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Everything posted by ADHS
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IMO: many have implemented but seamlessly. Ideas for free with no cost, are always welcome.
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Just a demonstration of the best NATO pilots from Hellas (Greece)
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cfrag Right said and i fully agree with you and your analysis. My opinion: Every company have a Policy that is not interesting me. All i can tell is that after months of effort to set a custom working base with scripts, i have to give up as (seems) there are no tools/docs given to continue further on. Sure there are guys out there that they have spend more time than me but it doesn't make any difference. We all are in the same twilight endless loop, in the "wish list" zone.
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Still, there is no official answer in here from an official person.
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for (the time that this stands) then do i don't find any reason to program the nothing return end
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Personally i just wanted to continue lua scripting, no mods or so. But without an SDK you are a blind that searching in the darkness. You can't program with assumptions and by hunting fragments of code from here and there. This is Indiana's Jones job. Still, there is no official answer in here from an official person. PS: Any relation with the old DRAGON? (bs1 + bs2 missions ?)
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Correct me if i' am wrong: but an SDK have documentation, examples, working examples, constants, variables, functions etc for anyone to read and learn how to program the API.
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Is there an official DCS SDK to download, like many other games do offer to their community ?
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By saying unit means that your group is just one unit ? If so, please do try with a group of four units. From the time that you had results just with % maybe not. If those two have to go together, then a guru of dcs may help further to solve this. Unless if this is another dcs secret also. Thank you for letting me know.
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Hello. Good idea and i wish you to do it. Sadly there were too many questions that they never got an answer even here. These links may help you further. Good luck. https://www.digitalcombatsimulator.com/en/support/faq/1249/ https://wiki.hoggitworld.com/view/Category:Scripting https://wiki.hoggitworld.com/view/Category:Class_Functions https://wiki.hoggitworld.com/view/DCS_Scripting_orig_Part_1 http://www.dcs-tutorial-collection.de/contents/pages/1genprofs.php https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation
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Hello. What about other values higher than 0 f.e 15, 35, 55, 75 etc ? Let me know please. If the group respawns but the health of the units or the units are less than 4, then it is a health factor.
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Continued S_EVENT_DEAD Problems
ADHS replied to xcandiottix's topic in Scripting Tips, Tricks & Issues
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Continued S_EVENT_DEAD Problems
ADHS replied to xcandiottix's topic in Scripting Tips, Tricks & Issues
Hello. Sorry, but i dont know so to give you an answer. Personally, i don't mind for such changes anymore. My custom event handler has been set in a way that if something have change, is reporting back and is sorting the events by it's own, no matter what ED have change in the events code section. Thank you. -
Try activate a GROUP with and with no %.
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Hello. I've left an answer in your multimonitor thread.
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Right! But with more obvious celebrating anouncement that last longer: trigger.action.outText("Something wonderfull had happened!", 36000000) I just wanted to occur some laugh/happy mood. Thank you.
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Hello. Please add an EVENT that will inform us for all the other events. Thank you.
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SERVERS, BS3: Don't rush to replace BS2 from your servers.
ADHS replied to ADHS's topic in Multiplayer
Thank you too. Happy new year. -
This was what i undestood from your description without picture. Thanks for clarify this, ignore the rest As for what are you looking for: You are just enetering a value 0 to 100 that later you can check with Group.getLife I haven't ever use the condition field, but you inserting LUA somehow (copy/paste or through in advanced commands) sorry. Yes, me too. Obviously refers to the overall group's LIFE in percentage that can be spawned damaged and not 100% healthy. In page 191 DCS Manual refers to a condition (seems LIFE to me) and a random percenatge. CONDITION. The condition for the random spawning of a group in a mission. For this, LUA expressions used in the Simulator Scripting Engine Documentation are entered into the field.
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Hello. Use SWITCHED. In conditions pass your "LUA PREDICATE" check: (You may use a loop of 1 .. 6 but this example is step-by-step) if trigger.misc.getUserFlag("1") == 1 or ...... or trigger.misc.getUserFlag("6") == 1 then return true else return false end Then, in actions add a "DO SCRIT" and paste a function and the call, such as: function CheckThem() if trigger.misc.getUserFlag("1") == 1 then trigger.action.activateGroup("Group-1") elseif ....... elseif trigger.misc.getUserFlag("6") == 1 then trigger.action.activateGroup("Group-6") end end CheckThem() -- call the function. NOTE: Once any of the FLAGS becomes true, you have to "FLAG OFF" all of them, after the above "DO SCRIPT" action. DO SCRIPT FLAG OFF 1 ...... FLAG OFF 6 Thank you.
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Continued S_EVENT_DEAD Problems
ADHS replied to xcandiottix's topic in Scripting Tips, Tricks & Issues
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Did it worked ? or not ?
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SERVERS, BS3: Don't rush to replace BS2 from your servers.
ADHS replied to ADHS's topic in Multiplayer
Hello. Good to hear my friend. I think this is the propper till BS3 setlles down. Most of my favorite servers have remove it. Ok i have BS3 but there others that don't. Thank you, Happy new year, wishes. PS: Which is your server ? to pay a visit