Jump to content

jcenzano

Members
  • Posts

    40
  • Joined

  • Last visited

1 Follower

About jcenzano

  • Birthday 08/27/1973

Personal Information

  • Flight Simulators
    Too long of a list to tell..
    From C64 -> Amiga 500 -> PC -> PC(VR)
  • Location
    Münster
  • Interests
    Aviation?

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Happy to hear that you found a solution and I'll try to replicate it. Have you noticed any performance hit? Sent from my SM-A528B using Tapatalk
  2. Hey Chicho. Same here... I was using DLL_Swapper and nvidia inspector to get the latest DLSS files and preset J I will try the fixes suggested by MoleUK Y... Un saludo compi!!!!
  3. Could you please post a link? Thanks Sent from my SM-A528B using Tapatalk
  4. I only stated a wish. The rest is people putting words in my mouth that I didn't say. A wish is a wish. Sent from my SM-A528B using Tapatalk
  5. I have (arguably) one is the best consumers PCs that you can build right now, with a 4090, an i9 14900 and 64Gb RAM, everything with quite some OC. My "lamentation" is that, even getting the best available hardware, is not enough to get all the potential in modern Flight sims in VR. No matter how much you spend. I've been around enough to know how real life looks and how to adapt to it, but I was merely expressing a wish for a world in which, if you we're able to afford the best hardware, you would be able to run the Sims at their full potential. And DCS is not the worst case. MSFS is even worse. It's like wishing for world peace and no one being hungry. Unfortunately an utopia. Sent from my SM-A528B using Tapatalk
  6. That makes two of us!! Sent from my SM-A528B using Tapatalk
  7. I want to live in a world in which the software is lagging the hardware!! Since I started playing flight sims with my Commodore 64, it has always the other way around, and it's so frustrating to be limited by HW, and for many of us, pretty expensive too...[emoji24] Sent from my SM-A528B using Tapatalk
  8. Nice tutorial on how to solve the problems in VR. Straight to the point. [emoji1787] Looking forward to the second part when 5090 is released.[emoji857] Sent from my SM-A528B using Tapatalk
  9. I concur... Sent from my SM-A528B using Tapatalk
  10. Well, I see slightly (almost imperceptible unless you want to see it) screendoor effect on both. And in the Q3 is easier to see due also to the bigger clarity in general. That's why it's debatable, because it's clear that two persons owning both headsets have different opinions. Now, if you want to talk numbers, the absolute resolution is not what will give you the smallest absolute, or even relative apparent pixel size, which, in turn, is what matters for discerning individual pixels and, in turn creates the screendoor effect. That is why most of the times, when taking about professional headsets, you add to the equation the pixels por degree (PPD) factor. Reverb G2 has a PPD of around 19 (https://vrlowdown.com/hp-reverb-g2-vs-pimax-crystal/), while the Quest e has a declared pixel density of 25. Sent from my SM-A528B using Tapatalk
  11. This is very debatable. I think it's only slightly better. With a 20€ active cable, solved. Fully agree. But in general, having logged many hours with both headsets, with a Halo strap and an active cable, the Q3 Overall experience beats the G2 hands down. Sent from my SM-A528B using Tapatalk
  12. Long time since I shelved my G2, which I sold some months ago. As soon as I tried the quest pro, and later the quest 3, I couldn't go back to the G2. Some people might say that you are losing some punch when it comes to the colors, or that in the very very center point of the display, the resolution is a little bit higher. But my personal experience is that the feeling that looking through a Q3 or a Q-pro is much more natural. Pancake lenses made me forget that I was looking through lenses and that is a feeling I never had with the G2. Sent from my SM-A528B using Tapatalk
  13. Reporting back. I have tried the DLSStweaks and it's definitely better than the blurry DLAA that I remembered. The image on the MFDs has a little bit of"motion blurr" but it's barely noticable now, and the shimmering from the MSAA is gone. And in scenes with heavy GPU load, like over cities in the Syria map, the GPU time-frames are much lower and consistent. Long story short, now I am a DLAA believer. Thanks for the info on the thread! Sent from my SM-A528B using Tapatalk
  14. could you please eleborate on how this DLSStewaks differs from the original DLAA available by dealt in the DCS settings? I have read the Github page info and I do not understand a thing... hooks, layers, tiles... thanks
  15. I mainly use the f-18 module and DLAA has a terrible blurry effect on the aircraft's displays. With MSAAx4 the DDIs are much sharper, but I give you that it increases the shimmering of the distant objects. But I will give DLAA another try with the latest version. Thanks for the hint Sent from my SM-A528B using Tapatalk
×
×
  • Create New...