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BS2 zoom to close


chardly38

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Im running 3 monitors and cockpit view will not zoom back very far. Also i use the cockpit panel zoom to look at the abris and its so close that i can only see half of it. I would put up screen shots but i cant find where there stored at.

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=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

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Im running 3 monitors and cockpit view will not zoom back very far. Also i use the cockpit panel zoom to look at the abris and its so close that i can only see half of it. I would put up screen shots but i cant find where there stored at.

 

They should be in C:\Users\<yourname>\Saved Games\DCS BlackShark 2\ScreenShots

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Hi Cnoure,

If Nate's tip didn't help:

Go to >DCS BS2 root folder\Config\View

and edit

View.lua

Edit line #119 "{view angle min, view angle max}."

CameraViewAngleLimits[KA_50]   = {20.0, 120.0}

in the line above your cockpit-view will never zoom smaller than 20° and will be never be bigger than 120° if you zoom fully out.

You can change the numbers to your own liking.

 

And to play save:

Never edit without a backup and use Notepad++ for the job.

 

also have a look in this thread:

Triple Monitor A10C Fixes for Black Shark 2 work

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I got the zoom for the cockpit to where i want it but the panel view in is to close.

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=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

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How about zooming further out ?

As I see you are using 3x 16:10 monitors -

The attached screen-shot is done in 3840x720 and that equals 3x 16:9 - roughly the same relation like on you screen-shot.

My screen-shoot is done fully zoomed out with "view angle max" of 140.0 - btw this is the default for BS2.

 

line #119 in View.lua:

CameraViewAngleLimits[KA_50]   = {20.0, 140.0}

 

So I don't get your problem - everything is explained in my post #2.

You zoom in/out with the KP/ and KP* keys or simply assign a axis for this job or even use a script to do this by a single key/button press : http://forums.eagle.ru/showthread.php?p=1294820#post1294820


Edited by PeterP

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{Panel zoom in} is a snap view. I have it set to one of my buttons on my x25. So instead of looking down then zooming in I chose to use the Cockpit Panel zoom in ( Num0-Keyboard Command).

You cant zoom in or out when using it. I just need DSC to tell me what line and file to edit. This option is not set right in the game and needs to be fixed. I works great with BS 1.02


Edited by chardly38

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=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

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Ah! - now I understand what you mean with "panel view" in post number #4.

 

To make it work like in BS1 you can try to copy

the settings from BS1 to BS2.

 

SanapViewsDefault.lua annotation:

Default snap views come from the Config/View/SnapViewsDefault.lua file.

The first index in the Snap table stands for the plane type

(see the PlaneIndex table in the Config/View/View.lua file, please).

The second index denotes Keypad 0-9 key + 1.

Indices 11 and 12 stand for mirror views (Left and Right).

Index 13 defines default cockpit view.

So you have to look for "Snap[9][1]" ( 9=KA50 / 1= Keypad 0) in line #854 of SnapViewsDefault.lua.

\Eagle Dynamics\Ka-50\Config\View.

 

These are the old setting of BS1 for Snap[9][1]:

Snap[9][1] = {}

Snap[9][1]["y_trans"] = 0 -- (Up/Down)

Snap[9][1]["x_trans"] = 0 -- (Forward/Backward)

Snap[9][1]["hAngle"] = 0 -- (Tilt Left/Right)

Snap[9][1]["viewAngle"] = 67.452894238279 -- (FOV)

Snap[9][1]["vAngle"] = -40.067381972459 -- (Tilt Up/Down)

Snap[9][1]["rollAngle"] = 0 -- (Roll Left/Right)

Snap[9][1]["z_trans"] = 0 -- (Left/Right)

If this don't work out of the box - edit the values to your needs - I left annotation in the round brackets what each value does .
Edited by PeterP

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