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yoyo_the_reaper

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Everything posted by yoyo_the_reaper

  1. which units are included into the mission ? the attached image is too small.
  2. according the lua files , the folowing ground vehicle shall generates LWR alert : bmp-2 bmp-3 M1126 (Stryker ICV) M1134 (Stryker ATGM) M1128 (Stryker MGS) M2 Bradley Marder (ICV) MCV-80 Gepard M6 Linebacker M973 Avenger (to be confirmed) Challenger2 Leclerc Leopard 1 Leopard 2 M-60 M1A1 T-72 T-80 T-90
  3. hi, is it still a GPL software as V3 ? or is it a brand new software ? best regards
  4. hi is the missile location process simulated for sa-19, so if i release chaff before firing and chaff+flare after firing , can i "confuse" the sa-19 saclos process best regards
  5. try geotrans http://earth-info.nga.mil/GandG/geotrans/ which convert coordinates in different format for geodetic to UTM conversion only there is a port on android https://play.google.com/store/apps/details?id=geodesia.transformaciones&hl=fr , by i think you searching for geodetic to MGRS right ?
  6. hi all, question about FC3 , IIRC this product includes the A-10A , which can fire Maverick D or K weapon. This weapon is available on A-10C (complex avionics) and need a small procedure to be done before a fire in DCS:A10C (cooling then ground stabilize) so how the MAv will works on A10A (same as for A10C) ??
  7. i use these bomb for specific mission : - low level/hight speed attack because of SAM threat (unknown SA-8 position in the area) - static and very known target position - soft target this include - airfield destruction, using a ripple mode with a delay adapted to the length of the airfield - terrorist camp / Farp for the airfield, it's easy to avoid AAA (excluding SHILKA!) on the first pass only
  8. hi, i update the user manual, see the message#1, but to install, the easy way is to copy the unitpayloadfiles.lua created into modman\MissionEditor\data\scripts into your bs2/A10C directory Don't forget to make backup !!!!!!
  9. hi send me your original unitpayload.lua in order to identify the problem
  10. @speed, not sure it will work! try to include your file into the DCS2_template\MissionEditor\data\scripts replace the existing file and launch it and yes it 's an old comment : dcspmt is compatible with A10C & BS2 lopmt 2.2 is compatible with fc2 & BS1
  11. hi, after lopmt i created a tool for BS2/A10C to allow the user to easily modify the payload configuration which are available at parking (farp/airbase) the payload are available thought the communication menu --> ream the current version is 1.0B, clic on this link to download : http://code.google.com/p/lopmt/downloads/detail?name=dcspmt1.0b_updated.zip&can=2&q= unzip the file into a directory and launch DCSPMT_1-0b.exe a small user manual will help you : https://docs.google.com/open?id=0B263kbYa7xtGaTVzTDBRdWlTdnlkXzRKbnZlZEhPUQ the unitpayloadfiles.lua is created into modman\MissionEditor\data\scripts and shall be manually copied into you bs2/A10C directory (same path without modman) or use modmam to create a package NB : sometimes it is necessary to download the runtime visual C++ 2008 using this link http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf best regards
  12. hi i don't know for F15C and mig but there are avionic limitations (hardcoded) in blackshark (1&2) so th ka-50 can't launch neither a a2a missile nor tv guided missile (kh-29t) i think it's the same in fc2 best regards
  13. new version after A10C bug correction http://code.google.com/p/lopmt/downloads/detail?name=dcspmt1.0b_updated.zip&can=2&q= shall now be ok, i'll go further in test
  14. hi my test are ok for dcs-bs2 but not for a-10c there is a bug into the generated unitpayload.lua .... best regards
  15. hi after created DCS PMT for BS2 and A10C , i update the original thread best regards
  16. hi hijack, yes it's scheduled , an internal version works with A10C and i will test it with BS2 (i purchase it last week), i thin the version will be ready at the end of january Yoann
  17. hi @vaggos ,as explained in the pdf lopmt now create a directory which can be used to create a modman package modman do a lot of backup when it's launched for the first time , so read modman manual
  18. hi, i finally update / improve the tool and created a new version V2 with the folowing improvement : - BS1 support - up to 30 shortcut - generate files to include in a modman package here is the user manual : http://perso.numericable.fr/yoann.q.site/LOPMTV2/LOPMTV2x.pdf you can download the tool using this link http://code.google.com/p/lopmt/downloads/detail?name=lopmt.zip&can=2&q= screen shot : https://plus.google.com/u/0/photos/110950006164840527676/albums/5684480712962543329/5684480726513354786 the V2.2 includes a tool to create a custom payload example YoYo
  19. hi, since 3 missions , dcs crash with a simulator.exe error i didn't change anything into the configuration of the PC since one year config ------------------ System Information ------------------ Time of this report: 6/21/2011, 21:41:52 Machine name: XXXXXXXXXXXXXX Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: P5Q SE/R BIOS: BIOS Date: 07/14/08 15:23:00 Ver: 08.00.14 Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs) Memory: 3326MB RAM Page File: 733MB used, 3971MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 9800 GT Manufacturer: NVIDIA Chip type: GeForce 9800 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0614&SUBSYS_040110B0&REV_A2 Display Memory: 512.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Écran Plug-and-Play Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.7061 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 4/8/2011 07:14:00, 4111232 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 4/8/2011 07:14:00, 12501600 bytes Device Identifier: {D7B71E3E-4554-11CF-9568-0D2403C2CB35} Vendor ID: 0x10DE Device ID: 0x0614 SubSys ID: 0x040110B0 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run i've found a file called "DCS-20110620-204751.crash" into the temp directory (same as the ACMI files) see hereafter for the content : # -------------- 20110620-204751 -------------- D:\JEUX\Eagle Dynamics\Ka-50\bin\x86\stable\DXRenderer.dll # C0000005 ACCESS_VIOLATION at 029D98C5 01:000288C5 # # EAX = 03535D00 # EBX = 003B4E01 # ECX = 03535D00 # EDX = 00000000 # ESI = 034C1CB0 # EDI = 00A50000 # CS:EIP = 001B:029D98C5 # SS:ESP = 0023:0012F9CC EBP = 0012F9EC # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00210206 029D98C5 0012F9EC 0001:000288C5 D:\JEUX\Eagle Dynamics\Ka-50\bin\x86\stable\DXRenderer.dll ?DrawBatch@DXRenderer@Graphics@@UAEXPAPAVRenderObject@2@H@Z()+35 029D98C5 0012F9EC 0001:000288C5 D:\JEUX\Eagle Dynamics\Ka-50\bin\x86\stable\DXRenderer.dll ?DrawBatch@DXRenderer@Graphics@@UAEXPAPAVRenderObject@2@H@Z()+35 0C53BE10 03696B90 0000:00000000 my hypothesis is that there is a problem (graphic) with clouds i will try flight (1h/2h) with the same mission with or without the clouds does anyone have another idea best regards
  20. hi, do you know if there is a workaround for this problem ? yesterday, i've played online and i was shot down 3 time with by a 27ER without any warning/launch indicator on my TEWS , only a scan signal i've a track (client side only) and an acmi, the track clearly show that there were no missile launch warning
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