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BigHairyGobbler

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Everything posted by BigHairyGobbler

  1. I also saw that but since my drawing isn’t to scale I don’t think we can say t1=d1. It might be as simple as you put it but because bombs fall on an angle I don’t know if it’s that simple.
  2. Thanks for the mission... I believe the timing is the major factor in determining crater spacing but the height above the target will affect it as the bomb falls further from the previous bomb along the plane's course. I've attached what I believe depicts the problem. There are equations online that can be used to calculate the delay from release to impact from which we can derive the spacing but I need to digest them.
  3. I changed the pause keybinding to something I remembered and it still didn't pause which would explain my frustration. I've found some hints at a formula but they describe a mythical table that I still have yet to find.
  4. Thanks for the reply. I cannot find air show poles in the Mission Editor but I added some flags at 20 foot increments with every 100 feet marked off as well. I probably need over 500 feet of flags which is tedious. Also cannot use an item such as an ISO container as everything added to the map shows up as a point object. I did add 200 feet of flags and dropped bombs at a 20 ms ripple, 250 knots and 1,500 feet altitude but then when I went to measure it I couldn't pause the game (?) and the free look camera is clunky at best. There's gotta be an easier way. Heck, it's be nice if I could group objects and copy/paste them then move them as a group but the Mission Editor can't do that and copy/paste is essentially useless as you cannot move a group as a group...they move as individual items. Probably the best way to do this is via math...
  5. I was going to bomb a runway at different speeds, altitudes and ripple delays and just measure them...unfortunately, I don't see a way to measure bomb crater spacing either.
  6. I'm flying the FC3 planes for now and am curious if anyone's found a formula or chart that explains how to calculate bomb spacing using the plane's altitude, speed and ripple delay. This would be for slick bombs suck as MK-82/84 dropped in CCRP mode. Thanks.
  7. Thanks for all the advice. I wound up purchasing FC3 on sale and will get a HOTAS at some point, maybe the Warthog model. No desire to get VR as I'd need to drop a box of cash on the device and another box of cash to upgrade GPU from nVidia 1060 to something that can handle VR. Thanks again!
  8. Maybe I’ll get the A-10A and F-15C to whet my appetite then get a full fidelity plane after I have proper HOTAS and head-tracker. Any reason to get full FC3 when I truly just want to fly USA planes?
  9. Hello. I flew MS Flight Sim 1.0 back in the early 80's on a C-64 but only dabbled in flying since 2000. Found DCS and want to get back in so I am hoping someone can steer me in the right direction. I served in the USAF for a few decades so would prefer to fly a 3rd or 4th generation USAF or USN plane. My computer is good (i7, 16GB, m.2 SSD, nVidia 1060) and my stick is a Saitek AV8R-01. No HOTAS and no head-tracker. Can I fly the A-10C or F-16C without a proper HOTAS or head-tracker or should I start with the FC3 aircraft? If I get the A-10C (on sale for 50% off at the moment) or F-16C could I fly and use mouse look or would it just be too frustrating? I'm primarily looking to perform CAS-style missions for now. Thanks.
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