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Dethmagnetic

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Everything posted by Dethmagnetic

  1. So I'm saving up money for a TrackIR for Black Shark, and I was just wondering if it's worth the extra ~$60 to get a TrackIR 5 instead of a TrackIR 4? I play with 1680x1050 resolution, and I guess I'm not sure if the extra resolution from the TrackIR 5 will make any difference at that resolution. Anyone with a TrackIR have any advice?
  2. Practice, man, practice :smilewink: Seriously though, when you are flight training and you are having trouble mastering a maneuver or a concept, it is usually because you haven't yet mastered the simpler maneuvers that make up the "building blocks" of the more complicated maneuver. If you are having trouble putting together a nice approach, the best thing to do is probably to work on the fundamentals - work on flying a constant heading at a constant altitude, flying parallel to a straight line, doing turns and rolling out on a specific heading without over/undershooting, rolling out from turns so that you are lined up with a landmark and don't need to correct your heading or horizontal position, etc. Once you've mastered those, start adding climbs and descents into the mix. After that, the traffic pattern is easy, because all it is is flying a set of maneuvers you've already mastered. If you try to put together the more complicated maneuver without mastering the basics, every mistake you make gets multiplied, and you'll find yourself way behind the airplane. You could also post a track and some of the more experienced people here could give you some feedback (I'm still learning to land the Ka-50 without staggering in like a drunken one-winged seagull).
  3. This has worked for me in other games (FreeFalcon won't take screenshots unless I run it as an administrator).
  4. Thanks, was looking for that option.
  5. A helicopter fully loaded with jet fuel and high explosives flipping end-over-end at 180 km/hr sounds like a pretty good candidate for an explosion to me :shocking:
  6. Well, here's an example - http://www.faa.gov/library/manuals/aircraft/airplane_handbook/media/faa-h-8083-3a-2of7.pdf - there's a diagram on pg. 3-11 that shows the "right" and "wrong" way to do it, but again, that's for a fixed wing aircraft. I guess it's probably more of a personal preference type thing (especially in a computer game :D). And yeah, once I save enough for my TrackIR it won't be a problem any more :D
  7. When I learned to fly fixed-wing aircraft, we were always taught that we should keep our head vertical relative to the airplane (not to the horizon). In the default view in Black Shark, the camera doesn't follow the aircraft's bank, it turns a little bit but stays mostly level with the horizon (so that it looks like the cockpit is turning on the screen instead of the horizon). Relative to my real life experience and to other flight sims I've played, this feels incredibly weird, and I was just wondering if this is something that's different between flying helicopters and fixed wing aircraft, or is it just a quirk of Black Shark? I know you can turn it off with LWin-F1, I just thought it was weird that the default view was to have a head position that is obviously "wrong" according to what I was taught (unless, like I said, it's different for helicopters than for fixed wing aircraft, in which case I need to stop turning it off :D).
  8. I found this on another web site last week, printed myself a nice hard copy. Good job!
  9. Thanks - that makes sense. I guess I'm a little disappointed with the "dynamic" campaign so far, a lot of the time it seems like your role is confined to just take off, tool around for a bit, kill stuff until you get bored, and then end the mission. There's no flow to it, and the game doesn't give you enough feedback about when the fight's over and you can go back to base. The game is supposed to be as realistic as possible, is it really realistic that the chopper pilots can check out of a fight whenever they feel that they've done "enough"?
  10. Hey all - bought the game a week ago and I'm loving it so far. I have a couple of questions about the "staged campaign" system - I apologize if these are common knowledge, I looked through both of the manuals and searched the forum but couldn't find a clear explanation. In the "Deployment" campaign it's really clear what your objectives are and when you've completed them. However, I started playing around with the Georgian Oil War campaign, and it's not real clear to me how "success" is defined for these campaigns. In the first "stage" of the campaign, I was defending against an armor attack up a coastline. I fought off the attack and the Georgians stopped sending more units forward, but I didn't get any kind of message saying that the mission was complete. Do you have to kill every single enemy unit for the mission to be successful? If not, how do you know when you can RTB and exit the mission? Secondly, how is the "mission success rate" calculated? I've flown 4 missions in the Oil War campaign and somehow ended up with a success rate of 58%, so it's obviously not just a "yes or no" success for each mission.
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