Jump to content

Tiger4-2

Members
  • Posts

    37
  • Joined

  • Last visited

Everything posted by Tiger4-2

  1. Sounds like him for sure hahaha Sent from my SM-G973U using Tapatalk
  2. If you guys haven't read Black Sheep One I highly recommend picking up a copy. On a side note, My Dad was in the military around 2001 attending Defense Language Institute, Monterey CA. He wrote to Mr. Conrad around that time, and actually got a phone call from him congratulating him on his graduation. I mean how cool of a guy do you have to be to call your fans personally? As for Pappy, let's just say he and I would've gotten along well for sure. Sent from my SM-G973U using Tapatalk
  3. RIP Robert Conrad Sent from my SM-G973U using Tapatalk
  4. Or do what I'm doing and mess around on p3d until it comes out. Right now I'm putting myself through ground school, and as soon as I get paid I'm starting primary on the N2S Stearman from Golden Age Simulations. After that I cant decide if I want to fly the BT-13 for basic, or just skip to the A2A T6 Texan. The BT-13 I found is old and kind of shitty graphics wise. Theres tons to learn, tons of fantastic quality aircraft, and if you look around you can find alot of the original course materials to aid you in you training. But I'm a turbo nerd about this stuff so....lol Sent from my SM-G973U using Tapatalk
  5. Hey all! Good news, I did some digging and discovered the Leatherneck Corsair will have the time period appropriate ZB Mk III Homing system, which will guide you to the Essex class carrier they are also releasing. In addition, I read that the marianas map will be 400x400 square kilometers, which at that latitude (13.4521° N, 144.7632° E for Guam) is roughly 4° of Latitude by 4° of longitude. This means that the maximum possible flight from one end of the map to another would be about 390 miles from one corner to another diagonally. For this distance, given the maximum acceptable margin of error of +/- 3°, which at 400 miles would be 20 miles course deviation, dead reckoning is more than adequate for navigation provided you account for magnetic deviation and variation. It would also be smart to subdivide such a course into two segments of 2° each, each with their own true courses. This is because most charts are distorted over long distances unless you are following a Rhumb Line. It remains to be seen whether we will have plotting charts for intercepting the carrier, as I'm assuming we will be given a rendezvous point in lat long and a time frame in the mission briefing. The good news is the YE-ZB will be available, though this was apparently hard to use and very clunky, so we'll see. Thanks! Sent from my SM-G973U using Tapatalk
  6. I live for it lol Sent from my SM-G973U using Tapatalk
  7. Agreed. Then I can reenact the entire first season of Baa Baa Black Sheep lol
  8. That is great news! And hey, at least it's in the works, regardless of how far away it is.
  9. Honestly sames. This game has soooo much potential, but right now my main gripes are that you can't just pull out a map and plot a course, given that you're on a 2D map rather than a 3D sphere such as x-plane or fsx/p3d. I feel like the YE-ZB is a must unless they model some sort of plotting board.
  10. Hey guys, So I posted this in the subreddit and nobody cared. I figured I'd try my luck here. So here goes... I'm beyond excited for the Leatherneck F4U-1D release, as well as the Pacific Theater; I'm something of a wwii naval aviation fanatic. Because of this I've been scouring the web for original flight training manuals and doing my best to emulate the training curriculum from the time period(Yes I'm that much of a nerd, and yes I found alot of goodies), starting with the N2S for primary/ground school and ending with the SNJ/AT-6 for Advanced flight training. It's been a truly eye opening and awesome experience immersing myself in training manuals and flight procedures, and one of the most interesting subjects thus far has been navigation. I was able to locate a consolidated version of "Air Navigation parts 1-5, c. 1943", the textbook used by flight schools to train their aviators, and I've been thoroughly intrigued by what I've found. Before the days of INS and TACAN, Naval Aviators had to be experts at navigating with the big 4: 1. Pilotage - Using terrain features such as roads and buildings. 2. Dead Reckoning - Method of finding position by using a compass heading and time in flight relative to a starting point. 3. Navigation by Radio - using the directional properties of radio waves to find position, such as VOR or the YE-ZB(Think early INS) 4. Celestial Navigation - using the heavenly bodies and a bubble sextant, along with plotting charts to determine your position. So I suppose I just want to speculate for a moment...what do you guys think will be our options as far as navigation and getting back to the carrier, particularly at night? We already know that DCS has an accurate star-map, so implementing a sextant shouldn't be too hard(They already have them in X-Plane and FSX). Will we see the YE-ZB? What about the Mk3a plotter and whiz wheel used to find the carrier position on a map? I'm curious to know what you guys think. Also if anyone has any links to good resources for textbooks, manuals, or other things which will benefit me in this endeavor, it would be greatly appreciated. Also...I would literally finance an F6F myself if I could afford it. Can someone make this airplane before I have to learn to code and do it myself? Lol Thanks and happy flying!
  11. Hey guys, First post, just wanted to stop in and introduce myself. I'm an aviation nut, especially from ww2-Vietnam; I'm a former marine and wanted to fly F-18s, but I blew out my eardrums because infantry, and now I just LARP in P3D and DCS. I look forward to flying with yall.
×
×
  • Create New...