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Diesel_Thunder

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Everything posted by Diesel_Thunder

  1. I have a few reasons. For context, I am only using a monitor and don't have any head tracking yet. And I'm currently on Steam 2.5.5 stable, soon to ditch that and move to standalone beta. I do like the visuals of the new compared to the old. Here's a quick list of the things i don't care for, though I know some of these are set to be corrected soon. Cockpit lighting at night, difficult to find switches, knobs, and buttons. Left and Right fire pull handles are backwards. The ejection seat handles block from view the switches on the throttle panel, buttons on the CDU panel, and the left hand side of the Annunciator panel. HUD scaling, I cannot see the entirety of the HUD as it is now. It doesn't break the module for me, mostly just minor annoyances.
  2. Thanks for catching that :thumbup:, I corrected it. Freudian slip on my part.
  3. Looking in our DCS A-10 flight manual, the DC boost pump is powered from the DC ESSEN bus ( page 658 ), which is powered by the battery when the battery power switch is on, or external power when the switch is off and external power is available and connected. APU GEN on or off does not affect this pump. Here is a fuel system diagram that Snoopy posted in the past. If you look at the Left Main tank, you'll see the DC boost pump. Follow its output and you'll see that it goes to three places; the APU, left engine, and the crossfeed valve. Only when that crossfeed valve is open will fuel go to the right engine from the DC pump. Here's a track that I saved where I tested this using the DC pump only. I started the APU but did not turn on the APU GEN. Left engine started normally. Right engine only motored when attempting to start with the crossfeed valve closed. Stopped the right engine, and then opened the crossfeed valve and attempted to start the right engine again. The engine started this time. Sequence of events in the track: 1:00 - Left engine start, ignites normally 1:53 - Left engine start sequence finished 2:05 - Right engine start, engine only motors with no ignition 3:00 - Right engine stop (I waited for N1 and Fan speeds to drop to 0) 3:40 - Open crossfeed valve 3:45 - Right engine start, ignites normally 4:30 - Right engine start sequence finished a-10c DC pump.trk
  4. When going through the startup, I normally have the APU GEN on so the CDU/EGI are initializing. There have been times where I have forgotten to switch on both sets of main and wing boost pumps. With the boost pumps off, I typically don't catch that until I attempt to start engine 2. Engine 1 will start with the boost pumps off but not engine 2, it will just motor along in the start cycle. At that point while watching the gauges, wondering why the ITT hasn't shown ignition, that's when I'll have that "duh" moment and realize I forgot to turn the pumps on. From what I recall from one of your past posts Snoopy, is that the DC pump in the left main tank will feed the APU and #1 engine, but not #2 unless the crossfeed is on. And IIRC the DC pump is automatic and activates if there is no pressure from the left main AC boost pump.
  5. I'm enjoying my recent purchase of the P-51. Pretty easy for me to get task saturated in this bird, and get behind the aircraft, but still is fun. So I set up a dogfight against a FW-190 A8 Anton, set to average skill. Both of us start at 10k feet over water, with me 2½ miles behind. I managed to get score hits twice, but didn't shoot him down. He ended up crashing into the water during a low altitude maneuver. Some of my lessons learned: Set the radio frequencies in the editor before flying. Don't go straight and level for too long trying to pick up airspeed, as that allows your enemy to get in attack position on your six. Maintain flap awareness, I ended up with 20° flaps at one point. A 15 year old X-45 HOTAS is not the best stick to use. Did an overhead break landing, and overshot the turn. Was able to make the runway with a small bounce. Here's the track. Would like to get some feedback please. p51 first dogfight.trk
  6. It's more than enough to climb all the way to the service ceiling of ~42,000 feet. Though you will not be making full power up that high because the critical altitude of the supercharger is 27,000 feet. That's the altitude where there isn't enough air anymore for the supercharger to compress, and you can watch that on your MP gauge. MP will start falling as you climb above 27,000. Though when you are that high up, even with the reduced engine power, your taking advantage of the much thinner air and nice drag reduction that gives you. Climb rate starts falling as you go higher, worse when you have drop tanks, HVARs or bombs loaded on the wings. Maintain your airspeed, and you'll get there. EMER RICH definitely catches people off guard, until you take the performance hit at altitude and the reduction in useful range because your burning more gas. Takeoffs and landings get me too. On takeoff my two big things are nosing over once the tail comes up, or veering off the runway and crashing. Landing, sometime I'll nail the landing, other times (a lot) I bounce. Small bounce I can manage. Big bounce leads me to stalling just above the runway and either bending a gear and ground looping, or a full crash. Wish I had a better HOTAS, I'm still using my old X-45. One day I'll have a Warthog stick and pedals.
  7. I agree, 2700 @ 46" is full continuous power and plenty for climb. One other thing I just thought of, is your fuel boost pump on? It should be on for all phases of flight. The low ambient pressure at high altitude contributes to fuel vaporizing (bubbles) in the fuel lines unless there's sufficient pressure provided by the boost pump.
  8. I'm in the process of switching from Steam to standalone Beta myself. This page is pretty helpful for transferring modules and account information: https://www.digitalcombatsimulator.com/en/support/faq/steam/
  9. Greetings all, Been flying DCS for about a year in the Hog (awesome aircraft!), and have lurked around here for a while. Just picked up the P-51, and come pay day, will also get the Viper. Longtime sim guy, cut my teeth years ago with MSFS 5 (that's going back a ways), though never was able to spend a lot on hardware. I'm slowly putting together more equipment. Next on the list after the Viper will be a PSEye and a LED clip for head tracking, likely to use OpenTrack. Currently in the process as well in shifting over from Steam, to standalone DCS. Thinking of going to the open Beta version. See y'all out in the open skies! :pilotfly:
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