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memento10

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Everything posted by memento10

  1. Thanks Mojo, both options look interesting: 1) How would I go about the programming? Could I just figure out the lua code in the SiocConfig.lua on the BS computer that could send a keystroke? That would probably be the most ideal option although I'm not sure I have the skill to do this. So: - a switch is pressed on the client PC - a variable changes on the client PC - that variable is programmed to a variable in the BS computer's SiocConfig.lua file - lua programming so that when the variable changes, a keystroke is sent to BS Is that correct? 2) Synergy looks like an interesting option, if I can't figure out option 1, then that would be good to try.
  2. It would be simpler but sioc won't send an emulated keystroke over the network unless you use an actual keyboard emulator. I may have to give in and buy one, currently I'm using all Opencockpit cards. According to them it's not possible to send a keystroke over the network using their mastercard. reference: http://www.lekseecon.nl/howto.html#keygen
  3. Does anyone know of a way for to get Sioc to send commands not in Clickabledata.lua? For example pulling the trigger to fire the gun is not in clickabledata.lua. I found some code for this in Ka-50\Config\Input\Aircrafts\ka-50\joystick\default.lua: {combos = {{key = 'JOY_BTN1'}}, down = iCommandPlaneFire, up = iCommandPlaneFireOff, name = 'Gun fire', category = 'Ins Cyclic Stick'}, Any ideas if this possible...? I'd rather not use a keyboard emulator for this if it's just a matter of figuring out the code that would work! Edit: I also found these in Ka-50\Scripts\Input\InputEvents: . . . -- joystick keys inputEvents['JOY_BTN1'] = JOYSTICK_BUTTON0 inputEvents['JOY_BTN2'] = JOYSTICK_BUTTON1 inputEvents['JOY_BTN3'] = JOYSTICK_BUTTON2 inputEvents['JOY_BTN4'] = JOYSTICK_BUTTON3 inputEvents['JOY_BTN5'] = JOYSTICK_BUTTON4 inputEvents['JOY_BTN6'] = JOYSTICK_BUTTON5 inputEvents['JOY_BTN7'] = JOYSTICK_BUTTON6 inputEvents['JOY_BTN8'] = JOYSTICK_BUTTON7 inputEvents['JOY_BTN9'] = JOYSTICK_BUTTON8 . . . Could it be as simple as assigning JOY_BTN1 or JOYSTICK_BUTTON0 a certain value in the SiocConfig?
  4. Thanks so much guys! Something small like that could drive a guy crazy but there the answer is... much appreciated!
  5. Anybody been successful finding the numbers to be able to control these lamps? I found the code to control the key press of these pushbuttons in the clickabledata.lua but I can't find the associated lamp numbers in mainpanelinit.lua:
  6. Thanks for your quick reply Hellfrog. I actually do have Sioc, Touchpal, BSVP all working and running on a client PC but my problem here is sending these particuliar commands: Shkval Slew left, right, up down, center. Track Lock/Unlock Target Gate Size Zoom There's just not these commands in Clickabledata.lua So I'm guessing the only way is to send key press commands...?
  7. Can anyone tell me if it's possible to use Sioc to send joystick commands, or keypresses to DCS. I created this targeting panel but not having luck getting it to communicate. I run Sioc on a 2nd computer... I found code that would work if it's running on the same PC by sending keystrokes but won't work from a remote PC. I'd rather not buy a Keyboard Emulator if I don't have to. Any Suggestions?
  8. I'm not sure if anyone else tried Hellfrog's suggestion here but it made a huge boost in my fps: http://forums.eagle.ru/showpost.php?p=803897&postcount=166 I moved the code in Export.lua as described and I went from about 15 fps to about 28 fps. I don't understand the code but it seems to make the networking much smoother. I am still running patch 1.0.1. I am running a huge display of 5040*2100 in 3 camera mode with BSVP, Sioc and Touchpal all running as well as the Shkval and Abris. This made the game much more enjoyable for me and I thought it might help others running complicated systems.
  9. any comparison of fps compared to using a triplehead2go on 1 video card compared to this nvidia sli solution? I always thought that DCS would be more limited by the CPU than the GPU as most sims are...?
  10. That would be great to get the details on this... sounds promising.
  11. Has anyone been successful getting the rotary encoders working using OpenCockpits cards and DCS? For example the Abris Cursor and Abris Brightness knobs? If so, I'd really appreciate some instructions on the Lua and Sioc... :helpsmilie: Thanks!
  12. Here's a video of my progress so far. Still lots of work to do, panels, controls, indicators etc. This is a 2 person mod of the Blackshark, will be original! If this doesn't play... click on the 480 resolution in youtube frame.
