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combatace

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Posts posted by combatace

  1. On 1/6/2024 at 11:20 AM, JABO2009 said:

    Thank you Combatace and team for this incredible mod and the time, love and effort that went  into this !!!

    I deleted the whole Old version and will Do a total new install once back from holiday .

    Edit : tested the mod today and its just stunning !!  

     

     

    I got the credit when I released Su-30 more than a decade ago. The credit of this mode completely goes to Freebirddz and team.

    • Like 4
    • Thanks 1
  2. 17 hours ago, rafalg78 said:

    I observe the same issue.

    I am very impressed with the Su-30, it is wonderful, congratulations and I admire the amount of work put into it.
    @combatace, please take criticism constructively, just to make it become even better. I think this is the only purpose behind the comments that are made.

     

    I just replied because I donated the model to makers of the mod long ago and they were busy working on its textures and cockpit and the whole mod. I dont know what is their plan on updating the errors as it will require a lot of work and we haven't actually collaborated with this mod. As I said I just donated the model almost a decade ago.

    • Like 1
    • Thanks 3
  3. On 1/4/2024 at 1:06 AM, EA-18G_BlockII said:

     

    Sorry for your disappointment in external model. I created this model in 2009 or 10 with best available drawings and pictures. These guys have worked very hard to make it into such a nice mod. No one pointed out inaccuracies when the model was WIP because I released it for FC2 and in game Su-30 model was horrendous. 

    • Like 4
  4. 10 hours ago, Night Raid said:

    We are a group of DCS pilots involved in Air to Air Combat. Our expertise includes experience in real jets like Tornado and Eurofighter, as flight instructors and as weapons instructors but most of all we are experienced DCS pilots in PvP and PvE.
    We don't want to participate in the endless discussion "is it real or not real". As well, we will not talk about technical data, because we don’t know or are not allowed to do so.
    We want to talk about the principles and the philosophy of an AIM120 used in DCS. 
    From our point of view there are two principles here, which are violated in DCS and thus give the BVR fight with AMRAAMs completely wrong fundamentals. 

    First:
    The Missile warns you when it's time to turn away! Whether I take a max range shot or fire the missile just before its active range, if the target flies an abort at the first warning of the active missile radar (max G turn to zero aspect angle) it will kinematically deflect the missile. This always works unless the target cannot make a high-performance abort for some reason (G’s available, speed, etc.).
    This makes it unnecessary to know distances when to react against an AIM 120 shooter at the latest. You make sure you have enough energy available for a high-performance maneuver and watch your RWR. This is enough to defend 100% of any AIM 120 Shot that is not active from the rail.
    This makes the fight very simple against an AIM 120. Of course, there could be situations where the target of an AIM 120 would be warned in time, but there must be situations where this is not the case. But there is none! Who would want such a weapon?

    Second:
    There are ways to defeat an AIM 120 in DCS very safely, without abort, outside but and also inside the kinematic no escape zone. Skilled pilots can do this with just about any missile that is not fired in dog fight range. 
    An AIM 120 should have a very high Pk (probability of kill), if there are no energy problems from the side of the missile.
    But it does not, on the contrary. Against an experienced DCS pilot, a 5 NM head on shot is a low Pk shot! Who would want such a weapon?

    This leads to the following BVR Fight principles:
    - Don't shoot long range or medium range to kill. Rarely is a target that stupid. The missile is easy to defeat.
    - Do not fly too high and too fast. The advantages you have in terms of missile range do not matter. The disadvantages you have, because you can't maneuver optimally, do.
    - Distances do not matter. Pay attention to your RWR. Abort when you see an M.
    - There are no high pk shots outside of 4 NM.
    - Learn how to use a 3D maneuver to safely defeat a missile even inside the no escape zone.

    Is that what you guys want? Missiles worked better 2 years ago in terms of BVR fights principles than they do now. Forget for a moment, the notch gates and all the little bits and bites. Look at the big picture.

    The AMRAAM is a medium range missile. But it doesn't make sense in DCS to use it medium range.
    We would like to have an AIM 120 which makes sense to fight BVR with. 

    It doesn't matter if this corresponds to your view of a realistic simulation.

    If you want to have an easy way for everyone, give the Flankers and Migs a chance in DCS and support the great Dog Fight Videos, then please solve this by using Jammers.

    Check six
    GTAG 

     

    I have seen a whole episode on a TV channel many years so. Aim-120C5 was being field tested that day. There were air force personnel and Raytheon people during testing, and against target drones drone Aim-120C5 had a kill ratio of 40%. Its amazing that even though Eagles and flankers are models from 1980s technology, yet you expect them to work like 2022 technology 

     

    • Like 1
  5. I don't want to offend anyone here, but that's exactly what LevelPulse said: "... The model was just redone by combatace who has made a fantastic model that we can now use..."

     

    Did you have any problems with LevelPulse? Just asking, because I simply don't have any background information about this project.

     

     

    This model is not redone. I made the external model from scratch and I touched on a lot of inaccuracies in the cockpit model.

  6. Hello,

     

    It's been a while since we last gave an update regarding the ME-163. The project is still a go although various members have been busy including myself. The mode; was just redone by combatace who has made a fantastic model that we can now use. Unwrapping and texturing will begin in the coming weeks and hope to give you an in-game screenshot soon.

     

    In the mean time here is a picture (Please not this is not the final product and is subject to modification).

    onV0lTP.png

     

    Thanks,

    Alex

     

     

    Thanks for not paying genius. BTW community, this external model is made by me.

  7. Just visiting the forum after a long time, searched for Su-30 and saw this post. Awesome work Skate.

    About the messy condition of the model, I am not sure but might be me as this was just my hobby and didnt know anything about how things are done professionally.

    So, thanks for the work that you are putting in and keeping the model updated.

     

    Regards,

    CombatAce

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