

yoyo_the_reaper
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Everything posted by yoyo_the_reaper
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Hi kegetys why didn't you use the functions from the export.lua -- LoSetSharedTexture(name) -- register texture with name "name" to export -- LoRemoveSharedTexture(name) -- copy texture with name "name" to named shared memory area "name" -- LoUpdateSharedTexture(name) -- unregister texture do you try to use these functions to export the A10 and SU MFD ? best regards
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very good apps / mods very usefull thanks
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salut : LOPMT => lock on payload modification tool @+
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Hi according the big difference between (FC2/BS1) & (BS2/A10C) into their payoad configuration files i choose to create dcs pmt especially for BS2&A10C so 2tools will be available : for FC2 & BS1 --> LOPMT for BS2 & A10C --> DCSPMT this 2 tool allow the configuration of the payload available at parking/FARP LOPMT the new version 2.2 supports : - BS1 - FC2 - custom payload creation (the whole database is available, using the db_weapon files) - 30 shortcut supported - automatic symetric payload the interface was modified in order to display a maximum of payload configuration for download use the folowing link : http://code.google.com/p/lopmt/downloads/detail?name=lopmt.zip&can=2&q= the documentation : http://perso.numericable.fr/yoann.q.site/LOPMTV2/LOPMTV2x.pdf the 2.3 version will be delivered with suppression of A10C an BS2, which are supported separately few screen copy : https://plus.google.com/photos/110950006164840527676/albums/5684480712962543329 DCSPMT dcspmt, is a lopmt modification for DCS BS2 and A10C it provides the same feature as LOPMT, the current version is 1.0 beta (tests in progress for A10C/BS2) it is available at : http://code.google.com/p/lopmt/downloads/detail?name=dcspmt1.0b_updated.zip&can=2&q= the unitpayload file is generated into the modman directory NB : sometimes it is necessary to download the runtime visual C++ 2008 using this link http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf bye
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bonjour j'ai codé un logiciel permettant de modifier les fichiers utilisé par lock on lors du ravitaillement sur base ce logiciel fonctionne sur XP/VISTA et est téléchargeable en utilisant le lien ci dessous http://perso.numericable.fr/yoann.q.site/lopmt.0.9.6.zip voici également un petit film montrant quelques possibilités du logiciel on peut : - importer le fichier d'origine lock on FC2 - le modifier - l'enregistrer ou créer des fichiers "from scratch" un petit mode d'emplois en pdf est inclut dans l'archive si vous avez des questions n'hésitez pas PS : - merci à Muse de la silverfalcon et la boulet air force pour leurs remarque et test - il peut parfois être nécéssaire d'installer la runtime VC++ http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf
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Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
hi in my team we use a stadart server configuration so there is no problem it will depends of your server configuration in network.cfg , the standard integrity checks is done on integrity_check = { "Config/Weapons", "Config/ServerGraphics.cfg", }, just check with the admin if \FUI\Resources & \Scripts\Aircrafts\_Common are configured for integrity check best regards -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
hi the tool (still in beta according the correction ) is available using the link http://perso.numericable.fr/yoann.q.site/lopmt.0.9.6.zip uncompress the file into a directory and launch it using the script LOPMT_ENGLISH.bat there is a pdf file into the archive which describe the generation process ...to secure the process you should save your lua and res reference file... best regards -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
hi everyone sorry for the delay ... i prepare a version which includes: - import functionalities - save restore - FC2 directory - FRENCH/ENGLISH localisation yesterday i detect a problem with the english version , so i'll deliver it this week end, best regards -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
Ok, the problem of Su-25T is solved updated to 0.6 same link for down load and doc http://perso.numericable.fr/yoann.q.site/lopmt.zip http://perso.numericable.fr/yoann.q.site/MULLOPMT_en.pdf -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
ok , not a big problem , i'll integrate with the "open" functionality bye -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
hi WORLDID problem : yes it should be the same , i'll correct this today, but as a workaround you'll find a modified file (just replace the same filename in config directory) the bug was into the config file generation script so maybe there is the same problem for other weapon .... i'll do a new release OPEN / IMPORT function : this will be added at the end of the next week LAST ONE , i'm not sure to understand ... ... Su-25T.lua.csv.zip -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
sorry corrected -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
hi there here is a small document to explain the software utilisation LOPMT.pdf sorry for my poor english ..... i'm french :lol: i hope that this tool helps -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
it should.... not tested yet -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
hi the tool is finished as you can see in this youtube film you can download it using this link http://perso.numericable.fr/yoann.q.site/lopmt.zip unzip this file into a directory and double click on "LOPMT.exe" (works on WINXP SP3 32bits) if it doesn't work may be download MS VC runtime http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf i curently write a small user manual in english, for the moment you can use the video to use the software the sw generate 2 files 1 rearm.lua and 1 res file into the "output" directory if there is question don't hesitate -
Okey, now tell me how to make my own payload
yoyo_the_reaper replied to Boberro's topic in DCS Modding
Hi every body , i currently devellop a small tool to automaticaly generate ream.lua part and entire RC-rearming-*.res check the following link the tool is currently tested and will be available next month (lack of time), the licence will be GPL... and run on linux or windows (XP32) i'll provide a link if you are interrested cheers -
hi i'm trying to record what was detected by the F-15 Radar during a flight so i create a lua file which includes LoGetTargetInformation() fonction to request the radar information. While in RWS mode , all is ok , the LoGetTargetInformation fonction gives the data but when i switch to TWS mode , LoGetTargetInformation stop deliver target information (the targets are still displayed on the F15 VSD) so does someone know a workaround to get the target detected by the F15 radar in RWS AND TWS mode. best regards configuration : lock on FC 1.12a en