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Pyroflash

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Posts posted by Pyroflash

  1. A Cessna 172? As a real life pilot, I can't undersand why anyone would want such a boring airplane? I've got so many hours in 152's and 172's that I've lost count. So what are you guys going to do with it? It isn't airbatic. So you're gonna take off, fly somewhere and then you're gonna land. You'd pay for an airplane that can do nothng but that?

     

    There is a huge market for civilian only planes, much larger than that for DCS as a whole. The biggest thing that DCS could offer at this time, IMO, is a living, breathing world do be able to fly freely anywhere in. It would simply crush every other sim if it had that, and some semblance of an ATC (which looks nice from Matt's recent vids).

     

    That being said, yes, a Skymaster would make infinitely more sense for this game at this PARTICULAR point in time. Except if someone made a Piper product instead :pilotfly:

  2. Some devs have thought this stuff through too. Remember HB is making two F-14's, with a possible third being developed as a paid addon. In addition, Rambazzles has been floating with the idea of different Harrier versions for a while.

  3. There's a more sinister effect going on here. You are hovering off the axis of RCS thrust. The yaw RCS thrusters are not in the same horizontal plane of motion as the CG of the airplane, resulting in a control coupled rolling moment.

     

     

    And yes, a large yawing motion may result in some induced airflow over the wing, regardless of what your AoA indicator says, simply because the AoA indicator isn't measuring AoA in the same plane of motion as the tip of your wing. The same principle is at work during a spin. The inboard wing generates a higher AoA than the outboard wing, stalls out, rolls, then spins. The displayed AoA in this case is also somewhat different from what the wings are actually experiencing.

  4. Thank you for a wonderful campaign, especially the radio calls, very professionally done. It had a very Red Flag lite feeling to it, with the missions being very lenient and not very complicated, yet still feeling more or less authentic.

     

    My only real gripe is that they are a tad bit sporty. For the earlier missions, it's not too bad, because you deal mainly with low tech weapons like rockets and bombs and stuff, but for the later ones, especially with the mavs, the set up time doesn't give you a lot to work with, and arming has to be done almost directly after takeoff in order for the weapons to be set up correctly by the time you get your employment range.

     

    Also, having longer flights might help with having to dump copious amounts of fuel in order to get under MLW. I guess I could dump my extra bombs, but those things are expensive.

     

    All in all though, nice job. Definitely one of the most enjoyable campaigns that I have played in this game, and you can't beat the low price of free :)

  5. Pure fighter guys don't use them. The F-15E community yeah, peace they're air 2 ground, but the F-15C doesn't need it.

     

    No one dogfights at night, it's just not safe.

     

    That's incorrect. Many squadrons receive training on them for the F-15C. At least one, I can prove with a statement directly from the USAF.

     

    http://www.jble.af.mil/News/Features/Display/Article/260998/

     

    "The F-15 pilots face a different challenge. Their aircraft was not designed for night vision, so lights in the F-15 cockpit must be turned off. The smallest sliver of light can white out the goggles.

     

    “You have to either turn off or tape over the lights you don’t need,” Captain Nyman said. “You also have limited depth perception with night vision goggles.”"

  6. Hello all, I am doing some research on various aircraft, and am having trouble finding reliable information on some Russian vehicles.

     

    In particular, I am looking for C.G. (B.L., F.S., and W.L.) and moment of inertia information (Izz Ixx Iyy Iyz) for the Ka-50 and Mi-8MT aircraft.

     

    I am also looking for some control system diagrams or textual documentation for the control systems of the aircraft mentioned above.

     

    If anyone could help me find some documentation, or if a reliable source could tell me, that'd be amazing!

  7. In the game, go to axis tuning under your specific control setting selection. It'll be the one that is under both throttle and your suncom device.

     

    Then at the bottom of the screen, select the button that says "Tune Axis", and correct from there. This is best done in single player as you can see the effects of your changes in real time without having to exit back to any menus.

     

    Custom curves are definitely an option, however they are not what I use.

     

    You'll know when you hit the sweet spot, when your RPM gauge in game reaches a maximum power setting of 96% RPM and 970 ETIT AT THE DETENT. Anything beyond the physical detent and you should be getting into stage one afterburner.

  8. If facing multiple hostiles, your probably wont have enough missiles to kill both. Use TWS and fire 4 120s at each and then just book it out of the AO. At least that's the best thing I've come up with so far lol.

     

    Don't do this. The Eagle has the capability to consistently and effectively press a target. Going 2v1 against Flankers isn't optimal, but if they are flying right next to each other, you should be able to fire two missiles and spook them at the very least. You shouldn't be worrying about 2v1's at your skill level anyways. A person just starting out isn't even in the optimal mindset to be even engaging one target BVR. If you hop online, you will just get ripped apart no matter what. It isn't because they are necessarily good pilots, or know what they are doing, but that they have more experience than you right now. Knowledge is power, and if you start out with a good grasp of performance specifics, system interaction, and flying skill, then you will be able to eat people alive.

