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TMacDeezy

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About TMacDeezy

  • Birthday 07/04/1986

Personal Information

  • Flight Simulators
    DCS World
  • Location
    San Diego, CA
  1. Open up the Infantry AT mod folder. In the top of the directory is a folder named "Entry" which contains the lua files that describe each unit in the mod. Open the lua files (any text editor will work) and look for lines that have "life = 0.1"... or something like that, can't remember what the original value is... but its less than 1. Change the life values so they are greater than 1 and it should work. Remember, you'll have to do this for each one that doesn't show up on the map. Included some pictures for clarification. Hope this helps!
  2. @Havoc86 Check out MacadamCow's US camo skins https://www.digitalcombatsimulator.com/en/files/3313067/
  3. Just the ones that show up as ‘infantry’ in the mission editor. I think that’s the 9k115, 9k135, and bgm-71. I may have made another edit to those lua files, but I can’t remember.
  4. You need to adjust the life values. They don't show up on the F10 map because DCS thinks they're dead.
  5. I love this mod, hoping the author updates it. In the meantime, you need to adjust the 'life' values of the 9k115, 9k135, and bgm-71 to something greater than 1.0. I use 1.5 and it works great. Open the mod's folder and find the 'Entry' folder. Inside is the Lua entry files for all the units, the 'life' values are found around line 30 and default to 0.08. Change to 1.5.
  6. It looks like you have a mission start trigger with a time condition on it? If I understand correctly? Try using a ONCE trigger type with the TIME MORE condition. I could be wrong, but I think at mission start its checking the condition, which is failing because mission time is zero.
  7. Check out this tutorial: Also, I may be wrong but MESSAGE:New() is a MOOSE command. Loading MOOSE while simultaneously calling a MOOSE class doesn't work because MOOSE takes a second or two to load. If you want to display a message when loading in MOOSE you'll need to use SSE commands like: trigger.action.outText("Test Test Test", 10, true)
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