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  • Flight Simulators
    DCS: Black Shark

    Lock On: Modern Air Combat

    Ил-2 Штурмовик 1946

    Falcon 4.0 Allied Force

    DCS: A-10C

    DCS: P-51

    DCS: W

  • Location
    Where Home is Home
  • Interests
    Flying, Computers
  • Occupation
    Professional Pilot
  1. There is a huge market for civilian only planes, much larger than that for DCS as a whole. The biggest thing that DCS could offer at this time, IMO, is a living, breathing world do be able to fly freely anywhere in. It would simply crush every other sim if it had that, and some semblance of an ATC (which looks nice from Matt's recent vids). That being said, yes, a Skymaster would make infinitely more sense for this game at this PARTICULAR point in time. Except if someone made a Piper product instead :pilotfly:
  2. Some aircraft have odd idiosyncrasies when it comes to JIP flights. The L-39C, for example has ripped control surfaces off of the plane more than once when I have joined in the back seat. It doesn't happen often, and may not even affect the F-14, but it's something to be aware of.
  3. Some devs have thought this stuff through too. Remember HB is making two F-14's, with a possible third being developed as a paid addon. In addition, Rambazzles has been floating with the idea of different Harrier versions for a while.
  4. There's a more sinister effect going on here. You are hovering off the axis of RCS thrust. The yaw RCS thrusters are not in the same horizontal plane of motion as the CG of the airplane, resulting in a control coupled rolling moment. And yes, a large yawing motion may result in some induced airflow over the wing, regardless of what your AoA indicator says, simply because the AoA indicator isn't measuring AoA in the same plane of motion as the tip of your wing. The same principle is at work during a spin. The inboard wing generates a higher AoA than the outboard wing, stalls out, rolls, then spins. The displayed AoA in this case is also somewhat different from what the wings are actually experiencing.
  5. Yup, tested 28 JUN 2018 1336Z Cold start from Al Minhad to OMAM, confirmed the moving map on the A-10C's TAD page is working as intended. Ver.
  6. Thank you for a wonderful campaign, especially the radio calls, very professionally done. It had a very Red Flag lite feeling to it, with the missions being very lenient and not very complicated, yet still feeling more or less authentic. My only real gripe is that they are a tad bit sporty. For the earlier missions, it's not too bad, because you deal mainly with low tech weapons like rockets and bombs and stuff, but for the later ones, especially with the mavs, the set up time doesn't give you a lot to work with, and arming has to be done almost directly after takeoff in order for the weapons to be set up correctly by the time you get your employment range. Also, having longer flights might help with having to dump copious amounts of fuel in order to get under MLW. I guess I could dump my extra bombs, but those things are expensive. All in all though, nice job. Definitely one of the most enjoyable campaigns that I have played in this game, and you can't beat the low price of free :)
  7. That's incorrect. Many squadrons receive training on them for the F-15C. At least one, I can prove with a statement directly from the USAF. http://www.jble.af.mil/News/Features/Display/Article/260998/ "The F-15 pilots face a different challenge. Their aircraft was not designed for night vision, so lights in the F-15 cockpit must be turned off. The smallest sliver of light can white out the goggles. “You have to either turn off or tape over the lights you don’t need,” Captain Nyman said. “You also have limited depth perception with night vision goggles.”"
  8. Since the F/A-18C is getting NVG's, will the F-15C get its much needed set?
  9. Hello all, I am doing some research on various aircraft, and am having trouble finding reliable information on some Russian vehicles. In particular, I am looking for C.G. (B.L., F.S., and W.L.) and moment of inertia information (Izz Ixx Iyy Iyz) for the Ka-50 and Mi-8MT aircraft. I am also looking for some control system diagrams or textual documentation for the control systems of the aircraft mentioned above. If anyone could help me find some documentation, or if a reliable source could tell me, that'd be amazing!
  10. In the game, go to axis tuning under your specific control setting selection. It'll be the one that is under both throttle and your suncom device. Then at the bottom of the screen, select the button that says "Tune Axis", and correct from there. This is best done in single player as you can see the effects of your changes in real time without having to exit back to any menus. Custom curves are definitely an option, however they are not what I use. You'll know when you hit the sweet spot, when your RPM gauge in game reaches a maximum power setting of 96% RPM and 970 ETIT AT THE DETENT. Anything beyond the physical detent and you should be getting into stage one afterburner.
  11. For right now at least. I plan to do my first jump this month :) AFF is in the mix as well, but first jump's first.
  12. It's easier to think of it as a box TBH.
  13. Meh, just rip out the Joystick internals and re-wire. Problem solved.
  14. Don't do this. The Eagle has the capability to consistently and effectively press a target. Going 2v1 against Flankers isn't optimal, but if they are flying right next to each other, you should be able to fire two missiles and spook them at the very least. You shouldn't be worrying about 2v1's at your skill level anyways. A person just starting out isn't even in the optimal mindset to be even engaging one target BVR. If you hop online, you will just get ripped apart no matter what. It isn't because they are necessarily good pilots, or know what they are doing, but that they have more experience than you right now. Knowledge is power, and if you start out with a good grasp of performance specifics, system interaction, and flying skill, then you will be able to eat people alive. The real answer is simply, it depends. The interaction between elements in a simulated battlefield like this is pretty complex. What's even worse is that not knowing what you are seeing, you can't even get better at it. There isn't really an instructional manual for tactical air combat (I mean, yeah, there are BOOKS, but they teach specifics and not the interaction between different elements). What most people learn, they learn by example, or by experience. The difference is what kind of examples they take as gospel, and what they can debrief to learn from that experience. Find an experienced player (or two, or better yet, a squadron), and have them sit with you and teach you some stuff every now and again. You will be pleasantly surprised at how much there is to learn, even from tiny snippets of proper education. RWS/LRS is 120 degrees, TWS is a 60 degree scan. RWS/LRS also has the option of scanning in a narrow beam at 60 degrees. Each lateral box represents 30 degrees of azimuth in the scan.
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