

cw4ogden
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About cw4ogden
- Birthday 05/06/1971
Personal Information
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Flight Simulators
DCS, IL2, FS202
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Location
Eastern Oregon
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Interests
various
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For me at least, I'm not getting anywhere near 59 inches of manifold pressure.
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Not sure how you are calculating that. I get about 330mph true, when converting 283 KIAS to True airspeed and subsequently converting to mph, 20 mph less than the quoted 350 mph, which is also low depending on sourcing. ... And that's leaving aside how artificial it feels trying to actually accelerate to that speed in level flight. To achieve 283, I'm diving to 300 or so, then holding level flight to see when the airspeed stops bleeding off. I've yet to get it above 265 knots or so without needing a dive to get over the "invisible wall" this module feels like it has with respect to acceleration. And being slightly out of trim, which I wasn't or slightly slight nose up, which I wasn't, might account for a reduction of few knots at best, not a 20 knot reduction in top speed.
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Still feels slow after first patch, at sea level at least. Max manifold pressure I can obtain is 53 maybe 54. Tried making the throttle a slider but I don't think it's axis related. 2700 rpm, water injection on, All cooling systems closed, 50 percent fuel - Max level speed 283 knots
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Still a problem year and a half later.
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Why can't I achieve more than 258 kts airspeed?
cw4ogden replied to LeCuvier's topic in Bugs and Problems
Which exist, and which I'll be more than happy to test after a patch or two. It's a great module, don't get me wrong. But the answer to his question and the answer that will surely send you chomping at the bit to argue more is: we don't know. Have you done the testing? -
Why can't I achieve more than 258 kts airspeed?
cw4ogden replied to LeCuvier's topic in Bugs and Problems
Agree that is a bug, but the OP is asking why he and many others can't achieve performance numbers they should be able to. And while some may be attributable to a layperson understanding of the concepts, the answer to his question, is we don't know for sure. There are still too many fixes needed to be in a position to do much beyond speculate. -
Why can't I achieve more than 258 kts airspeed?
cw4ogden replied to LeCuvier's topic in Bugs and Problems
Well if you are saying everything is fine with regards to the flight model, as long as you don't use the 3500rpm exploit / bug, I disagree. -
Why can't I achieve more than 258 kts airspeed?
cw4ogden replied to LeCuvier's topic in Bugs and Problems
The correct answer is it's currently not clear why the flight model is doing some things regarding airspeed / engine management. There are a number of theories, one of which is that everything is fine, and "you just don't understand the principles of true airspeed", or, the other flavor of the same argument "you need to convert Knots to MPH" etc. At the very least War Emergency Power is very bugged, needing a mouse input on the prop governor, which is completely un-bindable. It set's the engine rpm to about 3500, which is inaccurate. The lingering question is how accurate is the Flight model? It feels to me like there is excess drag coming from somewhere. And the engine modelling is a bit of a hot mess still. The trim feels off as well. I don't think the amount of trim adjustment required for minor airspeed changes is accurate. And either the F4U is off, or every other WW2 DCS module is. There's no plausible physics or aerodynamic reason I can think of, for the F4U to be so significantly different. -
The pitot static associated needles definitely should not wobble, with the exception of airspeed, which would be associated with transient airspeed changes, or turbulence, not cockpit vibration. Manifold pressure too. Caught my eye as well.
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DCS specific test results 2D resizable bar on - cpu bound 215 fps from DCS. I play VR so graphics set pretty low. Off - maybe 10 fps loss - gpu bound VR Bar on 60-62 Bar off 52-55 I tried the tweak yesterday and subjectively, without testing it felt better. With testing, those were my FPS numbers. 3070 ti intel 10900 Reverb 2
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Binding for exterior lights on / off / flash is bindable, but not functioning.
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Loading In With No Hydraulic Pressure Cannot Unfold Wings
cw4ogden replied to sbower's topic in Bugs and Problems
Not sure if it is the same thing, and maybe it is as intended, but my wings only fold when the cowl flaps are in a position "other" than fully open. I.e. in the 2/3 open or closed position the wings fold. I've checked and don't see any conflicting bindings. -
It's roughly 8 inches forward and 5 inches back per the limits of the D model stick position indicator.
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Engine Startup Sounds Don't Align With Reality
cw4ogden replied to dresoccer4's topic in Bugs and Problems
Unless I'm missing something the D model operator's manual is approved for public release, but will refrain from doing so if it's frowned upon.