim can be set on the ground and simulated by the setting in the Specials menu but where previously it became balanced at the correct speed & torque, this gime it just kept rolling. I noticed in the controller display the diamond was right of centre despite recalibration of the hotas. If I changed the x-axis curve to slider and set centre point to 50 via user curve it allowed the stick to sit centrally again and the constant right roll was eliminated. Going back to the standard curve again brought back the right-offset issue, so i'd see this as a strange bug, and not a characteristic of the 109. Am I the only one getting this?
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I have been playing around with a Marianas ww2 scenario with 4 x FW-190's dressed as Zeros on the deck of the Shinano, but only the lead plane takes off, and then it sits in a near-stall at 80 knots and 55 ft off sea level, never retracting its gear, picking up speed or climbing. The other 3 never take off. Is there a setting I need to assign in the mission editor for them to behave properly?
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nullHeres a shot in VR of your cleaned up cockpit, looks even better in VR (Quest 3) - so much more clarity - thanks
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4200RPM capable with "Slider Mouse" rev lever...
Sprool replied to M1Combat's topic in Bugs and Problems
I think this issue is now well reported as a bug, but for me the corsair still does feel quite underpowered. Having never flown one in real life Im comparing it to the other warbirds in dcs and watching caps somewhat light-hearted ww2 plane drag race video -
Cracking job on these - just installed them, huge improvement - well done!
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Sprool started following Cockpit Livery Discussion
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Outstanding - big thanks for all your work!
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Did you try putting it into saved games/mods/aircraft/f4u-1d/cockpit/textures? the folders will need to be created
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Putting authenticity and peoples personal gaming preferences aside, the question was not about ethics or realism, it was more that I had seen it as a keybinding in-game, I was curious as no other DCS warbird had an autopilot, but since it also listed attitude hold as well i imagined if they bothered to include it then it would have some rudimentary functionality, which it doesnt seem to have. It would be useful to know if its me not engaging it properly or the devs not enabling it, now I suspect the latter.