  13. Thank you Gadroc and Ddhalstrom, worked like a charm! I can now have a functioning BSVP, Touchpal and Sioc all running on a remote PC. THANK YOU!
  14. I believe some people have been able to get Touchpal running on a 2nd PC. I've tried doing this with no luck. Other than changing the Host IP from 127.0.0.1 to the 2nd pc's IP 192.168.1.108 is their anything else that needs to be done? I've tried opening the ports in Windows Firewall etc but can't get it to work. Anybody able to describe how they got it working? Thanks.
  15. I've spent a couple hours trying to get this working with no luck. I am trying to get BSVP, Sioc and Touchpal all working on 2nd pc. Right now BSVP is working, Sioc is working but I can't get TouchPal receiving data. I've changed the gTPHost from "127.0.0.1" to "192.168.1.108". Don't know why it's not working. Do I have to do anything else at TouchPal communicates through UDP? Has anybody been successful with this? Any tips?
  16. Thanks guys, happy to share as much as I can but I don't claim to be an expert on any of this stuff and this is my first attempt at building anything like this. Here is the artwork I used for the Panels: http://rapidshare.com/files/360026807/FinalIndPanelLeftOpt.pdf.html http://rapidshare.com/files/360026808/FinalIndPanelRightOpt.pdf.html[/url] As far as the SIOC, I installed Oakes files from his project: http://code.google.com/p/dcsbsexport/updates/list Then I added the code that would relate each lamp to the appropriate Sioc variable. I will upload that within the next couple of days... I'm just not on the computer that has that code right now. My box design is from Rocketeer's suggestion but I just don't have the tools to cut all the individual acrylic boxes easily so I just tried using one sheet and it turned out fine: http://www.f16simulator.nl/cautionpanel.pdf Code to follow.
  17. Thanks guys, the card I'm using is made by OpenCockpits. It's their USBOutput card which has been very simple and handles 64 Outputs. I'm running 12 Volts through each output which runs 2 identical indicator panels. The leds have different forward Voltages so each 12 Volt line can have either 4 green, 6 amber or 6 red. Divide that by 2 since there are 2 indicator panels in series for 2 green, 3 amber or 3 red. I'm actually planning on building a 2 seater variation of the BlackShark... like a Ka-52 but with the interior of a Ka-50. I know this is completely ficticious but I think would be fun to use with another person, and there's definitely enough to keep 2 people busy on most missions. So 1 person would focus on flying and the other on weapons. What do you think?
  18. The front is made of a sheet of acrylic, then a printed transparency with all the text, then a sheet of white paper, then another sheet of acrylic to hold it all together. The photo below shows the backside where I used waterclear "superbright" led's. The problem I had was that these led's are very directional and the create bright spots on the indicator which doesn't look right. The translucent tape diffuses the led light enough to give the indicators a consistent brightness across the indicator. The tape is not to hold the led, they're soldered.
  19. I've now just about completed the indicator panel and wanted to share it with others. It's obviously not meant to be an exact replica of the real thing. The video shows the lamp test, getting shot down and some of the wiring. There are actually 2 identical panels stacked ontop of each other. I use OpenCockpits USBOut card to interface with the game. Thanks to Oakes and others for their help in figuring all this stuff out!
  20. Thanks so much Oakes. I think I'm starting to understand how everything works together... long learing curve and I'm glad to have this community.
  21. USB Card Hi Oakes, I've followed your SIOC instructions on other threads and have been able to get some switches and Led's working. Thanks for that! I got them working using the Opencockpits Mastercard inputs and outputs. But to get the Opencockpits USB Output card working, do you know how to setup Sioc to send the signal to the USB Output card and not the Mastercard Output? Thanks.
  22. Thanks for this, I was playing with trying this but couldn't figure it out. I appreciate that you shared this!
  23. I love the A-10 but as far as building a pit for it I'm very hesitant. I really want to use 3 projectors for the visuals in the 3 screen mode and ditch the TrackIR. In a helicopter this is a realistic option as a 180 degree field of view horizontally is very immersive. But in an A-10, you spend a lot of time looking behind you, above you in turns etc and there just isn't a realistic solution to the visuals. I think if you're going to make the effort of building a pit, there's no point in just having a 20 inch monitor in front of you and as good as the TrackIR is, it would be better to not need it. Just my two cents.
  24. I believe these are the people that also showed a working extracted HUD running on Blackshark. Perhaps this software will also make that possible for us?
  25. Can anybody speculate what this "DCS Flight Data Wrapper" will be used for? http://www.simmeters.com/
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