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nebsar

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Everything posted by nebsar

  1. I found a solution for this myself. I created a table in Export.lua script that collects all objects of the current frame. In the next frame a compare the old objects table with current objects table and I find the objects that are not updated anymore and send them to my software and remove the non-updated objects from my 3D software. It works fine.
  2. Hello. Do you know how to export if the object is dead or alive?
  3. I know this is an old thread but would you help me export the life status of objects via export.lua?
  4. Excuse me but I am new to DCS. Where do you write and run this piece of code?
  5. Have you found a solution for this?
  6. Hello, I am very new to DCS. I can successfully show all the objects in real-time in another 3D app that I am trying to develop. I can successfully get the real-time object data using Export.lua script. But I need to remove some objects. For example, I can show the missiles launched from SAMs. But after some time missiles explode or become dead (trashed). I can get the type of the objects using: (object.Type.level1.." "..object.Type.level2.." "..object.Type.level3.." "..object.Type.level4). But I cannot see the removed objects from DCS scene. My question is: How can I remove those objects? There is any way to get the life cycle or status of the objects? Thanks.
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