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TheNicePig

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Posts posted by TheNicePig

  1. Hi there! just tried out the mod, watching the Gripen dev blog they seem to have found a way to fix the disco SFM planes do when taxiing at low speed, would it be possible to implement this on further SFM versions of the mod?

    also can the HMS "monocle" texture be modified in the files? is it a seperate DDS texture or is it included in a DDS along with other textures? All the HMS in DCS doesn't have it so i'm trying to find a way to remove it (or add some opacity to it since with 2 eyes you should be able to see "through" the monocle)

  2. 3 hours ago, Hummingbird said:

    Was wondering, will mouse control be available to the gunner for control of the M230 chain gun?

     

    mouse control is kinda in the game in Combined Arms.

    The Door Gunner on the Mi-8 is also mouse controlled as well as the ATGM sight for the Mi-24P so i'm sure it'll be an option

  3. 18 hours ago, freebirddz said:

     

    Come on this is a SIMULATOR , at least a stick is REQUIRED, people don't focus on keyboard experience ! HOTAS is recommended, no one will think to keyboard things 😞 unfortunately, more time to CODE and few people will use them and bad experience, perhaps at and will think keyboard for now, we thinking ASM, HOTAS and mouse click and VR.

    we will try to not forget Keyboard for EFM, but not promise 😛

     

    Certain support do definitely help though, i for one don't have a throttle and pedals and instead have to bind the throttle and rudder to my mousewheel and buttons respectively using UCR and vJoy, which also means i use the mouse to clicky clicky left-handed, and barely touch the rudder controls in flight lol.

  4. 2 hours ago, Vuadem said:

    will EFM come to keyboard and mouse ?

     

    idk why this is but very little EFM mods are actually compatible with keyboard and mouse. The only one i've found is the A-4E.

     

    If for some reason you can't get a functioning stick and throttle, i advise you to use something like vJoy and AHK to emulate a stick with a mouse.

  5. 4 hours ago, freebirddz said:

    Hello @everyone so the modelling and texturing process of our cockpit is nearly complete for Pilot and Weapon Systems Officer Cockpit. You have already seen the some of the textured parts of the WSO seat; Here is a full assembly of the cockpit

    https://cdn.discordapp.com/attachments/839204422332841995/875970410552909854/7.jpg

    https://cdn.discordapp.com/attachments/839204422332841995/875970402969595934/10.jpghttps://cdn.discordapp.com/attachments/839204422332841995/875970417192493076/9.jpg

    Thanks for the hard work guys! With the current modding limitations, what functionality do you think is possible with the WSO seat?

    • Thanks 1
  6. On 7/27/2021 at 11:50 PM, rayrayblues said:

    What is so different from what we already have?

     

    enQYZX9.jpg

    While colors are mostly the same, the scheme is now a more natural classic camo scheme as opposed to the earlier blots of green paint. 

    That and markings. I'd love to have the option to use the new bort number layouts.

    • Like 1
  7. Is the EFM still being worked on? or did you guys drop that and go with a custom SFM.

    Also i know Radars are locked behind CDK and that all mod aircrafts with radars need FC3, but while the radar is based on FC3, can we customize its performance? I messed with the sensors.lua but i don't notice any difference.

  8. 19 hours ago, freebirddz said:

    the FC3 is used just for to have weapons  and sensors, since some of them can be done at actual time, we can have Moving map, ground terrain radar can be possible, target and designation is not for actual time.

    So the way i understand it is that the moving map and ground radar aren't "real time" is because they are based on information that can be loaded? But target aquisition can't be loaded in the files so it's impossible without the SDK?

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