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VFA103 Whisper

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Everything posted by VFA103 Whisper

  1. Sorry for sarcasm, was frustrated after flying an hour ferry in mission and it failing again. Today, I tried on our squad's 3rd and 4th servers (poor ping due to region). The AI and guns all performed perfectly, as it used to. I was able to wipe an area of BTRs in a matter of minutes. On the next server, worked to the point my pilot died, the huey kept flying, now external view, with the gunners engaging everything, optimally, just to put a fork in it. I'll investigate our mission and other servers to ascertain what difference there might be. Thanks
  2. Patched, servers patched, co-pilot now lowers reticle, still refuses to fire at infantry, light vehicle, heavy vehicle, and AAA emplacements. I've test on two servers, two different missions. I managed to get the side-gunners to engage on second server, but the front co-pilot enjoys his 100% Ammo. Should we wait for the Huey "II" to come out, or?
  3. Yup, still busted, has been for months. The huey is borderline useless atm, it's frustrating.
  4. +1 -Left door sounds occasionally cuts out -Front right co-pilot Minigun sounds like M60 -Still having issues with lack of engagement by co-pilot (door gunners seem better).
  5. I second this issue... I've flown the Huey a long time, and in the last few months, it has become an exercise of frustration when engaging ground targets. If the armor bias is true, why am I often left with gunners which obliterate a convoy of the same unit type, but suddenly "shut down" and refuse to shoot? The unit isn't on fire, still moving to waypoints, ammo is still there, still free fire on all stations, still armed, gunners still alive (as far as I can tell), resetting/cycling ROE does nothing, the attack orbit distance/altitude matter little. I've had right sides deplete their ammo to 0% while the front and left have nearly 100%, even though I give them angles of fire from their position. List of units I've successfully destroyed, then been refused within the same mission: -Insurgents -Armored Speed Boats -APCs -SA-8 -Taxiing Migs/F-5s Sometimes I orbit to no avail, and just land in frustration in front of the enemy, and suddenly after a minute or two they'll "reactivate" and destroy it. I can understand nerfing damage, or accuracy, or even armor bias... but when you fly a 2-hour mission with a long helo ferry to the objective all set up by your squad, annnnd your gunners refuse to work, it's simply dumb. I'm used to RTBing wiped of ammo, whereas now I often come back with 80%-90% on at least 2 stations and a failed objective.
  6. Wasn't sure how many entries allowed, but I do love the Anton and just wanted more skins for it. So, I also made an Afrika front one with desert spots based on a JG27 bf-109 camouflage. I prefer PG map missions, and wanted something to use there. It's kind of neat how effective it actually turned out. Download: https://drive.google.com/open?id=1O-ts7U8KPRy0KzphyjUV4cNpyMb4JmQI
  7. Of course, A2M's need a green counterpart. As the war progressed, and it was less about pristine candy grey Zeros off proud carriers, and more about desperate island hopping warfare, many carrier planes were hastily painted over. So, instead of the beautiful museum piece green Zeroes we're used to seeing, I recreated what a late-war makeshift field Zero would look like. This is fictional, in that it lacks an exact model or reference, except old reports. Download: https://drive.google.com/open?id=1hA4b21m5b7cQ1-XS8oseZUcBjCf5Gt61
  8. I knew the A2M would be popular(because we want it, hint hint). Mine is based on a historical one. The AI107 was flight lead, Shotai 3, off the Akagi in the first wave against Pearl Harbor. I've also extensively recreated the ID plate from scratch, for this time frame, in era specific kanji, and filled it out with information that this plane could have likely saw. DCS serial/bort numbers are removed. Download: https://drive.google.com/file/d/1hA4b21m5b7cQ1-XS8oseZUcBjCf5Gt61/view?usp=sharing
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