     

    The real answer is simply, it depends. The interaction between elements in a simulated battlefield like this is pretty complex. What's even worse is that not knowing what you are seeing, you can't even get better at it. There isn't really an instructional manual for tactical air combat (I mean, yeah, there are BOOKS, but they teach specifics and not the interaction between different elements). What most people learn, they learn by example, or by experience. The difference is what kind of examples they take as gospel, and what they can debrief to learn from that experience. Find an experienced player (or two, or better yet, a squadron), and have them sit with you and teach you some stuff every now and again. You will be pleasantly surprised at how much there is to learn, even from tiny snippets of proper education.

     

    yep as intended driver. you loose 15 degrees of each side. the scan is quicker though, so you'll get faster target updates and it does make a difference

    you can also switch your regular scan mode's beam width down to 30 degrees too, to get that faster scan.

     

    RWS/LRS is 120 degrees, TWS is a 60 degree scan. RWS/LRS also has the option of scanning in a narrow beam at 60 degrees. Each lateral box represents 30 degrees of azimuth in the scan.

  9. So, understanding that missles are Borked ATM, what were the original 120's preferred range in TWS mode?

     

    The F-15C uses something called a Dynamic Launch Zone (DLZ) to make these estimations easier. When inside parameters that the aircraft's computer deems acceptable for a reasonable probability (pK) shot, the lock/shoot lights (on your forward canopy bow) will come on and a small asterisk-like symbol (a tiny star for the AIM-120 series, and a Triangle for the AIM-7M) will come on below the TDC box in your HUD. The 120B's range and performance is slightly worse than that of the 120C-7 modeled in game.

     

    Keep in mind that these are only range estimates. There are a whole bunch of other factors that will determine whether the missile actually hits the target or not. Depending on what is happening, you may want to launch earlier, or later than the max as determined by the DLZ.

     

    The typical range for a DLZ auth assuming a converging target at ~20k' (20,000 feet altitude) is about 22 nautical miles (nm) right now, but the mental part of the engagement should start MUCH earlier than that.

     

    Missile defense is a whole other game, as far as systems go, the RWR will be quite directive at telling you that a missile is coming, but I wouldn't start my missile defense with systems.

     

    Instead, my first suggestion would be (if you are serious about learning the right way to do things) to find a virtual squadron of some sort that specializes in the F-15C. This is because missile defense is pretty much a discipline rooted in the basics of Basic Fighter (or Flight) Maneuvering (BFM), and plus it will make you a MUCH better pilot down the road (before you start making rookie mistakes that you will have to unlearn later anyways).

  10. I'm actually kind of depressed about this. I've been looking for a brand new Ozone (US), but as of late, their sole singular supplier has been out of stock. They won't get any new ones in until July, and I have no intention on withdrawing $850 to buy the R3v.

     

    Oh well, Coffee tables and office chairs it is for me until July I guess..

  11. this is a typical scenario i am in.

     

    i fly at 50k feet. i find an enemy thats on 20k feet below and is 20NM away. i fired 1 aim 120c at him and pointing my nose to him before i fire. the missile misses.

     

    im still at 50k feet closing in to 15nm and firing my other missile still pointing my nose to him first. both missiles misses.

     

    aim 120C

     

    how? why?

     

    i have a height advantage of 30k feet and is 15nm away from him. how can 2 of these missiles miss ? it happens alot for me

     

    The question can be answered in multiple parts.

     

    1. The missiles' performance specs are a WIP.

     

    2. Currently, missiles only use PN guidance. This is great for short range missiles such as the AIM-9M and R-73, but not for medium or long range missiles.

     

    There are more issues present, such as warhead performance, type, and seeker issues, but these are the biggest ones to answer your question of why the ranges seem so short.

     

    Oddly enough, the biggest single reason for missiles being borked ATM, is the transition from SFM missile dynamics to AFM. Because missiles now bleed energy in a more realistic fashion, other stuff needs to be updated before they are once again back to being super useful.

  12. When do we get a bar simulator (at an airbase) with all the drinks and stuff?

     

    :D

     

    Good question, as it stands, the bar simulation system (henceforth BSS) is a little known feature that has been implemented since release. It is compatible with a wide range of alcoholic beverages*, and accounts for body mass, liver capacity, and blood content.

     

    Feel the rush, as your head spins after too many beers.

     

    Take the risk, that you would have not taken if you were sober.

     

    See the beauty, of a world coated in Reelpuke. Watch the most realistic puke simulation ever created, as your lunch flows down your canopy, blinding you to the outside world.

     

     

    *Product does not include the price of alcohol, must be 21 years of age or older to purchase in the United States.

  13. "VEAO says about Hawk: "As such our aircraft will have EFM (up to PFM standards) and ASM for the internals/cockpit" . This statement is according with their initial announcement, first SFM and after AFM ... now close to PFM. So, as Sithspawn mentioned, EFM must be followed by SFM/AFM/AFM+/almost PFM biggrin.gif as it alone means only that is 3rd party."

     

     

     

    Dunno about the "almost/ close to PFM" factor... seems if it isn't 100% PFM, it should be AFM+ by default

     

    ?

     

    I don't think any of these are really a hard line. They seem to be more of an internal classification, encompassing a range of possibilities.

     

    An EFM that is close to a PFM most probably means, "we don't know exactly how ED got the A-10C to fly like an A-10C, but we are pretty sure that our method reproduces nearly the same results."

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