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hein22

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Posts posted by hein22

  1. 4 hours ago, Cathnan said:

    I guess a lot of the frustration comes from not understanding how priorities are set. For me that's the case at least. For example I don't understand why the now rather limited time of the remaining hornet devs is used to create the ACLS. Yes it would be nice to have, but in the bigger picture it's a rather secondary feature of the hornet. But It's being developed while primary features are still bugged. Some to a degree that makes them unusable (looking at you ground mapping radar). It would be nice to know how these things get their priority. I don't want to pretend that I know how software development works, but especially those radar bugs take some of the joy out of the hornet for me. And therefore i'd love to see a roadmap of the bug fixes, or at least get an update which point it is on the development list. I'm not saying you're not working on the bugfixes. I know you do. But for some major bugs it feels like they are here to stay. Which is not exactly great.

    Sent from my Pixel 2 XL using Tapatalk
     

    Exactly. Who wants ACLS before fixing the radar? ED make a poll, do a research, read the forums, or anything but please you need to start listening and investing the valuable resources on things that matter and make the product better instead of leaving us with frustration and unusable product.

    Do you really consider this a success? Maybe you do, maybe you don't, but please listen to us.

    So many major bugs take away most of the joy of even launching DCS in windows.

    • Like 8
    • Thanks 1
  2. 5 hours ago, WobblyFlops said:

    What makes you think they will implement them? Bignewy very often clearly emphasizes that the Roadmap is just plan. They can decide at any time to leave it as it is and stop all development regarding new features and still would be legally in the clear. Considering that we don't have any kind of updates, answers or any reaction about a plethora of missing features, it's safe to assume that the Hornet is in maintance mode. It has made the vast majority of the profit it is ever expected to make in its life cycle so spending more resources on further functions is likely not deemed to be cost effective.

     

    Bugfixes and general maintenance can be expected until it leaves EA for sure but I don't expect any new features at this point outside of ACLS. 

    Nothing makes me think that, nor did I say I did. But... I payed for something that was said to be completed and I expect it to be, period. You don't like it? Don't agree? I couldn't care less. At the very least I expect the already implemented things to work correctly without the number of bugs that we no longer can count without a scientific calculator.

     

    • Like 3
  3. 6 minutes ago, naizarak said:

    it's finished by ed's standards. they shifted to the f-16 months ago, next will be the apache. hornet is done outside of miscellaneous bug fixes or game-wide tech updates

     

    my mistake, i forgot about the magical early access label

    No, the hornet is not done. There are a lot of things not implemented yet.

    • Like 2
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  4. 7 minutes ago, LastRifleRound said:

    Seeing as the A10 STILL has iron bomb bugs it had 5 years ago, there's a very real possibilty much of this is never fixed. It's wrong.

    If that's true, I'll just stop playing, too much hard earned money to spend on unfinished products.

    Last thing I heard was the hornet getting out of early access in january or so... Where are we now? Oh yes still in EA.

  5. 13 minutes ago, NineLine said:

    Oh boy guys... this really isn't needed, nothing has been forgotten or dropped. You guys really need to settle down. Not every patch can be a blockbuster. 

     

    XD You're right, and your post was really spot on and funny. But speaking for myself I wasn't really being toxic about this patch but rather about a general methodology and you know exactly what that is, it doesn't mean it's going to change or that you actually agree, but I wanted to be clear about the toxic comments and where they come from.

    Whenever there is a comment like those, you need to listen and investigate why customers feel that way, and what can you do to provide a better customer experience.

    Just my two cents.

    Keep up the good work.

  6. 5 minutes ago, Lordfacker84 said:

    hornet has sold enough...now it  can be forgot🤑

    Yeah, I wish it wasn't like that, but like I said, business is business.

    What I do blame ED is the poor communications skills, makes the entire community anxious and vicious, myself included.

    When Kate took control and make a damage assessment things were better, but now we are back to where we were years ago.

    • Like 1
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  7. 27 minutes ago, Preendog said:

    Don't know if it is related, but SA mode doesn't seem to kill my frames anymore. 

    They could have reduced the rate at which links are tested or information is shared to improve game performance.  Total guess. 

