Jump to content

Astronaut

Members
  • Posts

    56
  • Joined

  • Last visited

Everything posted by Astronaut

  1. One feature that would be great would be a way to tie each weapon in the game to the year it went into/out of service and have the ME date have the option of determining what weapons were valid. If set on, limit ME and ground crew rearm & refuel to what was available IRL at that date. If off, don't limit based on the ME date. I know we can go into warehouses and set weapons limits that way but it's a pain and there's always loopholes. Not to mention there are hundreds of weapons and to someone not familiar with every module you may not know what to include or exclude. I'm mostly looking at this from a Multiplayer POV. It would be nice to easily set the era to 1989 for example and have only those weapons and airframes available to arm with in the game. As it stands now there's a big loophole with the blue carriers. You can't set warehouses on them so no matter how much I try they have unlimited everything.
  2. https://forums.eagle.ru/showthread.php?t=262403
  3. The default.lua file has an error in it, you have to edit it if you want to bind anything in the threat warning aux panel. See this post, at least for the rwr power button this fixes it (you'll have to do this each time ED released an update until they fix it on their end). Just, you know, make backups of the default.lua files just in case. https://forums.eagle.ru/showthread.php?t=262403
  4. Encoder on the right of throttle handle is my radar ant elevation control, on the left is my manual range knob (f-16, haven't used it for anything in the hornet yet) Two encoders on the base are for my heading and course knobs/switches. Found encoders to be more useful to me, I set up the flaps lever to be a 3 position switch for flaps instead of an axis and the ring finger slider axis is just a zoom.
  5. A-10 is not a carrier capable CATOBAR aircraft. Only current aircraft in the game that are will be the F-14 and F/A-18.
×
×
  • Create New...