    No, it was 12 seconds delay since day 1.

  8. I did some tests and it seems the Bullseye indication in the SA page and radar page are locked at true north despite what you set in the HSI. The BRA indications in the radar page are also locked to true, but the BRA in the SA page matches the HSI setting. Also, the current heading in the radar page matches HSI settings as well.

    It's obvious that ED did this because all AWACS calls are in true and they wanted their calls to match what the player sees in the cockpit without having to put all the systems in true.

    Now we understand why this is, maybe it's a good time for ED to step up and simulate the Hornet as it is IRL and let the pilot deal with the AWACS unrealistic calls and choose if he wants to set the cockpit in true or mag.

    • Like 1
  9. 5 hours ago, Swiftwin9s said:

    I thought it answered the OP pretty well. Why is Link 16 updating so slowly? Because the "Link 16" we have is vastly simplified. Obviously IRL it depends

    I wasn't just asking why, I was comparing modules with different results and trying to understand why those.

    But hey, no hard feelings, I can see why you approach it like that. Thanks anyway for coming by.

  10. 14 minutes ago, Mike_Romeo said:

    No, fog is still work in progress

    Growling Sidewinder server, 55 players, each skin has a size of 1GB, You would have to download 55GB to join that server and to download 1GB everytime a new player join the server.

     

    Wow, that heavy huh? Didn't know that, thought skins were light. Does a technical solution exist?

  11. I wasn't around when the new clouds launched and I now don't understand very well the layout of the mission editor's weather section.

    What role does the bottom preset section has in relation with the new clouds presets?

    Does the smoke and fog work well in conjunction?

    Different topic: does DCS still require that everyone in a MP game has the skins locally in order for everyone to see them? Didn't ED implement something modern like automatic temporary download through server?

     

    Thanks.

  12. 15 minutes ago, Swiftwin9s said:

    Nothing more to add, Link 16 in DCS is heavily simplified, theres no argument there.

    I wasn't talking about complexity or anything like it. If you understood I was referring to that, then there is nothing more to add for sure. But from the OP point of view maybe there's someone willing to jump in and leave a comment about the questions proposed.

    • Like 1
  13. 3 hours ago, BIGNEWY said:

    Planned, not promised. 

    I will speak with the team about the roadmap and when it will be updated, but if the team need more time they need more time, none of this can be rushed. 

    thanks

    This is business, a plan not delivered is the same as a promise, trust me.

    And even if the team need more time, which is fine, a word from you guys regarding efforts and stuff will calm the customers seas. We all need to learn something.

    • Like 4
    • Thanks 1
  14. 3 hours ago, rob10 said:

    Interesting.  I did test after it changed in one mission (and unless it was random chance) when I had the default set to something other than 127 my wingman would disappear on off the SA page, and when set back to 127 it showed up again after a short delay.  I really haven't ever played with it before setting it back to 127 in this, so I have no idea what else works or not, but with the default mission settings, it seems to need to be on 127 to work.  This is occurring strictly with the channel that comes up on the UFC when pressing the D/L button, not talking about playing with anything in the MIDS page. 

    I tested this now and changing the DL channel doesn't affect anything at all. All datalink functionality remains the same.

  15. Just now, rob10 said:

    Hmmm ... after further testing, I'm not sure if it only effects it if you change WP with grid co-ordinates on the ground, or if it was just user error in the first place 🤔😳.  I can't reproduce while changing it in the air, even though it does change it to whatever the first 3 digits of grid co-ordinates.

    The bug occures when you set the harm tgt.

  16. 1 hour ago, rob10 said:

    Interesting.  I did test after it changed in one mission (and unless it was random chance) when I had the default set to something other than 127 my wingman would disappear on off the SA page, and when set back to 127 it showed up again after a short delay.  I really haven't ever played with it before setting it back to 127 in this, so I have no idea what else works or not, but with the default mission settings, it seems to need to be on 127 to work.  This is occurring strictly with the channel that comes up on the UFC when pressing the D/L button, not talking about playing with anything in the MIDS page. 

    Interesting, I tried changing it and it didn't affect anything. Awacs still provided the SA picture with no problems. Maybe it is just for PPLI?

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